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Side by Side Diff: gpu/command_buffer/cmd_buffer_functions.txt

Issue 952893003: Update from https://crrev.com/317530 (Closed) Base URL: https://github.com/domokit/mojo.git@master
Patch Set: Fix gn for nacl Created 5 years, 9 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // This file is read by build_gles2_cmd_buffer.py to generate commands. 5 // This file is read by build_gles2_cmd_buffer.py to generate commands.
6 6
7 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); 7 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
8 GL_APICALL void GL_APIENTRY glAttachShader (GLidProgram program, GLidSha der shader); 8 GL_APICALL void GL_APIENTRY glAttachShader (GLidProgram program, GLidSha der shader);
9 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLidProgram program, G Luint index, const char* name); 9 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLidProgram program, G Luint index, const char* name);
10 GL_APICALL void GL_APIENTRY glBindBuffer (GLenumBufferTarget target, GLi dBindBuffer buffer); 10 GL_APICALL void GL_APIENTRY glBindBuffer (GLenumBufferTarget target, GLi dBindBuffer buffer);
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24 GL_APICALL void GL_APIENTRY glBufferSubData (GLenumBufferTarget target, GLintptrNotNegative offset, GLsizeiptr size, const void* data); 24 GL_APICALL void GL_APIENTRY glBufferSubData (GLenumBufferTarget target, GLintptrNotNegative offset, GLsizeiptr size, const void* data);
25 GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenumFrameBufferT arget target); 25 GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenumFrameBufferT arget target);
26 GL_APICALL void GL_APIENTRY glClear (GLbitfield mask); 26 GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
27 GL_APICALL void GL_APIENTRY glClearBufferfi (GLenumBufferfv buffer, GLin t drawbuffers, GLfloat depth, GLint stencil); 27 GL_APICALL void GL_APIENTRY glClearBufferfi (GLenumBufferfv buffer, GLin t drawbuffers, GLfloat depth, GLint stencil);
28 GL_APICALL void GL_APIENTRY glClearBufferfv (GLenumBufferfv buffer, GLin t drawbuffers, const GLfloat* value); 28 GL_APICALL void GL_APIENTRY glClearBufferfv (GLenumBufferfv buffer, GLin t drawbuffers, const GLfloat* value);
29 GL_APICALL void GL_APIENTRY glClearBufferiv (GLenumBufferiv buffer, GLin t drawbuffers, const GLint* value); 29 GL_APICALL void GL_APIENTRY glClearBufferiv (GLenumBufferiv buffer, GLin t drawbuffers, const GLint* value);
30 GL_APICALL void GL_APIENTRY glClearBufferuiv (GLenumBufferuiv buffer, GL int drawbuffers, const GLuint* value); 30 GL_APICALL void GL_APIENTRY glClearBufferuiv (GLenumBufferuiv buffer, GL int drawbuffers, const GLuint* value);
31 GL_APICALL void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); 31 GL_APICALL void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
32 GL_APICALL void GL_APIENTRY glClearDepthf (GLclampf depth); 32 GL_APICALL void GL_APIENTRY glClearDepthf (GLclampf depth);
33 GL_APICALL void GL_APIENTRY glClearStencil (GLint s); 33 GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
34 GL_APICALL GLenum GL_APIENTRY glClientWaitSync (GLsync sync, GLbitfieldSyn cFlushFlags flags, GLuint64 timeout);
34 GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); 35 GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
35 GL_APICALL void GL_APIENTRY glCompileShader (GLidShader shader); 36 GL_APICALL void GL_APIENTRY glCompileShader (GLidShader shader);
36 GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenumTextureTarget target, GLint level, GLenumCompressedTextureFormat internalformat, GLsizei width , GLsizei height, GLintTextureBorder border, GLsizei imageSize, const void* data ); 37 GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenumTextureTarget target, GLint level, GLenumCompressedTextureFormat internalformat, GLsizei width , GLsizei height, GLintTextureBorder border, GLsizei imageSize, const void* data );
