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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/wm/core/shadow_controller.h" | 5 #include "ui/wm/core/shadow_controller.h" |
6 | 6 |
7 #include <utility> | 7 #include <utility> |
8 | 8 |
9 #include "base/command_line.h" | 9 #include "base/command_line.h" |
10 #include "base/logging.h" | 10 #include "base/logging.h" |
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45 switch (window->type()) { | 45 switch (window->type()) { |
46 case ui::wm::WINDOW_TYPE_MENU: | 46 case ui::wm::WINDOW_TYPE_MENU: |
47 case ui::wm::WINDOW_TYPE_TOOLTIP: | 47 case ui::wm::WINDOW_TYPE_TOOLTIP: |
48 return true; | 48 return true; |
49 default: | 49 default: |
50 break; | 50 break; |
51 } | 51 } |
52 return false; | 52 return false; |
53 } | 53 } |
54 | 54 |
55 bool IsShadowAlwaysActive(aura::Window* window) { | |
56 return GetShadowType(window) == SHADOW_TYPE_RECTANGULAR_ALWAYS_ACTIVE; | |
57 } | |
58 | |
59 Shadow::Style GetShadowStyleForWindow(aura::Window* window) { | 55 Shadow::Style GetShadowStyleForWindow(aura::Window* window) { |
60 return ShouldUseSmallShadowForWindow(window) ? Shadow::STYLE_SMALL : | 56 return ShouldUseSmallShadowForWindow(window) ? Shadow::STYLE_SMALL : |
61 ((IsActiveWindow(window) || IsShadowAlwaysActive(window)) ? | 57 (IsActiveWindow(window) ? Shadow::STYLE_ACTIVE : Shadow::STYLE_INACTIVE); |
62 Shadow::STYLE_ACTIVE : Shadow::STYLE_INACTIVE); | |
63 } | 58 } |
64 | 59 |
65 // Returns the shadow style to be applied to |losing_active| when it is losing | 60 // Returns the shadow style to be applied to |losing_active| when it is losing |
66 // active to |gaining_active|. |gaining_active| may be of a type that hides when | 61 // active to |gaining_active|. |gaining_active| may be of a type that hides when |
67 // inactive, and as such we do not want to render |losing_active| as inactive. | 62 // inactive, and as such we do not want to render |losing_active| as inactive. |
68 Shadow::Style GetShadowStyleForWindowLosingActive( | 63 Shadow::Style GetShadowStyleForWindowLosingActive( |
69 aura::Window* losing_active, | 64 aura::Window* losing_active, |
70 aura::Window* gaining_active) { | 65 aura::Window* gaining_active) { |
71 if (IsShadowAlwaysActive(losing_active)) | |
72 return Shadow::STYLE_ACTIVE; | |
73 | |
74 if (gaining_active && aura::client::GetHideOnDeactivate(gaining_active)) { | 66 if (gaining_active && aura::client::GetHideOnDeactivate(gaining_active)) { |
75 aura::Window::Windows::const_iterator it = | 67 aura::Window::Windows::const_iterator it = |
76 std::find(GetTransientChildren(losing_active).begin(), | 68 std::find(GetTransientChildren(losing_active).begin(), |
77 GetTransientChildren(losing_active).end(), | 69 GetTransientChildren(losing_active).end(), |
78 gaining_active); | 70 gaining_active); |
79 if (it != GetTransientChildren(losing_active).end()) | 71 if (it != GetTransientChildren(losing_active).end()) |
80 return Shadow::STYLE_ACTIVE; | 72 return Shadow::STYLE_ACTIVE; |
81 } | 73 } |
82 return Shadow::STYLE_INACTIVE; | 74 return Shadow::STYLE_INACTIVE; |
83 } | 75 } |
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214 if (show_state == ui::SHOW_STATE_FULLSCREEN || | 206 if (show_state == ui::SHOW_STATE_FULLSCREEN || |
215 show_state == ui::SHOW_STATE_MAXIMIZED) { | 207 show_state == ui::SHOW_STATE_MAXIMIZED) { |
216 return SHADOW_TYPE_NONE; | 208 return SHADOW_TYPE_NONE; |
217 } | 209 } |
218 | 210 |
219 const ShadowType type = GetShadowType(window); | 211 const ShadowType type = GetShadowType(window); |
220 switch (type) { | 212 switch (type) { |
221 case SHADOW_TYPE_NONE: | 213 case SHADOW_TYPE_NONE: |
222 return false; | 214 return false; |
223 case SHADOW_TYPE_RECTANGULAR: | 215 case SHADOW_TYPE_RECTANGULAR: |
224 case SHADOW_TYPE_RECTANGULAR_ALWAYS_ACTIVE: | |
225 return true; | 216 return true; |
226 default: | 217 default: |
227 NOTREACHED() << "Unknown shadow type " << type; | 218 NOTREACHED() << "Unknown shadow type " << type; |
228 return false; | 219 return false; |
229 } | 220 } |
230 } | 221 } |
231 | 222 |
232 Shadow* ShadowController::Impl::GetShadowForWindow(aura::Window* window) { | 223 Shadow* ShadowController::Impl::GetShadowForWindow(aura::Window* window) { |
233 WindowShadowMap::const_iterator it = window_shadows_.find(window); | 224 WindowShadowMap::const_iterator it = window_shadows_.find(window); |
234 return it != window_shadows_.end() ? it->second.get() : NULL; | 225 return it != window_shadows_.end() ? it->second.get() : NULL; |
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285 impl_->OnWindowActivated(gained_active, lost_active); | 276 impl_->OnWindowActivated(gained_active, lost_active); |
286 } | 277 } |
287 | 278 |
288 // ShadowController::TestApi --------------------------------------------------- | 279 // ShadowController::TestApi --------------------------------------------------- |
289 | 280 |
290 Shadow* ShadowController::TestApi::GetShadowForWindow(aura::Window* window) { | 281 Shadow* ShadowController::TestApi::GetShadowForWindow(aura::Window* window) { |
291 return controller_->impl_->GetShadowForWindow(window); | 282 return controller_->impl_->GetShadowForWindow(window); |
292 } | 283 } |
293 | 284 |
294 } // namespace wm | 285 } // namespace wm |
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