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Side by Side Diff: src/core/SkPictureShader.h

Issue 956143002: Revert of Use an image generator to back SkPictureShader tiles. (Closed) Base URL: https://chromium.googlesource.com/skia.git@master
Patch Set: Created 5 years, 9 months ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef SkPictureShader_DEFINED 8 #ifndef SkPictureShader_DEFINED
9 #define SkPictureShader_DEFINED 9 #define SkPictureShader_DEFINED
10 10
11 #include "SkShader.h" 11 #include "SkShader.h"
12 12
13 class SkBitmap; 13 class SkBitmap;
14 class SkPicture; 14 class SkPicture;
15 15
16 /* 16 /*
17 * An SkPictureShader can be used to draw SkPicture-based patterns. 17 * An SkPictureShader can be used to draw SkPicture-based patterns.
18 * 18 *
19 * The SkPicture is first rendered into a tile, which is then used to shade the area according 19 * The SkPicture is first rendered into a tile, which is then used to shade the area according
20 * to specified tiling rules. 20 * to specified tiling rules.
21 */ 21 */
22 class SkPictureShader : public SkShader { 22 class SkPictureShader : public SkShader {
23 public: 23 public:
24 static SkPictureShader* Create(const SkPicture*, TileMode, TileMode, const S kMatrix*, 24 static SkPictureShader* Create(const SkPicture*, TileMode, TileMode, const S kMatrix*,
25 const SkRect*); 25 const SkRect*);
26 virtual ~SkPictureShader();
26 27
27 size_t contextSize() const SK_OVERRIDE; 28 size_t contextSize() const SK_OVERRIDE;
28 29
29 SK_TO_STRING_OVERRIDE() 30 SK_TO_STRING_OVERRIDE()
30 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkPictureShader) 31 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkPictureShader)
31 32
32 bool asFragmentProcessor(GrContext*, const SkPaint&, const SkMatrix& viewM, const SkMatrix*, 33 bool asFragmentProcessor(GrContext*, const SkPaint&, const SkMatrix& viewM, const SkMatrix*,
33 GrColor*, GrFragmentProcessor**) const SK_OVERRIDE; 34 GrColor*, GrFragmentProcessor**) const SK_OVERRIDE;
34 35
35 protected: 36 protected:
36 SkPictureShader(SkReadBuffer&); 37 SkPictureShader(SkReadBuffer&);
37 void flatten(SkWriteBuffer&) const SK_OVERRIDE; 38 void flatten(SkWriteBuffer&) const SK_OVERRIDE;
38 Context* onCreateContext(const ContextRec&, void* storage) const SK_OVERRIDE ; 39 Context* onCreateContext(const ContextRec&, void* storage) const SK_OVERRIDE ;
39 40
40 private: 41 private:
41 SkPictureShader(const SkPicture*, TileMode, TileMode, const SkMatrix*, const SkRect*); 42 SkPictureShader(const SkPicture*, TileMode, TileMode, const SkMatrix*, const SkRect*);
42 43
43 SkShader* refBitmapShader(const SkMatrix&, const SkMatrix* localMatrix) cons t; 44 SkShader* refBitmapShader(const SkMatrix&, const SkMatrix* localMatrix) cons t;
44 45
45 SkAutoTUnref<const SkPicture> fPicture; 46 const SkPicture* fPicture;
46 SkRect fTile; 47 SkRect fTile;
47 TileMode fTmx, fTmy; 48 TileMode fTmx, fTmy;
48 49
49 class PictureShaderContext : public SkShader::Context { 50 class PictureShaderContext : public SkShader::Context {
50 public: 51 public:
51 static Context* Create(void* storage, const SkPictureShader&, const Cont extRec&, 52 static Context* Create(void* storage, const SkPictureShader&, const Cont extRec&,
52 SkShader* bitmapShader); 53 SkShader* bitmapShader);
53 54
54 virtual ~PictureShaderContext(); 55 virtual ~PictureShaderContext();
55 56
56 uint32_t getFlags() const SK_OVERRIDE; 57 uint32_t getFlags() const SK_OVERRIDE;
57 58
58 ShadeProc asAShadeProc(void** ctx) SK_OVERRIDE; 59 ShadeProc asAShadeProc(void** ctx) SK_OVERRIDE;
59 void shadeSpan(int x, int y, SkPMColor dstC[], int count) SK_OVERRIDE; 60 void shadeSpan(int x, int y, SkPMColor dstC[], int count) SK_OVERRIDE;
60 void shadeSpan16(int x, int y, uint16_t dstC[], int count) SK_OVERRIDE; 61 void shadeSpan16(int x, int y, uint16_t dstC[], int count) SK_OVERRIDE;
61 62
62 private: 63 private:
63 PictureShaderContext(const SkPictureShader&, const ContextRec&, SkShader * bitmapShader); 64 PictureShaderContext(const SkPictureShader&, const ContextRec&, SkShader * bitmapShader);
64 65
65 SkAutoTUnref<SkShader> fBitmapShader; 66 SkAutoTUnref<SkShader> fBitmapShader;
66 SkShader::Context* fBitmapShaderContext; 67 SkShader::Context* fBitmapShaderContext;
67 void* fBitmapShaderContextStorage; 68 void* fBitmapShaderContextStorage;
68 69
69 typedef SkShader::Context INHERITED; 70 typedef SkShader::Context INHERITED;
70 }; 71 };
71 72
72 typedef SkShader INHERITED; 73 typedef SkShader INHERITED;
73 }; 74 };
74 75
75 #endif // SkPictureShader_DEFINED 76 #endif // SkPictureShader_DEFINED
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