Index: ui/gfx/canvas.h |
diff --git a/ui/gfx/canvas.h b/ui/gfx/canvas.h |
index c8fd2849bcdcb2f2c35ad838bc2bab60d40de638..22f80c09f2a554b5801b41fc71eac9c0dcf40aa0 100644 |
--- a/ui/gfx/canvas.h |
+++ b/ui/gfx/canvas.h |
@@ -45,43 +45,30 @@ class GFX_EXPORT Canvas { |
TEXT_ALIGN_LEFT = 1 << 0, |
TEXT_ALIGN_CENTER = 1 << 1, |
TEXT_ALIGN_RIGHT = 1 << 2, |
+ TEXT_ALIGN_TO_HEAD = 1 << 3, |
// Specifies the text consists of multiple lines. |
- MULTI_LINE = 1 << 3, |
+ MULTI_LINE = 1 << 4, |
// By default DrawStringRect does not process the prefix ('&') character |
// specially. That is, the string "&foo" is rendered as "&foo". When |
// rendering text from a resource that uses the prefix character for |
// mnemonics, the prefix should be processed and can be rendered as an |
// underline (SHOW_PREFIX), or not rendered at all (HIDE_PREFIX). |
- SHOW_PREFIX = 1 << 4, |
- HIDE_PREFIX = 1 << 5, |
+ SHOW_PREFIX = 1 << 5, |
+ HIDE_PREFIX = 1 << 6, |
// Prevent ellipsizing |
- NO_ELLIPSIS = 1 << 6, |
+ NO_ELLIPSIS = 1 << 7, |
// Specifies if words can be split by new lines. |
// This only works with MULTI_LINE. |
- CHARACTER_BREAK = 1 << 7, |
- |
- // Instructs DrawStringRect() to render the text using RTL directionality. |
- // In most cases, passing this flag is not necessary because information |
- // about the text directionality is going to be embedded within the string |
- // in the form of special Unicode characters. However, we don't insert |
- // directionality characters into strings if the locale is LTR because some |
- // platforms (for example, an English Windows XP with no RTL fonts |
- // installed) don't support these characters. Thus, this flag should be |
- // used to render text using RTL directionality when the locale is LTR. |
- FORCE_RTL_DIRECTIONALITY = 1 << 8, |
- |
- // Similar to FORCE_RTL_DIRECTIONALITY, but left-to-right. |
- // See FORCE_RTL_DIRECTIONALITY for details. |
- FORCE_LTR_DIRECTIONALITY = 1 << 9, |
+ CHARACTER_BREAK = 1 << 8, |
// Instructs DrawStringRect() to not use subpixel rendering. This is useful |
// when rendering text onto a fully- or partially-transparent background |
// that will later be blended with another image. |
- NO_SUBPIXEL_RENDERING = 1 << 10, |
+ NO_SUBPIXEL_RENDERING = 1 << 9, |
}; |
// Creates an empty canvas with image_scale of 1x. |