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Issue 955303002: Web Animations: Remove AnimationPlayer discarding logic (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: don't actually delete unit test Created 5 years, 9 months ago
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1 /* 1 /*
2 * Copyright (C) 2013 Google Inc. All rights reserved. 2 * Copyright (C) 2013 Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are 5 * modification, are permitted provided that the following conditions are
6 * met: 6 * met:
7 * 7 *
8 * * Redistributions of source code must retain the above copyright 8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above 10 * * Redistributions in binary form must reproduce the above
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51 51
52 void add(PassOwnPtrWillBeRawPtr<SampledEffect> effect) { m_effects.append(ef fect); } 52 void add(PassOwnPtrWillBeRawPtr<SampledEffect> effect) { m_effects.append(ef fect); }
53 bool isEmpty() const { return m_effects.isEmpty(); } 53 bool isEmpty() const { return m_effects.isEmpty(); }
54 bool hasActiveAnimationsOnCompositor(CSSPropertyID) const; 54 bool hasActiveAnimationsOnCompositor(CSSPropertyID) const;
55 static WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation> > activeInterpolations(AnimationStack*, const WillBeHeapVector<RawPtrWillBeMember< InertAnimation> >* newAnimations, const WillBeHeapHashSet<RawPtrWillBeMember<con st AnimationPlayer> >* suppressedAnimationPlayers, Animation::Priority, double t imelineCurrentTime); 55 static WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation> > activeInterpolations(AnimationStack*, const WillBeHeapVector<RawPtrWillBeMember< InertAnimation> >* newAnimations, const WillBeHeapHashSet<RawPtrWillBeMember<con st AnimationPlayer> >* suppressedAnimationPlayers, Animation::Priority, double t imelineCurrentTime);
56 56
57 bool getAnimatedBoundingBox(FloatBox&, CSSPropertyID) const; 57 bool getAnimatedBoundingBox(FloatBox&, CSSPropertyID) const;
58 DECLARE_TRACE(); 58 DECLARE_TRACE();
59 59
60 private: 60 private:
61 void simplifyEffects();
62 // Effects sorted by priority. Lower priority at the start of the list. 61 // Effects sorted by priority. Lower priority at the start of the list.
63 WillBeHeapVector<OwnPtrWillBeMember<SampledEffect> > m_effects; 62 WillBeHeapVector<OwnPtrWillBeMember<SampledEffect> > m_effects;
64 63
65 friend class AnimationAnimationStackTest; 64 friend class AnimationAnimationStackTest;
66 }; 65 };
67 66
68 } // namespace blink 67 } // namespace blink
69 68
70 #endif // AnimationStack_h 69 #endif // AnimationStack_h
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