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Side by Side Diff: gm/bitmapshader.cpp

Issue 953383002: fuzzer fixes (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: fix up width and height in initializer Created 5 years, 9 months ago
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1 1
2 /* 2 /*
3 * Copyright 2013 Google Inc. 3 * Copyright 2013 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 #include "gm.h" 8 #include "gm.h"
9 9
10 #include "SkBitmap.h" 10 #include "SkBitmap.h"
(...skipping 23 matching lines...) Expand all
34 SkCanvas canvas(*bm); 34 SkCanvas canvas(*bm);
35 canvas.drawCircle(10, 10, 10, circlePaint); 35 canvas.drawCircle(10, 10, 10, circlePaint);
36 } 36 }
37 37
38 static void adopt_shader(SkPaint* paint, SkShader* shader) { 38 static void adopt_shader(SkPaint* paint, SkShader* shader) {
39 paint->setShader(shader); 39 paint->setShader(shader);
40 SkSafeUnref(shader); 40 SkSafeUnref(shader);
41 } 41 }
42 42
43 class BitmapShaderGM : public GM { 43 class BitmapShaderGM : public GM {
44 public:
45 44
46 BitmapShaderGM() { 45 protected:
46 void onOnceBeforeDraw() SK_OVERRIDE {
47 this->setBGColor(SK_ColorGRAY); 47 this->setBGColor(SK_ColorGRAY);
48 draw_bm(&fBitmap); 48 draw_bm(&fBitmap);
49 draw_mask(&fMask); 49 draw_mask(&fMask);
50 } 50 }
51 51
52 protected:
53 virtual SkString onShortName() { 52 virtual SkString onShortName() {
54 return SkString("bitmapshaders"); 53 return SkString("bitmapshaders");
55 } 54 }
56 55
57 virtual SkISize onISize() { 56 virtual SkISize onISize() {
58 return SkISize::Make(150, 100); 57 return SkISize::Make(150, 100);
59 } 58 }
60 59
61 virtual void onDraw(SkCanvas* canvas) { 60 virtual void onDraw(SkCanvas* canvas) {
62 SkPaint paint; 61 SkPaint paint;
(...skipping 47 matching lines...) Expand 10 before | Expand all | Expand 10 after
110 109
111 typedef GM INHERITED; 110 typedef GM INHERITED;
112 }; 111 };
113 112
114 ////////////////////////////////////////////////////////////////////////////// 113 //////////////////////////////////////////////////////////////////////////////
115 114
116 static GM* MyFactory(void*) { return new BitmapShaderGM; } 115 static GM* MyFactory(void*) { return new BitmapShaderGM; }
117 static GMRegistry reg(MyFactory); 116 static GMRegistry reg(MyFactory);
118 117
119 } 118 }
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