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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef SKIA_EXT_PLATFORM_DEVICE_H_ | 5 #ifndef SKIA_EXT_PLATFORM_DEVICE_H_ |
| 6 #define SKIA_EXT_PLATFORM_DEVICE_H_ | 6 #define SKIA_EXT_PLATFORM_DEVICE_H_ |
| 7 | 7 |
| 8 #include "build/build_config.h" | 8 #include "build/build_config.h" |
| 9 | 9 |
| 10 #if defined(OS_WIN) | 10 #if defined(OS_WIN) |
| (...skipping 113 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 124 // Loads a SkRegion into the GDI context. | 124 // Loads a SkRegion into the GDI context. |
| 125 static void LoadClippingRegionToDC(HDC context, const SkRegion& region, | 125 static void LoadClippingRegionToDC(HDC context, const SkRegion& region, |
| 126 const SkMatrix& transformation); | 126 const SkMatrix& transformation); |
| 127 | 127 |
| 128 // Draws to the given screen DC, if the bitmap DC doesn't exist, this will | 128 // Draws to the given screen DC, if the bitmap DC doesn't exist, this will |
| 129 // temporarily create it. However, if you have created the bitmap DC, it will | 129 // temporarily create it. However, if you have created the bitmap DC, it will |
| 130 // be more efficient if you don't free it until after this call so it doesn't | 130 // be more efficient if you don't free it until after this call so it doesn't |
| 131 // have to be created twice. If src_rect is null, then the entirety of the | 131 // have to be created twice. If src_rect is null, then the entirety of the |
| 132 // source device will be copied. | 132 // source device will be copied. |
| 133 virtual void DrawToHDC(HDC, int x, int y, const RECT* src_rect); | 133 virtual void DrawToHDC(HDC, int x, int y, const RECT* src_rect); |
| 134 | |
| 135 #elif defined(OS_MACOSX) | |
| 136 // Loads a SkPath into the CG context. The path can there after be used for | |
| 137 // clipping or as a stroke. | |
| 138 static void LoadPathToCGContext(CGContextRef context, const SkPath& path); | |
| 139 | |
| 140 // Initializes the default settings and colors in a device context. | |
| 141 static void InitializeCGContext(CGContextRef context); | |
| 142 | |
| 143 // Loads a SkRegion into the CG context. | |
| 144 static void LoadClippingRegionToCGContext(CGContextRef context, | |
| 145 const SkRegion& region, | |
| 146 const SkMatrix& transformation); | |
| 147 #endif | 134 #endif |
| 148 | 135 |
| 149 protected: | 136 protected: |
| 150 #if defined(OS_WIN) | 137 #if defined(OS_WIN) |
| 151 // Arrays must be inside structures. | 138 // Arrays must be inside structures. |
| 152 struct CubicPoints { | 139 struct CubicPoints { |
| 153 SkPoint p[4]; | 140 SkPoint p[4]; |
| 154 }; | 141 }; |
| 155 typedef std::vector<CubicPoints> CubicPath; | 142 typedef std::vector<CubicPoints> CubicPath; |
| 156 typedef std::vector<CubicPath> CubicPaths; | 143 typedef std::vector<CubicPath> CubicPaths; |
| 157 | 144 |
| 158 // Loads the specified Skia transform into the device context, excluding | 145 // Loads the specified Skia transform into the device context, excluding |
| 159 // perspective (which GDI doesn't support). | 146 // perspective (which GDI doesn't support). |
| 160 static void LoadTransformToDC(HDC dc, const SkMatrix& matrix); | 147 static void LoadTransformToDC(HDC dc, const SkMatrix& matrix); |
| 161 | 148 |
| 162 // Transforms SkPath's paths into a series of cubic path. | 149 // Transforms SkPath's paths into a series of cubic path. |
| 163 static bool SkPathToCubicPaths(CubicPaths* paths, const SkPath& skpath); | 150 static bool SkPathToCubicPaths(CubicPaths* paths, const SkPath& skpath); |
| 164 #elif defined(OS_MACOSX) | |
| 165 // Loads the specified Skia transform into the device context | |
| 166 static void LoadTransformToCGContext(CGContextRef context, | |
| 167 const SkMatrix& matrix); | |
| 168 #endif | 151 #endif |
| 169 }; | 152 }; |
| 170 | 153 |
| 171 } // namespace skia | 154 } // namespace skia |
| 172 | 155 |
| 173 #endif // SKIA_EXT_PLATFORM_DEVICE_H_ | 156 #endif // SKIA_EXT_PLATFORM_DEVICE_H_ |
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