OLD | NEW |
1 /* | 1 /* |
2 * Copyright (C) 2013 Google Inc. All rights reserved. | 2 * Copyright (C) 2013 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
6 * met: | 6 * met: |
7 * | 7 * |
8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
(...skipping 40 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
51 | 51 |
52 void add(PassOwnPtrWillBeRawPtr<SampledEffect> effect) { m_effects.append(ef
fect); } | 52 void add(PassOwnPtrWillBeRawPtr<SampledEffect> effect) { m_effects.append(ef
fect); } |
53 bool isEmpty() const { return m_effects.isEmpty(); } | 53 bool isEmpty() const { return m_effects.isEmpty(); } |
54 bool hasActiveAnimationsOnCompositor(CSSPropertyID) const; | 54 bool hasActiveAnimationsOnCompositor(CSSPropertyID) const; |
55 static WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation> >
activeInterpolations(AnimationStack*, const WillBeHeapVector<RawPtrWillBeMember<
InertAnimation> >* newAnimations, const WillBeHeapHashSet<RawPtrWillBeMember<con
st AnimationPlayer> >* suppressedAnimationPlayers, Animation::Priority, double t
imelineCurrentTime); | 55 static WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation> >
activeInterpolations(AnimationStack*, const WillBeHeapVector<RawPtrWillBeMember<
InertAnimation> >* newAnimations, const WillBeHeapHashSet<RawPtrWillBeMember<con
st AnimationPlayer> >* suppressedAnimationPlayers, Animation::Priority, double t
imelineCurrentTime); |
56 | 56 |
57 bool getAnimatedBoundingBox(FloatBox&, CSSPropertyID) const; | 57 bool getAnimatedBoundingBox(FloatBox&, CSSPropertyID) const; |
58 DECLARE_TRACE(); | 58 DECLARE_TRACE(); |
59 | 59 |
60 private: | 60 private: |
61 void simplifyEffects(); | |
62 // Effects sorted by priority. Lower priority at the start of the list. | 61 // Effects sorted by priority. Lower priority at the start of the list. |
63 WillBeHeapVector<OwnPtrWillBeMember<SampledEffect> > m_effects; | 62 WillBeHeapVector<OwnPtrWillBeMember<SampledEffect> > m_effects; |
64 | 63 |
65 friend class AnimationAnimationStackTest; | 64 friend class AnimationAnimationStackTest; |
66 }; | 65 }; |
67 | 66 |
68 } // namespace blink | 67 } // namespace blink |
69 | 68 |
70 #endif // AnimationStack_h | 69 #endif // AnimationStack_h |
OLD | NEW |