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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" | 5 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" |
6 | 6 |
7 #include <stdio.h> | 7 #include <stdio.h> |
8 | 8 |
9 #include <algorithm> | 9 #include <algorithm> |
10 #include <list> | 10 #include <list> |
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8483 } | 8483 } |
8484 } else { | 8484 } else { |
8485 tile_height = height; | 8485 tile_height = height; |
8486 } | 8486 } |
8487 | 8487 |
8488 // Assumes the size has already been checked. | 8488 // Assumes the size has already been checked. |
8489 scoped_ptr<char[]> zero(new char[size]); | 8489 scoped_ptr<char[]> zero(new char[size]); |
8490 memset(zero.get(), 0, size); | 8490 memset(zero.get(), 0, size); |
8491 glBindTexture(bind_target, service_id); | 8491 glBindTexture(bind_target, service_id); |
8492 | 8492 |
8493 Texture* clear_texture = | |
8494 texture_manager()->GetTextureForServiceId(service_id); | |
no sievers
2015/02/25 01:23:27
Can you change it instead to pass in texture?
And
| |
8495 bool has_images = clear_texture && clear_texture->HasImages(); | |
8493 GLint y = 0; | 8496 GLint y = 0; |
8494 while (y < height) { | 8497 while (y < height) { |
8495 GLint h = y + tile_height > height ? height - y : tile_height; | 8498 GLint h = y + tile_height > height ? height - y : tile_height; |
8496 if (is_texture_immutable || h != height) { | 8499 if (is_texture_immutable || h != height || has_images) { |
8497 glTexSubImage2D(target, level, 0, y, width, h, format, type, zero.get()); | 8500 glTexSubImage2D(target, level, 0, y, width, h, format, type, zero.get()); |
8498 } else { | 8501 } else { |
8499 glTexImage2D( | 8502 glTexImage2D( |
8500 target, level, internal_format, width, h, 0, format, type, | 8503 target, level, internal_format, width, h, 0, format, type, |
8501 zero.get()); | 8504 zero.get()); |
8502 } | 8505 } |
8503 y += tile_height; | 8506 y += tile_height; |
8504 } | 8507 } |
8505 TextureRef* texture = texture_manager()->GetTextureInfoForTarget( | 8508 TextureRef* texture = texture_manager()->GetTextureInfoForTarget( |
8506 &state_, bind_target); | 8509 &state_, bind_target); |
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9434 GL_OUT_OF_MEMORY, "glTexSubImage2D", "dimensions too big"); | 9437 GL_OUT_OF_MEMORY, "glTexSubImage2D", "dimensions too big"); |
9435 return error::kNoError; | 9438 return error::kNoError; |
9436 } | 9439 } |
9437 ScopedTextureUploadTimer timer(&texture_state_); | 9440 ScopedTextureUploadTimer timer(&texture_state_); |
9438 glTexSubImage2D( | 9441 glTexSubImage2D( |
9439 target, level, xoffset, yoffset, width, height, format, type, data); | 9442 target, level, xoffset, yoffset, width, height, format, type, data); |
9440 return error::kNoError; | 9443 return error::kNoError; |
9441 } | 9444 } |
9442 | 9445 |
9443 if (!texture_state_.texsubimage2d_faster_than_teximage2d && | 9446 if (!texture_state_.texsubimage2d_faster_than_teximage2d && |
9444 !texture->IsImmutable()) { | 9447 !texture->IsImmutable() && |
9448 !texture->HasImages()) { | |
9445 ScopedTextureUploadTimer timer(&texture_state_); | 9449 ScopedTextureUploadTimer timer(&texture_state_); |
9446 GLenum internal_format; | 9450 GLenum internal_format; |
9447 GLenum tex_type; | 9451 GLenum tex_type; |
9448 texture->GetLevelType(target, level, &tex_type, &internal_format); | 9452 texture->GetLevelType(target, level, &tex_type, &internal_format); |
9449 // NOTE: In OpenGL ES 2.0 border is always zero. If that changes we'll need | 9453 // NOTE: In OpenGL ES 2.0 border is always zero. If that changes we'll need |
9450 // to look it up. | 9454 // to look it up. |
9451 glTexImage2D( | 9455 glTexImage2D( |
9452 target, level, internal_format, width, height, 0, format, type, data); | 9456 target, level, internal_format, width, height, 0, format, type, data); |
9453 } else { | 9457 } else { |
9454 ScopedTextureUploadTimer timer(&texture_state_); | 9458 ScopedTextureUploadTimer timer(&texture_state_); |
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12121 } | 12125 } |
12122 } | 12126 } |
12123 | 12127 |
12124 // Include the auto-generated part of this file. We split this because it means | 12128 // Include the auto-generated part of this file. We split this because it means |
12125 // we can easily edit the non-auto generated parts right here in this file | 12129 // we can easily edit the non-auto generated parts right here in this file |
12126 // instead of having to edit some template or the code generator. | 12130 // instead of having to edit some template or the code generator. |
12127 #include "gpu/command_buffer/service/gles2_cmd_decoder_autogen.h" | 12131 #include "gpu/command_buffer/service/gles2_cmd_decoder_autogen.h" |
12128 | 12132 |
12129 } // namespace gles2 | 12133 } // namespace gles2 |
12130 } // namespace gpu | 12134 } // namespace gpu |
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