| Index: cc/animation/transform_operations.cc
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| diff --git a/cc/animation/transform_operations.cc b/cc/animation/transform_operations.cc
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| index d9d58f2d36bbde4d74bb0f5bf6b35db99ea59876..20e8c6a6587abd0f1ca11881062fbf4c75f47199 100644
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| --- a/cc/animation/transform_operations.cc
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| +++ b/cc/animation/transform_operations.cc
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| @@ -85,9 +85,9 @@ bool TransformOperations::BlendedBoundsForBox(const gfx::BoxF& box,
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|  
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|  bool TransformOperations::AffectsScale() const {
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|    for (size_t i = 0; i < operations_.size(); ++i) {
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| -    if (operations_[i].type == TransformOperation::TransformOperationScale)
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| +    if (operations_[i].type == TransformOperation::TRANSFORM_OPERATION_SCALE)
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|        return true;
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| -    if (operations_[i].type == TransformOperation::TransformOperationMatrix &&
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| +    if (operations_[i].type == TransformOperation::TRANSFORM_OPERATION_MATRIX &&
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|          !operations_[i].matrix.IsIdentityOrTranslation())
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|        return true;
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|    }
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| @@ -97,18 +97,18 @@ bool TransformOperations::AffectsScale() const {
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|  bool TransformOperations::PreservesAxisAlignment() const {
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|    for (size_t i = 0; i < operations_.size(); ++i) {
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|      switch (operations_[i].type) {
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| -      case TransformOperation::TransformOperationIdentity:
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| -      case TransformOperation::TransformOperationTranslate:
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| -      case TransformOperation::TransformOperationScale:
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| +      case TransformOperation::TRANSFORM_OPERATION_IDENTITY:
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| +      case TransformOperation::TRANSFORM_OPERATION_TRANSLATE:
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| +      case TransformOperation::TRANSFORM_OPERATION_SCALE:
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|          continue;
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| -      case TransformOperation::TransformOperationMatrix:
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| +      case TransformOperation::TRANSFORM_OPERATION_MATRIX:
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|          if (!operations_[i].matrix.IsIdentity() &&
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|              !operations_[i].matrix.IsScaleOrTranslation())
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|            return false;
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|          continue;
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| -      case TransformOperation::TransformOperationRotate:
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| -      case TransformOperation::TransformOperationSkew:
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| -      case TransformOperation::TransformOperationPerspective:
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| +      case TransformOperation::TRANSFORM_OPERATION_ROTATE:
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| +      case TransformOperation::TRANSFORM_OPERATION_SKEW:
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| +      case TransformOperation::TRANSFORM_OPERATION_PERSPECTIVE:
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|          return false;
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|      }
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|    }
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| @@ -118,17 +118,17 @@ bool TransformOperations::PreservesAxisAlignment() const {
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|  bool TransformOperations::IsTranslation() const {
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|    for (size_t i = 0; i < operations_.size(); ++i) {
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|      switch (operations_[i].type) {
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| -      case TransformOperation::TransformOperationIdentity:
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| -      case TransformOperation::TransformOperationTranslate:
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| +      case TransformOperation::TRANSFORM_OPERATION_IDENTITY:
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| +      case TransformOperation::TRANSFORM_OPERATION_TRANSLATE:
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|          continue;
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| -      case TransformOperation::TransformOperationMatrix:
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| +      case TransformOperation::TRANSFORM_OPERATION_MATRIX:
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|          if (!operations_[i].matrix.IsIdentityOrTranslation())
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|            return false;
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|          continue;
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| -      case TransformOperation::TransformOperationRotate:
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| -      case TransformOperation::TransformOperationScale:
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| -      case TransformOperation::TransformOperationSkew:
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| -      case TransformOperation::TransformOperationPerspective:
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| +      case TransformOperation::TRANSFORM_OPERATION_ROTATE:
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| +      case TransformOperation::TRANSFORM_OPERATION_SCALE:
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| +      case TransformOperation::TRANSFORM_OPERATION_SKEW:
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| +      case TransformOperation::TRANSFORM_OPERATION_PERSPECTIVE:
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|          return false;
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|      }
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|    }
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| @@ -140,18 +140,18 @@ bool TransformOperations::ScaleComponent(gfx::Vector3dF* scale) const {
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|    bool has_scale_component = false;
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|    for (size_t i = 0; i < operations_.size(); ++i) {
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|      switch (operations_[i].type) {
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| -      case TransformOperation::TransformOperationIdentity:
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| -      case TransformOperation::TransformOperationTranslate:
