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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/gl/gl_surface.h" | 5 #include "ui/gl/gl_surface.h" |
6 | 6 |
7 #include <dwmapi.h> | 7 #include <dwmapi.h> |
8 | 8 |
9 #include "base/command_line.h" | 9 #include "base/command_line.h" |
10 #include "base/logging.h" | 10 #include "base/logging.h" |
11 #include "base/memory/scoped_ptr.h" | 11 #include "base/memory/scoped_ptr.h" |
12 #include "base/trace_event/trace_event.h" | 12 #include "base/trace_event/trace_event.h" |
13 #include "base/win/windows_version.h" | 13 #include "base/win/windows_version.h" |
14 #include "ui/gfx/frame_time.h" | 14 #include "ui/gfx/frame_time.h" |
15 #include "ui/gfx/native_widget_types.h" | 15 #include "ui/gfx/native_widget_types.h" |
16 #include "ui/gl/gl_bindings.h" | 16 #include "ui/gl/gl_bindings.h" |
17 #include "ui/gl/gl_implementation.h" | 17 #include "ui/gl/gl_implementation.h" |
18 #include "ui/gl/gl_surface_egl.h" | 18 #include "ui/gl/gl_surface_egl.h" |
19 #include "ui/gl/gl_surface_osmesa.h" | 19 #include "ui/gl/gl_surface_osmesa.h" |
20 #include "ui/gl/gl_surface_stub.h" | 20 #include "ui/gl/gl_surface_stub.h" |
21 #include "ui/gl/gl_surface_wgl.h" | 21 #include "ui/gl/gl_surface_wgl.h" |
22 | 22 |
23 // From ANGLE's egl/eglext.h. | 23 // From ANGLE's egl/eglext.h. |
24 #if !defined(EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE) | 24 #if !defined(EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE) |
25 #define EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE \ | 25 #define EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE \ |
26 reinterpret_cast<EGLNativeDisplayType>(-2) | 26 reinterpret_cast<EGLNativeDisplayType>(-2) |
27 #endif | 27 #endif |
28 #if !defined(EGL_PLATFORM_ANGLE_ANGLE) | |
29 #define EGL_PLATFORM_ANGLE_ANGLE 0x3201 | |
30 #endif | |
31 #if !defined(EGL_PLATFORM_ANGLE_TYPE_ANGLE) | |
32 #define EGL_PLATFORM_ANGLE_TYPE_ANGLE 0x3202 | |
33 #endif | |
34 #if !defined(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE) | |
35 #define EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE 0x3207 | |
36 #endif | |
37 #if !defined(EGL_PLATFORM_ANGLE_USE_WARP_ANGLE) | |
38 #define EGL_PLATFORM_ANGLE_USE_WARP_ANGLE 0x3208 | |
39 #endif | |
40 | 28 |
41 namespace gfx { | 29 namespace gfx { |
42 | 30 |
43 // This OSMesa GL surface can use GDI to swap the contents of the buffer to a | 31 // This OSMesa GL surface can use GDI to swap the contents of the buffer to a |
44 // view. | 32 // view. |
45 class NativeViewGLSurfaceOSMesa : public GLSurfaceOSMesa { | 33 class NativeViewGLSurfaceOSMesa : public GLSurfaceOSMesa { |
46 public: | 34 public: |
47 explicit NativeViewGLSurfaceOSMesa(gfx::AcceleratedWidget window); | 35 explicit NativeViewGLSurfaceOSMesa(gfx::AcceleratedWidget window); |
48 virtual ~NativeViewGLSurfaceOSMesa(); | 36 virtual ~NativeViewGLSurfaceOSMesa(); |
49 | 37 |
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354 | 342 |
355 EGLNativeDisplayType GetPlatformDefaultEGLNativeDisplay() { | 343 EGLNativeDisplayType GetPlatformDefaultEGLNativeDisplay() { |
356 if (base::CommandLine::ForCurrentProcess()->HasSwitch( | 344 if (base::CommandLine::ForCurrentProcess()->HasSwitch( |
357 switches::kDisableD3D11) || | 345 switches::kDisableD3D11) || |
358 base::CommandLine::ForCurrentProcess()->HasSwitch(switches::kUseWarp)) | 346 base::CommandLine::ForCurrentProcess()->HasSwitch(switches::kUseWarp)) |
359 return GetDC(NULL); | 347 return GetDC(NULL); |
360 return EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE; | 348 return EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE; |
361 } | 349 } |
362 | 350 |
363 } // namespace gfx | 351 } // namespace gfx |
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