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Side by Side Diff: gpu/command_buffer/cmd_buffer_functions.txt

Issue 954183006: Add glDrawRangeElements to GPU command buffer. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: rebase and update CL description Created 5 years, 9 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // This file is read by build_gles2_cmd_buffer.py to generate commands. 5 // This file is read by build_gles2_cmd_buffer.py to generate commands.
6 6
7 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); 7 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
8 GL_APICALL void GL_APIENTRY glAttachShader (GLidProgram program, GLidSha der shader); 8 GL_APICALL void GL_APIENTRY glAttachShader (GLidProgram program, GLidSha der shader);
9 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLidProgram program, G Luint index, const char* name); 9 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLidProgram program, G Luint index, const char* name);
10 GL_APICALL void GL_APIENTRY glBindBuffer (GLenumBufferTarget target, GLi dBindBuffer buffer); 10 GL_APICALL void GL_APIENTRY glBindBuffer (GLenumBufferTarget target, GLi dBindBuffer buffer);
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53 GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizeiNotNegative n, cons t GLuint* textures); 53 GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizeiNotNegative n, cons t GLuint* textures);
54 GL_APICALL void GL_APIENTRY glDeleteTransformFeedbacks (GLsizeiNotNegati ve n, const GLuint* ids); 54 GL_APICALL void GL_APIENTRY glDeleteTransformFeedbacks (GLsizeiNotNegati ve n, const GLuint* ids);
55 GL_APICALL void GL_APIENTRY glDepthFunc (GLenumCmpFunction func); 55 GL_APICALL void GL_APIENTRY glDepthFunc (GLenumCmpFunction func);
56 GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag); 56 GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
57 GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar ); 57 GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar );
58 GL_APICALL void GL_APIENTRY glDetachShader (GLidProgram program, GLidSha der shader); 58 GL_APICALL void GL_APIENTRY glDetachShader (GLidProgram program, GLidSha der shader);
59 GL_APICALL void GL_APIENTRY glDisable (GLenumCapability cap); 59 GL_APICALL void GL_APIENTRY glDisable (GLenumCapability cap);
60 GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); 60 GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
61 GL_APICALL void GL_APIENTRY glDrawArrays (GLenumDrawMode mode, GLint fir st, GLsizei count); 61 GL_APICALL void GL_APIENTRY glDrawArrays (GLenumDrawMode mode, GLint fir st, GLsizei count);
62 GL_APICALL void GL_APIENTRY glDrawElements (GLenumDrawMode mode, GLsizei count, GLenumIndexType type, const void* indices); 62 GL_APICALL void GL_APIENTRY glDrawElements (GLenumDrawMode mode, GLsizei count, GLenumIndexType type, const void* indices);
63 GL_APICALL void GL_APIENTRY glDrawRangeElements (GLenumDrawMode mode, GL uint start, GLuint end, GLsizei count, GLenumIndexType type, const void* indices );
63 GL_APICALL void GL_APIENTRY glEnable (GLenumCapability cap); 64 GL_APICALL void GL_APIENTRY glEnable (GLenumCapability cap);
64 GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); 65 GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
65 GL_APICALL GLsync GL_APIENTRY glFenceSync (GLenumSyncCondition condition, GLbitfieldSyncFlags flags); 66 GL_APICALL GLsync GL_APIENTRY glFenceSync (GLenumSyncCondition condition, GLbitfieldSyncFlags flags);
66 GL_APICALL void GL_APIENTRY glFinish (void); 67 GL_APICALL void GL_APIENTRY glFinish (void);
67 GL_APICALL void GL_APIENTRY glFlush (void); 68 GL_APICALL void GL_APIENTRY glFlush (void);
68 GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenumFrameBuffer Target target, GLenumAttachment attachment, GLenumRenderBufferTarget renderbuffe rtarget, GLidRenderbuffer renderbuffer); 69 GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenumFrameBuffer Target target, GLenumAttachment attachment, GLenumRenderBufferTarget renderbuffe rtarget, GLidRenderbuffer renderbuffer);
69 GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenumFrameBufferTar get target, GLenumAttachment attachment, GLenumTextureTarget textarget, GLidText ure texture, GLintZeroOnly level); 70 GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenumFrameBufferTar get target, GLenumAttachment attachment, GLenumTextureTarget textarget, GLidText ure texture, GLintZeroOnly level);
70 GL_APICALL void GL_APIENTRY glFramebufferTextureLayer (GLenumFrameBuffer Target target, GLenumAttachment attachment, GLidTexture texture, GLint level, GL int layer); 71 GL_APICALL void GL_APIENTRY glFramebufferTextureLayer (GLenumFrameBuffer Target target, GLenumAttachment attachment, GLidTexture texture, GLint level, GL int layer);
71 GL_APICALL void GL_APIENTRY glFrontFace (GLenumFaceMode mode); 72 GL_APICALL void GL_APIENTRY glFrontFace (GLenumFaceMode mode);
72 GL_APICALL void GL_APIENTRY glGenBuffers (GLsizeiNotNegative n, GLuint* buffers); 73 GL_APICALL void GL_APIENTRY glGenBuffers (GLsizeiNotNegative n, GLuint* buffers);
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299 GL_APICALL void GL_APIENTRY glDiscardBackbufferCHROMIUM (void); 300 GL_APICALL void GL_APIENTRY glDiscardBackbufferCHROMIUM (void);
300 GL_APICALL void GL_APIENTRY glScheduleOverlayPlaneCHROMIUM (GLint plane_ z_order, GLenum plane_transform, GLuint overlay_texture_id, GLint bounds_x, GLin t bounds_y, GLint bounds_width, GLint bounds_height, GLfloat uv_x, GLfloat uv_y, GLfloat uv_width, GLfloat uv_height); 301 GL_APICALL void GL_APIENTRY glScheduleOverlayPlaneCHROMIUM (GLint plane_ z_order, GLenum plane_transform, GLuint overlay_texture_id, GLint bounds_x, GLin t bounds_y, GLint bounds_width, GLint bounds_height, GLfloat uv_x, GLfloat uv_y, GLfloat uv_width, GLfloat uv_height);
301 GL_APICALL void GL_APIENTRY glSwapInterval (GLint interval); 302 GL_APICALL void GL_APIENTRY glSwapInterval (GLint interval);
302 303
303 // Extension CHROMIUM_path_rendering. 304 // Extension CHROMIUM_path_rendering.
304 GL_APICALL void GL_APIENTRY glMatrixLoadfCHROMIUM (GLenumMatrixMode matr ixMode, const GLfloat* m); 305 GL_APICALL void GL_APIENTRY glMatrixLoadfCHROMIUM (GLenumMatrixMode matr ixMode, const GLfloat* m);
305 GL_APICALL void GL_APIENTRY glMatrixLoadIdentityCHROMIUM (GLenumMatrixMo de matrixMode); 306 GL_APICALL void GL_APIENTRY glMatrixLoadIdentityCHROMIUM (GLenumMatrixMo de matrixMode);
306 307
307 // Extension KHR_blend_equation_advanced 308 // Extension KHR_blend_equation_advanced
308 GL_APICALL void GL_APIENTRY glBlendBarrierKHR (void); 309 GL_APICALL void GL_APIENTRY glBlendBarrierKHR (void);
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