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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/wm/core/shadow_controller.h" | 5 #include "ui/wm/core/shadow_controller.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 #include <vector> | 8 #include <vector> |
9 | 9 |
10 #include "base/memory/scoped_ptr.h" | 10 #include "base/memory/scoped_ptr.h" |
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234 window2->SetBounds(gfx::Rect(11, 21, 301, 401)); | 234 window2->SetBounds(gfx::Rect(11, 21, 301, 401)); |
235 AddTransientChild(window1.get(), window2.get()); | 235 AddTransientChild(window1.get(), window2.get()); |
236 aura::client::SetHideOnDeactivate(window2.get(), true); | 236 aura::client::SetHideOnDeactivate(window2.get(), true); |
237 window2->Show(); | 237 window2->Show(); |
238 ActivateWindow(window2.get()); | 238 ActivateWindow(window2.get()); |
239 | 239 |
240 // window1 is now inactive, but its shadow should still appear active. | 240 // window1 is now inactive, but its shadow should still appear active. |
241 EXPECT_EQ(Shadow::STYLE_ACTIVE, shadow1->style()); | 241 EXPECT_EQ(Shadow::STYLE_ACTIVE, shadow1->style()); |
242 } | 242 } |
243 | 243 |
244 TEST_F(ShadowControllerTest, AlwaysActive) { | |
245 ShadowController::TestApi api(shadow_controller()); | |
246 | |
247 scoped_ptr<aura::Window> window1(new aura::Window(NULL)); | |
248 window1->SetType(ui::wm::WINDOW_TYPE_NORMAL); | |
249 window1->Init(aura::WINDOW_LAYER_TEXTURED); | |
250 ParentWindow(window1.get()); | |
251 window1->SetBounds(gfx::Rect(10, 20, 300, 400)); | |
252 SetShadowType(window1.get(), SHADOW_TYPE_RECTANGULAR_ALWAYS_ACTIVE); | |
253 window1->Show(); | |
254 | |
255 // Showing the window with SHADOW_TYPE_RECTANGULAR_ALWAYS_ACTIVE should | |
256 // have active shadow. | |
257 EXPECT_EQ(Shadow::STYLE_ACTIVE, | |
258 api.GetShadowForWindow(window1.get())->style()); | |
259 | |
260 scoped_ptr<aura::Window> window2(new aura::Window(NULL)); | |
261 window2->SetType(ui::wm::WINDOW_TYPE_NORMAL); | |
262 window2->Init(aura::WINDOW_LAYER_TEXTURED); | |
263 ParentWindow(window2.get()); | |
264 window2->SetBounds(gfx::Rect(11, 21, 301, 401)); | |
265 window2->Show(); | |
266 | |
267 // Setting SHADOW_TYPE_RECTANGULAR_ALWAYS_ACTIVE to the visible window | |
268 // should set the active shadow. | |
269 EXPECT_EQ(Shadow::STYLE_INACTIVE, | |
270 api.GetShadowForWindow(window2.get())->style()); | |
271 SetShadowType(window2.get(), SHADOW_TYPE_RECTANGULAR_ALWAYS_ACTIVE); | |
272 EXPECT_EQ(Shadow::STYLE_ACTIVE, | |
273 api.GetShadowForWindow(window2.get())->style()); | |
274 | |
275 // Activation should not change the shadow style. | |
276 ActivateWindow(window2.get()); | |
277 EXPECT_EQ(Shadow::STYLE_ACTIVE, | |
278 api.GetShadowForWindow(window1.get())->style()); | |
279 EXPECT_EQ(Shadow::STYLE_ACTIVE, | |
280 api.GetShadowForWindow(window2.get())->style()); | |
281 | |
282 ActivateWindow(window1.get()); | |
283 EXPECT_EQ(Shadow::STYLE_ACTIVE, | |
284 api.GetShadowForWindow(window1.get())->style()); | |
285 EXPECT_EQ(Shadow::STYLE_ACTIVE, | |
286 api.GetShadowForWindow(window2.get())->style()); | |
287 | |
288 // Restore the style to plain RECTANGULAR and make sure the inactive window | |
289 // gets the inactive shadow. | |
290 SetShadowType(window1.get(), SHADOW_TYPE_RECTANGULAR); | |
291 SetShadowType(window2.get(), SHADOW_TYPE_RECTANGULAR); | |
292 EXPECT_EQ(Shadow::STYLE_ACTIVE, | |
293 api.GetShadowForWindow(window1.get())->style()); | |
294 EXPECT_EQ(Shadow::STYLE_INACTIVE, | |
295 api.GetShadowForWindow(window2.get())->style()); | |
296 } | |
297 | |
298 } // namespace wm | 244 } // namespace wm |
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