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| +      case TransformOperation::TRANSFORM_OPERATION_IDENTITY:
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| +      case TransformOperation::TRANSFORM_OPERATION_TRANSLATE:
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|          continue;
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| -      case TransformOperation::TransformOperationMatrix:
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| +      case TransformOperation::TRANSFORM_OPERATION_MATRIX:
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|          if (!operations_[i].matrix.IsIdentityOrTranslation())
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|            return false;
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|          continue;
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| -      case TransformOperation::TransformOperationRotate:
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| -      case TransformOperation::TransformOperationSkew:
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| -      case TransformOperation::TransformOperationPerspective:
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| +      case TransformOperation::TRANSFORM_OPERATION_ROTATE:
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| +      case TransformOperation::TRANSFORM_OPERATION_SKEW:
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| +      case TransformOperation::TRANSFORM_OPERATION_PERSPECTIVE:
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|          return false;
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| -      case TransformOperation::TransformOperationScale:
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| +      case TransformOperation::TRANSFORM_OPERATION_SCALE:
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|          if (has_scale_component)
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|            return false;
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|          has_scale_component = true;
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| @@ -191,7 +191,7 @@ void TransformOperations::AppendTranslate(SkMScalar x,
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|                                            SkMScalar z) {
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|    TransformOperation to_add;
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|    to_add.matrix.Translate3d(x, y, z);
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| -  to_add.type = TransformOperation::TransformOperationTranslate;
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| +  to_add.type = TransformOperation::TRANSFORM_OPERATION_TRANSLATE;
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|    to_add.translate.x = x;
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|    to_add.translate.y = y;
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|    to_add.translate.z = z;
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| @@ -205,7 +205,7 @@ void TransformOperations::AppendRotate(SkMScalar x,
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|                                         SkMScalar degrees) {
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|    TransformOperation to_add;
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|    to_add.matrix.RotateAbout(gfx::Vector3dF(x, y, z), degrees);
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| -  to_add.type = TransformOperation::TransformOperationRotate;
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| +  to_add.type = TransformOperation::TRANSFORM_OPERATION_ROTATE;
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|    to_add.rotate.axis.x = x;
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|    to_add.rotate.axis.y = y;
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|    to_add.rotate.axis.z = z;
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| @@ -217,7 +217,7 @@ void TransformOperations::AppendRotate(SkMScalar x,
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|  void TransformOperations::AppendScale(SkMScalar x, SkMScalar y, SkMScalar z) {
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|    TransformOperation to_add;
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|    to_add.matrix.Scale3d(x, y, z);
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| -  to_add.type = TransformOperation::TransformOperationScale;
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| +  to_add.type = TransformOperation::TRANSFORM_OPERATION_SCALE;
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|    to_add.scale.x = x;
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|    to_add.scale.y = y;
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|    to_add.scale.z = z;
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| @@ -229,7 +229,7 @@ void TransformOperations::AppendSkew(SkMScalar x, SkMScalar y) {
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|    TransformOperation to_add;
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|    to_add.matrix.SkewX(x);
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|    to_add.matrix.SkewY(y);
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| -  to_add.type = TransformOperation::TransformOperationSkew;
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| +  to_add.type = TransformOperation::TRANSFORM_OPERATION_SKEW;
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|    to_add.skew.x = x;
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|    to_add.skew.y = y;
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|    operations_.push_back(to_add);
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| @@ -239,7 +239,7 @@ void TransformOperations::AppendSkew(SkMScalar x, SkMScalar y) {
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|  void TransformOperations::AppendPerspective(SkMScalar depth) {
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|    TransformOperation to_add;
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|    to_add.matrix.ApplyPerspectiveDepth(depth);
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| -  to_add.type = TransformOperation::TransformOperationPerspective;
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| +  to_add.type = TransformOperation::TRANSFORM_OPERATION_PERSPECTIVE;
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|    to_add.perspective_depth = depth;
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|    operations_.push_back(to_add);
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|    decomposed_transform_dirty_ = true;
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| @@ -248,7 +248,7 @@ void TransformOperations::AppendPerspective(SkMScalar depth) {
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|  void TransformOperations::AppendMatrix(const gfx::Transform& matrix) {
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|    TransformOperation to_add;
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|    to_add.matrix = matrix;
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| -  to_add.type = TransformOperation::TransformOperationMatrix;
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| +  to_add.type = TransformOperation::TRANSFORM_OPERATION_MATRIX;
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|    operations_.push_back(to_add);
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|    decomposed_transform_dirty_ = true;
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|  }
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| 
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