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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 // This file is auto-generated from | 5 // This file is auto-generated from |
| 6 // gpu/command_buffer/build_gles2_cmd_buffer.py | 6 // gpu/command_buffer/build_gles2_cmd_buffer.py |
| 7 // It's formatted by clang-format using chromium coding style: | 7 // It's formatted by clang-format using chromium coding style: |
| 8 // clang-format -i -style=chromium filename | 8 // clang-format -i -style=chromium filename |
| 9 // DO NOT EDIT! | 9 // DO NOT EDIT! |
| 10 | 10 |
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| 141 virtual void DepthMask(GLboolean flag) = 0; | 141 virtual void DepthMask(GLboolean flag) = 0; |
| 142 virtual void DepthRangef(GLclampf zNear, GLclampf zFar) = 0; | 142 virtual void DepthRangef(GLclampf zNear, GLclampf zFar) = 0; |
| 143 virtual void DetachShader(GLuint program, GLuint shader) = 0; | 143 virtual void DetachShader(GLuint program, GLuint shader) = 0; |
| 144 virtual void Disable(GLenum cap) = 0; | 144 virtual void Disable(GLenum cap) = 0; |
| 145 virtual void DisableVertexAttribArray(GLuint index) = 0; | 145 virtual void DisableVertexAttribArray(GLuint index) = 0; |
| 146 virtual void DrawArrays(GLenum mode, GLint first, GLsizei count) = 0; | 146 virtual void DrawArrays(GLenum mode, GLint first, GLsizei count) = 0; |
| 147 virtual void DrawElements(GLenum mode, | 147 virtual void DrawElements(GLenum mode, |
| 148 GLsizei count, | 148 GLsizei count, |
| 149 GLenum type, | 149 GLenum type, |
| 150 const void* indices) = 0; | 150 const void* indices) = 0; |
| 151 virtual void DrawRangeElements(GLenum mode, |
| 152 GLuint start, |
| 153 GLuint end, |
| 154 GLsizei count, |
| 155 GLenum type, |
| 156 const void* indices) = 0; |
| 151 virtual void Enable(GLenum cap) = 0; | 157 virtual void Enable(GLenum cap) = 0; |
| 152 virtual void EnableVertexAttribArray(GLuint index) = 0; | 158 virtual void EnableVertexAttribArray(GLuint index) = 0; |
| 153 virtual GLsync FenceSync(GLenum condition, GLbitfield flags) = 0; | 159 virtual GLsync FenceSync(GLenum condition, GLbitfield flags) = 0; |
| 154 virtual void Finish() = 0; | 160 virtual void Finish() = 0; |
| 155 virtual void Flush() = 0; | 161 virtual void Flush() = 0; |
| 156 virtual void FramebufferRenderbuffer(GLenum target, | 162 virtual void FramebufferRenderbuffer(GLenum target, |
| 157 GLenum attachment, | 163 GLenum attachment, |
| 158 GLenum renderbuffertarget, | 164 GLenum renderbuffertarget, |
| 159 GLuint renderbuffer) = 0; | 165 GLuint renderbuffer) = 0; |
| 160 virtual void FramebufferTexture2D(GLenum target, | 166 virtual void FramebufferTexture2D(GLenum target, |
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| 717 GLint bounds_height, | 723 GLint bounds_height, |
| 718 GLfloat uv_x, | 724 GLfloat uv_x, |
| 719 GLfloat uv_y, | 725 GLfloat uv_y, |
| 720 GLfloat uv_width, | 726 GLfloat uv_width, |
| 721 GLfloat uv_height) = 0; | 727 GLfloat uv_height) = 0; |
| 722 virtual void SwapInterval(GLint interval) = 0; | 728 virtual void SwapInterval(GLint interval) = 0; |
| 723 virtual void MatrixLoadfCHROMIUM(GLenum matrixMode, const GLfloat* m) = 0; | 729 virtual void MatrixLoadfCHROMIUM(GLenum matrixMode, const GLfloat* m) = 0; |
| 724 virtual void MatrixLoadIdentityCHROMIUM(GLenum matrixMode) = 0; | 730 virtual void MatrixLoadIdentityCHROMIUM(GLenum matrixMode) = 0; |
| 725 virtual void BlendBarrierKHR() = 0; | 731 virtual void BlendBarrierKHR() = 0; |
| 726 #endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_AUTOGEN_H_ | 732 #endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_AUTOGEN_H_ |
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