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Unified Diff: LayoutTests/platform/win/virtual/slimmingpaint/fast/text/unicode-variation-selector-expected.txt

Issue 953873002: Auto-rebaseline for r190743 (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 5 years, 10 months ago
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Index: LayoutTests/platform/win/virtual/slimmingpaint/fast/text/unicode-variation-selector-expected.txt
diff --git a/LayoutTests/platform/win/virtual/slimmingpaint/fast/text/unicode-variation-selector-expected.txt b/LayoutTests/platform/win/virtual/slimmingpaint/fast/text/unicode-variation-selector-expected.txt
new file mode 100644
index 0000000000000000000000000000000000000000..758be0cda5f2fe989fb1675d82ec283f2c1f7c42
--- /dev/null
+++ b/LayoutTests/platform/win/virtual/slimmingpaint/fast/text/unicode-variation-selector-expected.txt
@@ -0,0 +1,26 @@
+layer at (0,0) size 800x600
+ RenderView at (0,0) size 800x600
+layer at (0,0) size 800x600
+ RenderBlock {HTML} at (0,0) size 800x600
+ RenderBody {BODY} at (8,8) size 784x584
+ RenderBlock {P} at (0,0) size 784x54
+ RenderText {#text} at (0,0) size 764x53
+ text run at (0,0) width 507: "This page ensures that WebKit can render unicode variation selector correctly. "
+ text run at (506,0) width 258: "On platforms which support UVSes, the"
+ text run at (0,18) width 763: "glyph of U+0061 should be a 0.2em high, 1em wide rectangle. On platforms which don't support UVSes, it should be a"
+ text run at (0,36) width 50: "square. "
+ text run at (49,36) width 679: "In addition, any glyphs (including the last resort glyph) should not appear after the glyph on all platforms."
+ RenderBlock {DIV} at (0,70) size 784x18
+ RenderText {#text} at (0,0) size 288x17
+ text run at (0,0) width 288: "Glyph for code point U+0061 without UVS: "
+ RenderInline {SPAN} at (0,0) size 17x16
+ RenderText {#text} at (287,1) size 17x16
+ text run at (287,1) width 17: "a"
+ RenderText {#text} at (0,0) size 0x0
+ RenderBlock {DIV} at (0,88) size 784x18
+ RenderText {#text} at (0,0) size 268x17
+ text run at (0,0) width 268: "Glyph for code point U+0061 with UVS: "
+ RenderInline {SPAN} at (0,0) size 17x16
+ RenderText {#text} at (267,1) size 17x16
+ text run at (267,1) width 17: "a\x{DB40}\x{DD00}"
+ RenderText {#text} at (0,0) size 0x0
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