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Side by Side Diff: src/gpu/SkGr.cpp

Issue 956083002: Revert of Pass clip to context (Closed) Base URL: https://skia.googlesource.com/skia.git@pass_down_rendertarget
Patch Set: Created 5 years, 9 months ago
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1 /* 1 /*
2 * Copyright 2010 Google Inc. 2 * Copyright 2010 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkGr.h" 8 #include "SkGr.h"
9 9
10 #include "GrXferProcessor.h" 10 #include "GrXferProcessor.h"
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236 // If filtering is not desired then we want to ensure all texels in the resa mpled image are 236 // If filtering is not desired then we want to ensure all texels in the resa mpled image are
237 // copies of texels from the original. 237 // copies of texels from the original.
238 GrTextureParams params(SkShader::kClamp_TileMode, 238 GrTextureParams params(SkShader::kClamp_TileMode,
239 kBilerp_Stretch == stretch ? GrTextureParams::kBilerp _FilterMode : 239 kBilerp_Stretch == stretch ? GrTextureParams::kBilerp _FilterMode :
240 GrTextureParams::kNone_F ilterMode); 240 GrTextureParams::kNone_F ilterMode);
241 paint.addColorTextureProcessor(inputTexture, SkMatrix::I(), params); 241 paint.addColorTextureProcessor(inputTexture, SkMatrix::I(), params);
242 242
243 SkRect rect = SkRect::MakeWH(SkIntToScalar(rtDesc.fWidth), SkIntToScalar(rtD esc.fHeight)); 243 SkRect rect = SkRect::MakeWH(SkIntToScalar(rtDesc.fWidth), SkIntToScalar(rtD esc.fHeight));
244 SkRect localRect = SkRect::MakeWH(1.f, 1.f); 244 SkRect localRect = SkRect::MakeWH(1.f, 1.f);
245 245
246 context->drawNonAARectToRect(stretched->asRenderTarget(), GrClip::WideOpen() , paint, 246 GrContext::AutoClip ac(context, GrContext::AutoClip::kWideOpen_InitialClip);
247 SkMatrix::I(), rect, localRect); 247 context->drawNonAARectToRect(stretched->asRenderTarget(), paint, SkMatrix::I (), rect,
248 localRect);
248 249
249 return stretched; 250 return stretched;
250 } 251 }
251 252
252 #ifndef SK_IGNORE_ETC1_SUPPORT 253 #ifndef SK_IGNORE_ETC1_SUPPORT
253 static GrTexture *load_etc1_texture(GrContext* ctx, const GrUniqueKey& optionalK ey, 254 static GrTexture *load_etc1_texture(GrContext* ctx, const GrUniqueKey& optionalK ey,
254 const SkBitmap &bm, GrSurfaceDesc desc) { 255 const SkBitmap &bm, GrSurfaceDesc desc) {
255 SkAutoTUnref<SkData> data(bm.pixelRef()->refEncodedData()); 256 SkAutoTUnref<SkData> data(bm.pixelRef()->refEncodedData());
256 257
257 // Is this even encoded data? 258 // Is this even encoded data?
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384 GrRenderTarget* renderTarget = result->asRenderTarget(); 385 GrRenderTarget* renderTarget = result->asRenderTarget();
385 SkASSERT(renderTarget); 386 SkASSERT(renderTarget);
386 387
387 SkAutoTUnref<GrFragmentProcessor> 388 SkAutoTUnref<GrFragmentProcessor>
388 yuvToRgbProcessor(GrYUVtoRGBEffect::Create(yuvTextures[0], yuvTextures[1 ], yuvTextures[2], 389 yuvToRgbProcessor(GrYUVtoRGBEffect::Create(yuvTextures[0], yuvTextures[1 ], yuvTextures[2],
389 yuvInfo.fSize, yuvInfo.fColor Space)); 390 yuvInfo.fSize, yuvInfo.fColor Space));
390 GrPaint paint; 391 GrPaint paint;
391 paint.addColorProcessor(yuvToRgbProcessor); 392 paint.addColorProcessor(yuvToRgbProcessor);
392 SkRect r = SkRect::MakeWH(SkIntToScalar(yuvInfo.fSize[0].fWidth), 393 SkRect r = SkRect::MakeWH(SkIntToScalar(yuvInfo.fSize[0].fWidth),
393 SkIntToScalar(yuvInfo.fSize[0].fHeight)); 394 SkIntToScalar(yuvInfo.fSize[0].fHeight));
394 395 GrContext::AutoClip ac(ctx, GrContext::AutoClip::kWideOpen_InitialClip);
395 ctx->drawRect(renderTarget, GrClip::WideOpen(), paint, SkMatrix::I(), r); 396 ctx->drawRect(renderTarget, paint, SkMatrix::I(), r);
396 397
397 return result; 398 return result;
398 } 399 }
399 400
400 static GrTexture* create_unstretched_bitmap_texture(GrContext* ctx, 401 static GrTexture* create_unstretched_bitmap_texture(GrContext* ctx,
401 const SkBitmap& origBitmap, 402 const SkBitmap& origBitmap,
402 const GrUniqueKey& optionalK ey) { 403 const GrUniqueKey& optionalK ey) {
403 SkBitmap tmpBitmap; 404 SkBitmap tmpBitmap;
404 405
405 const SkBitmap* bitmap = &origBitmap; 406 const SkBitmap* bitmap = &origBitmap;
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698 constantColor, grPaint); 699 constantColor, grPaint);
699 return; 700 return;
700 } 701 }
701 702
702 GrColor paintColor = SkColor2GrColor(skPaint.getColor()); 703 GrColor paintColor = SkColor2GrColor(skPaint.getColor());
703 704
704 // Start a new block here in order to preserve our context state after calli ng 705 // Start a new block here in order to preserve our context state after calli ng
705 // asFragmentProcessor(). Since these calls get passed back to the client, w e don't really 706 // asFragmentProcessor(). Since these calls get passed back to the client, w e don't really
706 // want them messing around with the context. 707 // want them messing around with the context.
707 { 708 {
709 GrContext::AutoClip ac(context, GrContext::AutoClip::kWideOpen_InitialCl ip);
710
708 // Allow the shader to modify paintColor and also create an effect to be installed as 711 // Allow the shader to modify paintColor and also create an effect to be installed as
709 // the first color effect on the GrPaint. 712 // the first color effect on the GrPaint.
710 GrFragmentProcessor* fp = NULL; 713 GrFragmentProcessor* fp = NULL;
711 if (shader->asFragmentProcessor(context, skPaint, viewM, NULL, &paintCol or, &fp) && fp) { 714 if (shader->asFragmentProcessor(context, skPaint, viewM, NULL, &paintCol or, &fp) && fp) {
712 grPaint->addColorProcessor(fp)->unref(); 715 grPaint->addColorProcessor(fp)->unref();
713 constantColor = false; 716 constantColor = false;
714 } 717 }
715 } 718 }
716 719
717 // The grcolor is automatically set when calling asFragmentProcessor. 720 // The grcolor is automatically set when calling asFragmentProcessor.
718 // If the shader can be seen as an effect it returns true and adds its effec t to the grpaint. 721 // If the shader can be seen as an effect it returns true and adds its effec t to the grpaint.
719 SkPaint2GrPaintNoShader(context, rt, skPaint, paintColor, constantColor, grP aint); 722 SkPaint2GrPaintNoShader(context, rt, skPaint, paintColor, constantColor, grP aint);
720 } 723 }
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