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Side by Side Diff: src/views/win/SkOSWindow_win.cpp

Issue 954453002: Use D3D11 backend for ANGLE when available. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: whitespace Created 5 years, 10 months ago
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1 1
2 /* 2 /*
3 * Copyright 2011 Google Inc. 3 * Copyright 2011 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 #include "SkTypes.h" 8 #include "SkTypes.h"
9 9
10 #if defined(SK_BUILD_FOR_WIN) 10 #if defined(SK_BUILD_FOR_WIN)
11 11
12 #include <GL/gl.h> 12 #include <GL/gl.h>
13 #include <WindowsX.h> 13 #include <WindowsX.h>
14 #include "win/SkWGL.h" 14 #include "win/SkWGL.h"
15 #include "SkWindow.h" 15 #include "SkWindow.h"
16 #include "SkCanvas.h" 16 #include "SkCanvas.h"
17 #include "SkOSMenu.h" 17 #include "SkOSMenu.h"
18 #include "SkTime.h" 18 #include "SkTime.h"
19 #include "SkUtils.h" 19 #include "SkUtils.h"
20 20
21 #include "SkGraphics.h" 21 #include "SkGraphics.h"
22 22
23 #if SK_ANGLE 23 #if SK_ANGLE
24 #include "gl/angle/SkANGLEGLContext.h"
24 #include "gl/GrGLInterface.h" 25 #include "gl/GrGLInterface.h"
25
26 #include "GLES2/gl2.h" 26 #include "GLES2/gl2.h"
27 27
28 #define ANGLE_GL_CALL(IFACE, X) \ 28 #define ANGLE_GL_CALL(IFACE, X) \
29 do { \ 29 do { \
30 (IFACE)->fFunctions.f##X; \ 30 (IFACE)->fFunctions.f##X; \
31 } while (false) 31 } while (false)
32 32
33 #endif 33 #endif
34 34
35 #define INVALIDATE_DELAY_MS 200 35 #define INVALIDATE_DELAY_MS 200
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377 } 377 }
378 378
379 void SkOSWindow::presentGL() { 379 void SkOSWindow::presentGL() {
380 glFlush(); 380 glFlush();
381 HDC dc = GetDC((HWND)fHWND); 381 HDC dc = GetDC((HWND)fHWND);
382 SwapBuffers(dc); 382 SwapBuffers(dc);
383 ReleaseDC((HWND)fHWND, dc); 383 ReleaseDC((HWND)fHWND, dc);
384 } 384 }
385 385
386 #if SK_ANGLE 386 #if SK_ANGLE
387
387 bool create_ANGLE(EGLNativeWindowType hWnd, 388 bool create_ANGLE(EGLNativeWindowType hWnd,
388 int msaaSampleCount, 389 int msaaSampleCount,
389 EGLDisplay* eglDisplay, 390 EGLDisplay* eglDisplay,
390 EGLContext* eglContext, 391 EGLContext* eglContext,
391 EGLSurface* eglSurface, 392 EGLSurface* eglSurface,
392 EGLConfig* eglConfig) { 393 EGLConfig* eglConfig) {
393 static const EGLint contextAttribs[] = { 394 static const EGLint contextAttribs[] = {
394 EGL_CONTEXT_CLIENT_VERSION, 2, 395 EGL_CONTEXT_CLIENT_VERSION, 2,
395 EGL_NONE, EGL_NONE 396 EGL_NONE, EGL_NONE
396 }; 397 };
397 static const EGLint configAttribList[] = { 398 static const EGLint configAttribList[] = {
398 EGL_RED_SIZE, 8, 399 EGL_RED_SIZE, 8,
399 EGL_GREEN_SIZE, 8, 400 EGL_GREEN_SIZE, 8,
400 EGL_BLUE_SIZE, 8, 401 EGL_BLUE_SIZE, 8,
401 EGL_ALPHA_SIZE, 8, 402 EGL_ALPHA_SIZE, 8,
402 EGL_DEPTH_SIZE, 8, 403 EGL_DEPTH_SIZE, 8,
403 EGL_STENCIL_SIZE, 8, 404 EGL_STENCIL_SIZE, 8,
404 EGL_NONE 405 EGL_NONE
405 }; 406 };
406 static const EGLint surfaceAttribList[] = { 407 static const EGLint surfaceAttribList[] = {
407 EGL_NONE, EGL_NONE 408 EGL_NONE, EGL_NONE
408 }; 409 };
409 410
410 EGLDisplay display = eglGetDisplay(GetDC(hWnd)); 411 EGLDisplay display = SkANGLEGLContext::GetD3DEGLDisplay(GetDC(hWnd));
411 if (display == EGL_NO_DISPLAY ) { 412
412 return false; 413 if (EGL_NO_DISPLAY == display) {
414 SkDebugf("Could not create ANGLE egl display!\n");
415 return false;
413 } 416 }
414 417
415 // Initialize EGL 418 // Initialize EGL
416 EGLint majorVersion, minorVersion; 419 EGLint majorVersion, minorVersion;
417 if (!eglInitialize(display, &majorVersion, &minorVersion)) { 420 if (!eglInitialize(display, &majorVersion, &minorVersion)) {
418 return false; 421 return false;
419 } 422 }
420 423
421 EGLint numConfigs; 424 EGLint numConfigs;
422 if (!eglGetConfigs(display, NULL, 0, &numConfigs)) { 425 if (!eglGetConfigs(display, NULL, 0, &numConfigs)) {
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610 break; 613 break;
611 #endif // SK_ANGLE 614 #endif // SK_ANGLE
612 #endif // SK_SUPPORT_GPU 615 #endif // SK_SUPPORT_GPU
613 default: 616 default:
614 SkASSERT(false); 617 SkASSERT(false);
615 break; 618 break;
616 } 619 }
617 } 620 }
618 621
619 #endif 622 #endif
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