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Unified Diff: include/gpu/gl/angle/SkANGLEGLContext.h

Issue 954453002: Use D3D11 backend for ANGLE when available. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: whitespace Created 5 years, 10 months ago
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Index: include/gpu/gl/angle/SkANGLEGLContext.h
diff --git a/src/gpu/gl/angle/SkANGLEGLContext.h b/include/gpu/gl/angle/SkANGLEGLContext.h
similarity index 92%
rename from src/gpu/gl/angle/SkANGLEGLContext.h
rename to include/gpu/gl/angle/SkANGLEGLContext.h
index 604de42b37f667c6e15ed727eba0fdc368a61aec..774e0a215dfb2b4421c8099c16ff6b2afb5d7915 100644
--- a/src/gpu/gl/angle/SkANGLEGLContext.h
+++ b/include/gpu/gl/angle/SkANGLEGLContext.h
@@ -33,6 +33,8 @@ public:
return ctx;
}
+ static EGLDisplay GetD3DEGLDisplay(EGLNativeDisplayType nativeDisplay);
+
private:
SkANGLEGLContext();
void destroyGLContext();
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