| Index: cc/layers/scrollbar_layer_unittest.cc
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| diff --git a/cc/layers/scrollbar_layer_unittest.cc b/cc/layers/scrollbar_layer_unittest.cc
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| index c70b93a09c1d7914854dd90b516b6fdb97520175..36c37e9d94dd91c155e98cc4818ca677dacc43ba 100644
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| --- a/cc/layers/scrollbar_layer_unittest.cc
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| +++ b/cc/layers/scrollbar_layer_unittest.cc
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| @@ -173,9 +173,10 @@ TEST_F(ScrollbarLayerTest, ShouldScrollNonOverlayOnMainThread) {
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|    // When the scrollbar is not an overlay scrollbar, the scroll should be
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|    // responded to on the main thread as the compositor does not yet implement
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|    // scrollbar scrolling.
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| -  EXPECT_EQ(InputHandler::ScrollOnMainThread,
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| -            scrollbar_layer_impl->TryScroll(
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| -                gfx::Point(0, 0), InputHandler::Gesture, ScrollBlocksOnNone));
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| +  EXPECT_EQ(
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| +      InputHandler::SCROLL_ON_MAIN_THREAD,
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| +      scrollbar_layer_impl->TryScroll(gfx::Point(0, 0), InputHandler::GESTURE,
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| +                                      SCROLL_BLOCKS_ON_NONE));
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|  
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|    // Create and attach an overlay scrollbar.
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|    scrollbar.reset(new FakeScrollbar(false, false, true));
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| @@ -187,9 +188,10 @@ TEST_F(ScrollbarLayerTest, ShouldScrollNonOverlayOnMainThread) {
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|  
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|    // The user shouldn't be able to drag an overlay scrollbar and the scroll
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|    // may be handled in the compositor.
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| -  EXPECT_EQ(InputHandler::ScrollIgnored,
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| -            scrollbar_layer_impl->TryScroll(
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| -                gfx::Point(0, 0), InputHandler::Gesture, ScrollBlocksOnNone));
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| +  EXPECT_EQ(
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| +      InputHandler::SCROLL_IGNORED,
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| +      scrollbar_layer_impl->TryScroll(gfx::Point(0, 0), InputHandler::GESTURE,
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| +                                      SCROLL_BLOCKS_ON_NONE));
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|  }
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|  
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|  TEST_F(ScrollbarLayerTest, ScrollOffsetSynchronization) {
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| 
 |