37 GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenumTextureTarg et target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei hei ght, GLenumCompressedTextureFormat format, GLsizei imageSize, const void* data); 38 GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenumTextureTarg et target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei hei ght, GLenumCompressedTextureFormat format, GLsizei imageSize, const void* data);
38 GL_APICALL void GL_APIENTRY glCopyBufferSubData (GLenumBufferTarget read target, GLenumBufferTarget writetarget, GLintptrNotNegative readoffset, GLintptr NotNegative writeoffset, GLsizeiptr size); 39 GL_APICALL void GL_APIENTRY glCopyBufferSubData (GLenumBufferTarget read target, GLenumBufferTarget writetarget, GLintptrNotNegative readoffset, GLintptr NotNegative writeoffset, GLsizeiptr size);
39 GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenumTextureTarget target , GLint level, GLenumTextureInternalFormat internalformat, GLint x, GLint y, GLs izei width, GLsizei height, GLintTextureBorder border); 40 GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenumTextureTarget target , GLint level, GLenumTextureInternalFormat internalformat, GLint x, GLint y, GLs izei width, GLsizei height, GLintTextureBorder border);
40 GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenumTextureTarget tar get, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); 41 GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenumTextureTarget tar get, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
41 GL_APICALL void GL_APIENTRY glCopyTexSubImage3D (GLenumTexture3DTarget t arget, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); 42 GL_APICALL void GL_APIENTRY glCopyTexSubImage3D (GLenumTexture3DTarget t arget, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
42 GL_APICALL GLuint GL_APIENTRY glCreateProgram (void); 43 GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
43 GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenumShaderType type); 44 GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenumShaderType type);
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205 GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloa t* values); 206 GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloa t* values);
206 GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GL float y, GLfloat z, GLfloat w); 207 GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GL float y, GLfloat z, GLfloat w);
207 GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloa t* values); 208 GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloa t* values);
208 GL_APICALL void GL_APIENTRY glVertexAttribI4i (GLuint indx, GLint x, GLi nt y, GLint z, GLint w); 209 GL_APICALL void GL_APIENTRY glVertexAttribI4i (GLuint indx, GLint x, GLi nt y, GLint z, GLint w);
209 GL_APICALL void GL_APIENTRY glVertexAttribI4iv (GLuint indx, const GLint * values); 210 GL_APICALL void GL_APIENTRY glVertexAttribI4iv (GLuint indx, const GLint * values);
210 GL_APICALL void GL_APIENTRY glVertexAttribI4ui (GLuint indx, GLuint x, G Luint y, GLuint z, GLuint w); 211 GL_APICALL void GL_APIENTRY glVertexAttribI4ui (GLuint indx, GLuint x, G Luint y, GLuint z, GLuint w);
211 GL_APICALL void GL_APIENTRY glVertexAttribI4uiv (GLuint indx, const GLui nt* values); 212 GL_APICALL void GL_APIENTRY glVertexAttribI4uiv (GLuint indx, const GLui nt* values);
212 GL_APICALL void GL_APIENTRY glVertexAttribIPointer (GLuint indx, GLintVe rtexAttribSize size, GLenumVertexAttribType type, GLsizei stride, const void* pt r); 213 GL_APICALL void GL_APIENTRY glVertexAttribIPointer (GLuint indx, GLintVe rtexAttribSize size, GLenumVertexAttribType type, GLsizei stride, const void* pt r);
213 GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLintVer texAttribSize size, GLenumVertexAttribType type, GLboolean normalized, GLsizei s tride, const void* ptr); 214 GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLintVer texAttribSize size, GLenumVertexAttribType type, GLboolean normalized, GLsizei s tride, const void* ptr);
214 GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); 215 GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
