| Index: LayoutTests/platform/win-xp/virtual/slimmingpaint/fast/text/unicode-variation-selector-expected.txt
|
| diff --git a/LayoutTests/platform/win-xp/virtual/slimmingpaint/fast/text/unicode-variation-selector-expected.txt b/LayoutTests/platform/win-xp/virtual/slimmingpaint/fast/text/unicode-variation-selector-expected.txt
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..6bd4638f8ab6a43853a35ef51a7a0b4be7dcc889
|
| --- /dev/null
|
| +++ b/LayoutTests/platform/win-xp/virtual/slimmingpaint/fast/text/unicode-variation-selector-expected.txt
|
| @@ -0,0 +1,26 @@
|
| +layer at (0,0) size 800x600
|
| + RenderView at (0,0) size 800x600
|
| +layer at (0,0) size 800x600
|
| + RenderBlock {HTML} at (0,0) size 800x600
|
| + RenderBody {BODY} at (8,8) size 784x584
|
| + RenderBlock {P} at (0,0) size 784x60
|
| + RenderText {#text} at (0,0) size 770x59
|
| + text run at (0,0) width 476: "This page ensures that WebKit can render unicode variation selector correctly. "
|
| + text run at (476,0) width 294: "On platforms which support UVSes, the glyph of"
|
| + text run at (0,20) width 718: "U+0061 should be a 0.2em high, 1em wide rectangle. On platforms which don't support UVSes, it should be a square. "
|
| + text run at (718,20) width 12: "In"
|
| + text run at (0,40) width 607: "addition, any glyphs (including the last resort glyph) should not appear after the glyph on all platforms."
|
| + RenderBlock {DIV} at (0,76) size 784x20
|
| + RenderText {#text} at (0,0) size 271x19
|
| + text run at (0,0) width 271: "Glyph for code point U+0061 without UVS: "
|
| + RenderInline {SPAN} at (0,0) size 16x16
|
| + RenderText {#text} at (271,2) size 16x16
|
| + text run at (271,2) width 16: "a"
|
| + RenderText {#text} at (0,0) size 0x0
|
| + RenderBlock {DIV} at (0,96) size 784x20
|
| + RenderText {#text} at (0,0) size 252x19
|
| + text run at (0,0) width 252: "Glyph for code point U+0061 with UVS: "
|
| + RenderInline {SPAN} at (0,0) size 16x16
|
| + RenderText {#text} at (252,2) size 16x16
|
| + text run at (252,2) width 16: "a\x{DB40}\x{DD00}"
|
| + RenderText {#text} at (0,0) size 0x0
|
|
|