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1 #ifndef SkPM_DEFINED | 1 #ifndef SkPM_DEFINED |
2 #define SkPM_DEFINED | 2 #define SkPM_DEFINED |
3 | 3 |
4 #include "SkTypes.h" | 4 #include "SkTypes.h" |
5 #include "SkColor.h" | 5 #include "SkColor.h" |
| 6 #include "Sk4x.h" |
6 | 7 |
7 // A pre-multiplied color in the same order as SkPMColor storing each component
as a float. | 8 // A pre-multiplied color in the same order as SkPMColor storing each component
as a float. |
8 struct SK_STRUCT_ALIGN(16) SkPMFloat { | 9 struct SK_STRUCT_ALIGN(16) SkPMFloat { |
9 float fColor[4]; | 10 float fColor[4]; |
10 | 11 |
| 12 // Normal POD copies and do-nothing initialization. |
| 13 SkPMFloat() = default; |
| 14 SkPMFloat(const SkPMFloat&) = default; |
| 15 SkPMFloat& operator=(const SkPMFloat&) = default; |
| 16 |
| 17 // Freely autoconvert between SkPMFloat and Sk4f. |
| 18 /*implicit*/ SkPMFloat(const Sk4f& fs) { fs.storeAligned(fColor); } |
| 19 /*implicit*/ operator Sk4f() const { return Sk4f::LoadAligned(fColor); } |
| 20 |
11 float a() const { return fColor[SK_A32_SHIFT / 8]; } | 21 float a() const { return fColor[SK_A32_SHIFT / 8]; } |
12 float r() const { return fColor[SK_R32_SHIFT / 8]; } | 22 float r() const { return fColor[SK_R32_SHIFT / 8]; } |
13 float g() const { return fColor[SK_G32_SHIFT / 8]; } | 23 float g() const { return fColor[SK_G32_SHIFT / 8]; } |
14 float b() const { return fColor[SK_B32_SHIFT / 8]; } | 24 float b() const { return fColor[SK_B32_SHIFT / 8]; } |
15 | 25 |
16 void setA(float val) { fColor[SK_A32_SHIFT / 8] = val; } | 26 void setA(float val) { fColor[SK_A32_SHIFT / 8] = val; } |
17 void setR(float val) { fColor[SK_R32_SHIFT / 8] = val; } | 27 void setR(float val) { fColor[SK_R32_SHIFT / 8] = val; } |
18 void setG(float val) { fColor[SK_G32_SHIFT / 8] = val; } | 28 void setG(float val) { fColor[SK_G32_SHIFT / 8] = val; } |
19 void setB(float val) { fColor[SK_B32_SHIFT / 8] = val; } | 29 void setB(float val) { fColor[SK_B32_SHIFT / 8] = val; } |
20 | 30 |
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33 | 43 |
34 #if SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE2 | 44 #if SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE2 |
35 #include "../opts/SkPMFloat_SSE2.h" | 45 #include "../opts/SkPMFloat_SSE2.h" |
36 #elif defined(__ARM_NEON__) | 46 #elif defined(__ARM_NEON__) |
37 #include "../opts/SkPMFloat_neon.h" | 47 #include "../opts/SkPMFloat_neon.h" |
38 #else | 48 #else |
39 #include "../opts/SkPMFloat_none.h" | 49 #include "../opts/SkPMFloat_none.h" |
40 #endif | 50 #endif |
41 | 51 |
42 #endif//SkPM_DEFINED | 52 #endif//SkPM_DEFINED |
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