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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // This file is read by build_gles2_cmd_buffer.py to generate commands. | 5 // This file is read by build_gles2_cmd_buffer.py to generate commands. |
6 | 6 |
7 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); | 7 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); |
8 GL_APICALL void GL_APIENTRY glAttachShader (GLidProgram program, GLidSha
der shader); | 8 GL_APICALL void GL_APIENTRY glAttachShader (GLidProgram program, GLidSha
der shader); |
9 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLidProgram program, G
Luint index, const char* name); | 9 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLidProgram program, G
Luint index, const char* name); |
10 GL_APICALL void GL_APIENTRY glBindBuffer (GLenumBufferTarget target, GLi
dBindBuffer buffer); | 10 GL_APICALL void GL_APIENTRY glBindBuffer (GLenumBufferTarget target, GLi
dBindBuffer buffer); |
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53 GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizeiNotNegative n, cons
t GLuint* textures); | 53 GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizeiNotNegative n, cons
t GLuint* textures); |
54 GL_APICALL void GL_APIENTRY glDeleteTransformFeedbacks (GLsizeiNotNegati
ve n, const GLuint* ids); | 54 GL_APICALL void GL_APIENTRY glDeleteTransformFeedbacks (GLsizeiNotNegati
ve n, const GLuint* ids); |
55 GL_APICALL void GL_APIENTRY glDepthFunc (GLenumCmpFunction func); | 55 GL_APICALL void GL_APIENTRY glDepthFunc (GLenumCmpFunction func); |
56 GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag); | 56 GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag); |
57 GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar
); | 57 GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar
); |
58 GL_APICALL void GL_APIENTRY glDetachShader (GLidProgram program, GLidSha
der shader); | 58 GL_APICALL void GL_APIENTRY glDetachShader (GLidProgram program, GLidSha
der shader); |
59 GL_APICALL void GL_APIENTRY glDisable (GLenumCapability cap); | 59 GL_APICALL void GL_APIENTRY glDisable (GLenumCapability cap); |
60 GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); | 60 GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); |
61 GL_APICALL void GL_APIENTRY glDrawArrays (GLenumDrawMode mode, GLint fir
st, GLsizei count); | 61 GL_APICALL void GL_APIENTRY glDrawArrays (GLenumDrawMode mode, GLint fir
st, GLsizei count); |
62 GL_APICALL void GL_APIENTRY glDrawElements (GLenumDrawMode mode, GLsizei
count, GLenumIndexType type, const void* indices); | 62 GL_APICALL void GL_APIENTRY glDrawElements (GLenumDrawMode mode, GLsizei
count, GLenumIndexType type, const void* indices); |
| 63 GL_APICALL void GL_APIENTRY glDrawRangeElements (GLenumDrawMode mode, GL
uint start, GLuint end, GLsizei count, GLenumIndexType type, const void* indices
); |
63 GL_APICALL void GL_APIENTRY glEnable (GLenumCapability cap); | 64 GL_APICALL void GL_APIENTRY glEnable (GLenumCapability cap); |
64 GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); | 65 GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); |
65 GL_APICALL GLsync GL_APIENTRY glFenceSync (GLenumSyncCondition condition,
GLbitfieldSyncFlags flags); | 66 GL_APICALL GLsync GL_APIENTRY glFenceSync (GLenumSyncCondition condition,
GLbitfieldSyncFlags flags); |
66 GL_APICALL void GL_APIENTRY glFinish (void); | 67 GL_APICALL void GL_APIENTRY glFinish (void); |
67 GL_APICALL void GL_APIENTRY glFlush (void); | 68 GL_APICALL void GL_APIENTRY glFlush (void); |
68 GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenumFrameBuffer
Target target, GLenumAttachment attachment, GLenumRenderBufferTarget renderbuffe
rtarget, GLidRenderbuffer renderbuffer); | 69 GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenumFrameBuffer
Target target, GLenumAttachment attachment, GLenumRenderBufferTarget renderbuffe
rtarget, GLidRenderbuffer renderbuffer); |
69 GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenumFrameBufferTar
get target, GLenumAttachment attachment, GLenumTextureTarget textarget, GLidText
ure texture, GLintZeroOnly level); | 70 GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenumFrameBufferTar
get target, GLenumAttachment attachment, GLenumTextureTarget textarget, GLidText
ure texture, GLintZeroOnly level); |
70 GL_APICALL void GL_APIENTRY glFramebufferTextureLayer (GLenumFrameBuffer
Target target, GLenumAttachment attachment, GLidTexture texture, GLint level, GL
int layer); | 71 GL_APICALL void GL_APIENTRY glFramebufferTextureLayer (GLenumFrameBuffer
Target target, GLenumAttachment attachment, GLidTexture texture, GLint level, GL
int layer); |
71 GL_APICALL void GL_APIENTRY glFrontFace (GLenumFaceMode mode); | 72 GL_APICALL void GL_APIENTRY glFrontFace (GLenumFaceMode mode); |
72 GL_APICALL void GL_APIENTRY glGenBuffers (GLsizeiNotNegative n, GLuint*
buffers); | 73 GL_APICALL void GL_APIENTRY glGenBuffers (GLsizeiNotNegative n, GLuint*
buffers); |
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299 GL_APICALL void GL_APIENTRY glDiscardBackbufferCHROMIUM (void); | 300 GL_APICALL void GL_APIENTRY glDiscardBackbufferCHROMIUM (void); |
300 GL_APICALL void GL_APIENTRY glScheduleOverlayPlaneCHROMIUM (GLint plane_
z_order, GLenum plane_transform, GLuint overlay_texture_id, GLint bounds_x, GLin
t bounds_y, GLint bounds_width, GLint bounds_height, GLfloat uv_x, GLfloat uv_y,
GLfloat uv_width, GLfloat uv_height); | 301 GL_APICALL void GL_APIENTRY glScheduleOverlayPlaneCHROMIUM (GLint plane_
z_order, GLenum plane_transform, GLuint overlay_texture_id, GLint bounds_x, GLin
t bounds_y, GLint bounds_width, GLint bounds_height, GLfloat uv_x, GLfloat uv_y,
GLfloat uv_width, GLfloat uv_height); |
301 GL_APICALL void GL_APIENTRY glSwapInterval (GLint interval); | 302 GL_APICALL void GL_APIENTRY glSwapInterval (GLint interval); |
302 | 303 |
303 // Extension CHROMIUM_path_rendering. | 304 // Extension CHROMIUM_path_rendering. |
304 GL_APICALL void GL_APIENTRY glMatrixLoadfCHROMIUM (GLenumMatrixMode matr
ixMode, const GLfloat* m); | 305 GL_APICALL void GL_APIENTRY glMatrixLoadfCHROMIUM (GLenumMatrixMode matr
ixMode, const GLfloat* m); |
305 GL_APICALL void GL_APIENTRY glMatrixLoadIdentityCHROMIUM (GLenumMatrixMo
de matrixMode); | 306 GL_APICALL void GL_APIENTRY glMatrixLoadIdentityCHROMIUM (GLenumMatrixMo
de matrixMode); |
306 | 307 |
307 // Extension KHR_blend_equation_advanced | 308 // Extension KHR_blend_equation_advanced |
308 GL_APICALL void GL_APIENTRY glBlendBarrierKHR (void); | 309 GL_APICALL void GL_APIENTRY glBlendBarrierKHR (void); |
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