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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2011 Google Inc. | 3 * Copyright 2011 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 #include "gm.h" | 8 #include "gm.h" |
9 #include "SkBlurMask.h" | 9 #include "SkBlurMask.h" |
10 #include "SkBlurDrawLooper.h" | 10 #include "SkBlurDrawLooper.h" |
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21 paint->setStyle(SkPaint::kStroke_Style); | 21 paint->setStyle(SkPaint::kStroke_Style); |
22 paint->setStrokeWidth(strokeWidth); | 22 paint->setStrokeWidth(strokeWidth); |
23 } | 23 } |
24 } | 24 } |
25 | 25 |
26 class ShadowsGM : public GM { | 26 class ShadowsGM : public GM { |
27 public: | 27 public: |
28 SkPath fCirclePath; | 28 SkPath fCirclePath; |
29 SkRect fRect; | 29 SkRect fRect; |
30 | 30 |
31 ShadowsGM() { | 31 protected: |
| 32 void onOnceBeforeDraw() SK_OVERRIDE { |
32 this->setBGColor(0xFFDDDDDD); | 33 this->setBGColor(0xFFDDDDDD); |
33 fCirclePath.addCircle(SkIntToScalar(20), SkIntToScalar(20), SkIntToScala
r(10) ); | 34 fCirclePath.addCircle(SkIntToScalar(20), SkIntToScalar(20), SkIntToScala
r(10) ); |
34 fRect.set(SkIntToScalar(10), SkIntToScalar(10), | 35 fRect.set(SkIntToScalar(10), SkIntToScalar(10), |
35 SkIntToScalar(30), SkIntToScalar(30)); | 36 SkIntToScalar(30), SkIntToScalar(30)); |
36 } | 37 } |
37 | 38 |
38 protected: | |
39 virtual SkString onShortName() { | 39 virtual SkString onShortName() { |
40 return SkString("shadows"); | 40 return SkString("shadows"); |
41 } | 41 } |
42 | 42 |
43 virtual SkISize onISize() { | 43 virtual SkISize onISize() { |
44 return SkISize::Make(200, 120); | 44 return SkISize::Make(200, 120); |
45 } | 45 } |
46 | 46 |
47 virtual void onDraw(SkCanvas* canvas) { | 47 virtual void onDraw(SkCanvas* canvas) { |
48 SkBlurDrawLooper* shadowLoopers[5]; | 48 SkBlurDrawLooper* shadowLoopers[5]; |
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118 private: | 118 private: |
119 typedef GM INHERITED; | 119 typedef GM INHERITED; |
120 }; | 120 }; |
121 | 121 |
122 /////////////////////////////////////////////////////////////////////////////// | 122 /////////////////////////////////////////////////////////////////////////////// |
123 | 123 |
124 static GM* MyFactory(void*) { return new ShadowsGM; } | 124 static GM* MyFactory(void*) { return new ShadowsGM; } |
125 static GMRegistry reg(MyFactory); | 125 static GMRegistry reg(MyFactory); |
126 | 126 |
127 } | 127 } |
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