| Index: skia/ext/bitmap_platform_device_mac.cc
|
| diff --git a/skia/ext/bitmap_platform_device_mac.cc b/skia/ext/bitmap_platform_device_mac.cc
|
| index ff7c2ade1283d3e767a95892316aa2ce2a20d431..9c7966da07dc9e1a7f4dee78338508142834e366 100644
|
| --- a/skia/ext/bitmap_platform_device_mac.cc
|
| +++ b/skia/ext/bitmap_platform_device_mac.cc
|
| @@ -71,6 +71,78 @@ void BitmapPlatformDevice::SetMatrixClip(
|
| config_dirty_ = true;
|
| }
|
|
|
| +// Loads the specified Skia transform into the device context
|
| +static void LoadTransformToCGContext(CGContextRef context,
|
| + const SkMatrix& matrix) {
|
| + // CoreGraphics can concatenate transforms, but not reset the current one.
|
| + // So in order to get the required behavior here, we need to first make
|
| + // the current transformation matrix identity and only then load the new one.
|
| +
|
| + // Reset matrix to identity.
|
| + CGAffineTransform orig_cg_matrix = CGContextGetCTM(context);
|
| + CGAffineTransform orig_cg_matrix_inv =
|
| + CGAffineTransformInvert(orig_cg_matrix);
|
| + CGContextConcatCTM(context, orig_cg_matrix_inv);
|
| +
|
| + // assert that we have indeed returned to the identity Matrix.
|
| + SkASSERT(CGAffineTransformIsIdentity(CGContextGetCTM(context)));
|
| +
|
| + // Convert xform to CG-land.
|
| + // Our coordinate system is flipped to match WebKit's so we need to modify
|
| + // the xform to match that.
|
| + SkMatrix transformed_matrix = matrix;
|
| + SkScalar sy = -matrix.getScaleY();
|
| + transformed_matrix.setScaleY(sy);
|
| + size_t height = CGBitmapContextGetHeight(context);
|
| + SkScalar ty = -matrix.getTranslateY(); // y axis is flipped.
|
| + transformed_matrix.setTranslateY(ty + (SkScalar)height);
|
| +
|
| + CGAffineTransform cg_matrix =
|
| + gfx::SkMatrixToCGAffineTransform(transformed_matrix);
|
| +
|
| + // Load final transform into context.
|
| + CGContextConcatCTM(context, cg_matrix);
|
| +}
|
| +
|
| +// Loads a SkRegion into the CG context.
|
| +static void LoadClippingRegionToCGContext(CGContextRef context,
|
| + const SkRegion& region,
|
| + const SkMatrix& transformation) {
|
| + if (region.isEmpty()) {
|
| + // region can be empty, in which case everything will be clipped.
|
| + SkRect rect;
|
| + rect.setEmpty();
|
| + CGContextClipToRect(context, gfx::SkRectToCGRect(rect));
|
| + } else if (region.isRect()) {
|
| + // CoreGraphics applies the current transform to clip rects, which is
|
| + // unwanted. Inverse-transform the rect before sending it to CG. This only
|
| + // works for translations and scaling, but not for rotations (but the
|
| + // viewport is never rotated anyway).
|
| + SkMatrix t;
|
| + bool did_invert = transformation.invert(&t);
|
| + if (!did_invert)
|
| + t.reset();
|
| + // Do the transformation.
|
| + SkRect rect;
|
| + rect.set(region.getBounds());
|
| + t.mapRect(&rect);
|
| + SkIRect irect;
|
| + rect.round(&irect);
|
| + CGContextClipToRect(context, gfx::SkIRectToCGRect(irect));
|
| + } else {
|
| + // It is complex.
|
| + SkPath path;
|
| + region.getBoundaryPath(&path);
|
| + // Clip. Note that windows clipping regions are not affected by the
|
| + // transform so apply it manually.
|
| + path.transform(transformation);
|
| + // TODO(playmobil): Implement.
|
| + SkASSERT(false);
|
| + // LoadPathToDC(context, path);
|
| + // hrgn = PathToRegion(context);
|
| + }
|
| +}
|
| +
|
| void BitmapPlatformDevice::LoadConfig() {
|
| if (!config_dirty_ || !bitmap_context_)
|
| return; // Nothing to do.
|
|
|