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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // This file is auto-generated from | 5 // This file is auto-generated from |
6 // gpu/command_buffer/build_gles2_cmd_buffer.py | 6 // gpu/command_buffer/build_gles2_cmd_buffer.py |
7 // It's formatted by clang-format using chromium coding style: | 7 // It's formatted by clang-format using chromium coding style: |
8 // clang-format -i -style=chromium filename | 8 // clang-format -i -style=chromium filename |
9 // DO NOT EDIT! | 9 // DO NOT EDIT! |
10 | 10 |
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62 #define glDeleteTextures GLES2_GET_FUN(DeleteTextures) | 62 #define glDeleteTextures GLES2_GET_FUN(DeleteTextures) |
63 #define glDeleteTransformFeedbacks GLES2_GET_FUN(DeleteTransformFeedbacks) | 63 #define glDeleteTransformFeedbacks GLES2_GET_FUN(DeleteTransformFeedbacks) |
64 #define glDepthFunc GLES2_GET_FUN(DepthFunc) | 64 #define glDepthFunc GLES2_GET_FUN(DepthFunc) |
65 #define glDepthMask GLES2_GET_FUN(DepthMask) | 65 #define glDepthMask GLES2_GET_FUN(DepthMask) |
66 #define glDepthRangef GLES2_GET_FUN(DepthRangef) | 66 #define glDepthRangef GLES2_GET_FUN(DepthRangef) |
67 #define glDetachShader GLES2_GET_FUN(DetachShader) | 67 #define glDetachShader GLES2_GET_FUN(DetachShader) |
68 #define glDisable GLES2_GET_FUN(Disable) | 68 #define glDisable GLES2_GET_FUN(Disable) |
69 #define glDisableVertexAttribArray GLES2_GET_FUN(DisableVertexAttribArray) | 69 #define glDisableVertexAttribArray GLES2_GET_FUN(DisableVertexAttribArray) |
70 #define glDrawArrays GLES2_GET_FUN(DrawArrays) | 70 #define glDrawArrays GLES2_GET_FUN(DrawArrays) |
71 #define glDrawElements GLES2_GET_FUN(DrawElements) | 71 #define glDrawElements GLES2_GET_FUN(DrawElements) |
| 72 #define glDrawRangeElements GLES2_GET_FUN(DrawRangeElements) |
72 #define glEnable GLES2_GET_FUN(Enable) | 73 #define glEnable GLES2_GET_FUN(Enable) |
73 #define glEnableVertexAttribArray GLES2_GET_FUN(EnableVertexAttribArray) | 74 #define glEnableVertexAttribArray GLES2_GET_FUN(EnableVertexAttribArray) |
74 #define glFenceSync GLES2_GET_FUN(FenceSync) | 75 #define glFenceSync GLES2_GET_FUN(FenceSync) |
75 #define glFinish GLES2_GET_FUN(Finish) | 76 #define glFinish GLES2_GET_FUN(Finish) |
76 #define glFlush GLES2_GET_FUN(Flush) | 77 #define glFlush GLES2_GET_FUN(Flush) |
77 #define glFramebufferRenderbuffer GLES2_GET_FUN(FramebufferRenderbuffer) | 78 #define glFramebufferRenderbuffer GLES2_GET_FUN(FramebufferRenderbuffer) |
78 #define glFramebufferTexture2D GLES2_GET_FUN(FramebufferTexture2D) | 79 #define glFramebufferTexture2D GLES2_GET_FUN(FramebufferTexture2D) |
79 #define glFramebufferTextureLayer GLES2_GET_FUN(FramebufferTextureLayer) | 80 #define glFramebufferTextureLayer GLES2_GET_FUN(FramebufferTextureLayer) |
80 #define glFrontFace GLES2_GET_FUN(FrontFace) | 81 #define glFrontFace GLES2_GET_FUN(FrontFace) |
81 #define glGenBuffers GLES2_GET_FUN(GenBuffers) | 82 #define glGenBuffers GLES2_GET_FUN(GenBuffers) |
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317 #define glDrawBuffersEXT GLES2_GET_FUN(DrawBuffersEXT) | 318 #define glDrawBuffersEXT GLES2_GET_FUN(DrawBuffersEXT) |
318 #define glDiscardBackbufferCHROMIUM GLES2_GET_FUN(DiscardBackbufferCHROMIUM) | 319 #define glDiscardBackbufferCHROMIUM GLES2_GET_FUN(DiscardBackbufferCHROMIUM) |
319 #define glScheduleOverlayPlaneCHROMIUM \ | 320 #define glScheduleOverlayPlaneCHROMIUM \ |
320 GLES2_GET_FUN(ScheduleOverlayPlaneCHROMIUM) | 321 GLES2_GET_FUN(ScheduleOverlayPlaneCHROMIUM) |
321 #define glSwapInterval GLES2_GET_FUN(SwapInterval) | 322 #define glSwapInterval GLES2_GET_FUN(SwapInterval) |
322 #define glMatrixLoadfCHROMIUM GLES2_GET_FUN(MatrixLoadfCHROMIUM) | 323 #define glMatrixLoadfCHROMIUM GLES2_GET_FUN(MatrixLoadfCHROMIUM) |
323 #define glMatrixLoadIdentityCHROMIUM GLES2_GET_FUN(MatrixLoadIdentityCHROMIUM) | 324 #define glMatrixLoadIdentityCHROMIUM GLES2_GET_FUN(MatrixLoadIdentityCHROMIUM) |
324 #define glBlendBarrierKHR GLES2_GET_FUN(BlendBarrierKHR) | 325 #define glBlendBarrierKHR GLES2_GET_FUN(BlendBarrierKHR) |
325 | 326 |
326 #endif // GPU_GLES2_GL2CHROMIUM_AUTOGEN_H_ | 327 #endif // GPU_GLES2_GL2CHROMIUM_AUTOGEN_H_ |
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