216 GL_APICALL void GL_APIENTRY glWaitSync (GLsync sync, GLbitfieldSyncFlush Flags flags, GLuint64 timeout);
215 GL_APICALL void GL_APIENTRY glBlitFramebufferCHROMIUM (GLint srcX0, GLin t srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenumBlitFilter filter); 217 GL_APICALL void GL_APIENTRY glBlitFramebufferCHROMIUM (GLint srcX0, GLin t srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenumBlitFilter filter);
216 GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleCHROMIUM (GL enumRenderBufferTarget target, GLsizei samples, GLenumRenderBufferFormat interna lformat, GLsizei width, GLsizei height); 218 GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleCHROMIUM (GL enumRenderBufferTarget target, GLsizei samples, GLenumRenderBufferFormat interna lformat, GLsizei width, GLsizei height);
217 GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleEXT (GLenumR enderBufferTarget target, GLsizei samples, GLenumRenderBufferFormat internalform at, GLsizei width, GLsizei height); 219 GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleEXT (GLenumR enderBufferTarget target, GLsizei samples, GLenumRenderBufferFormat internalform at, GLsizei width, GLsizei height);
218 GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleEXT (GLenum FrameBufferTarget target, GLenumAttachment attachment, GLenumTextureTarget texta rget, GLidTexture texture, GLintZeroOnly level, GLsizei samples); 220 GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleEXT (GLenum FrameBufferTarget target, GLenumAttachment attachment, GLenumTextureTarget texta rget, GLidTexture texture, GLintZeroOnly level, GLsizei samples);
219 GL_APICALL void GL_APIENTRY glTexStorage2DEXT (GLenumTextureTarget targe t, GLsizei levels, GLenumTextureInternalFormatStorage internalFormat, GLsizei wi dth, GLsizei height); 221 GL_APICALL void GL_APIENTRY glTexStorage2DEXT (GLenumTextureTarget targe t, GLsizei levels, GLenumTextureInternalFormatStorage internalFormat, GLsizei wi dth, GLsizei height);
220 GL_APICALL void GL_APIENTRY glGenQueriesEXT (GLsizeiNotNegative n, GLuin t* queries); 222 GL_APICALL void GL_APIENTRY glGenQueriesEXT (GLsizeiNotNegative n, GLuin t* queries);
221 GL_APICALL void GL_APIENTRY glDeleteQueriesEXT (GLsizeiNotNegative n, co nst GLuint* queries); 223 GL_APICALL void GL_APIENTRY glDeleteQueriesEXT (GLsizeiNotNegative n, co nst GLuint* queries);
222 GL_APICALL GLboolean GL_APIENTRY glIsQueryEXT (GLidQuery id); 224 GL_APICALL GLboolean GL_APIENTRY glIsQueryEXT (GLidQuery id);
223 GL_APICALL void GL_APIENTRY glBeginQueryEXT (GLenumQueryTarget target, G LidQuery id); 225 GL_APICALL void GL_APIENTRY glBeginQueryEXT (GLenumQueryTarget target, G LidQuery id);
224 GL_APICALL void GL_APIENTRY glBeginTransformFeedback (GLenumTransformFee dbackPrimitiveMode primitivemode); 226 GL_APICALL void GL_APIENTRY glBeginTransformFeedback (GLenumTransformFee dbackPrimitiveMode primitivemode);
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293 GL_APICALL void GL_APIENTRY glDiscardBackbufferCHROMIUM (void); 295 GL_APICALL void GL_APIENTRY glDiscardBackbufferCHROMIUM (void);
294 GL_APICALL void GL_APIENTRY glScheduleOverlayPlaneCHROMIUM (GLint plane_ z_order, GLenum plane_transform, GLuint overlay_texture_id, GLint bounds_x, GLin t bounds_y, GLint bounds_width, GLint bounds_height, GLfloat uv_x, GLfloat uv_y, GLfloat uv_width, GLfloat uv_height); 296 GL_APICALL void GL_APIENTRY glScheduleOverlayPlaneCHROMIUM (GLint plane_ z_order, GLenum plane_transform, GLuint overlay_texture_id, GLint bounds_x, GLin t bounds_y, GLint bounds_width, GLint bounds_height, GLfloat uv_x, GLfloat uv_y, GLfloat uv_width, GLfloat uv_height);
295 GL_APICALL void GL_APIENTRY glSwapInterval (GLint interval); 297 GL_APICALL void GL_APIENTRY glSwapInterval (GLint interval);
296 298
297 // Extension CHROMIUM_path_rendering. 299 // Extension CHROMIUM_path_rendering.
298 GL_APICALL void GL_APIENTRY glMatrixLoadfCHROMIUM (GLenumMatrixMode matr ixMode, const GLfloat* m); 300 GL_APICALL void GL_APIENTRY glMatrixLoadfCHROMIUM (GLenumMatrixMode matr ixMode, const GLfloat* m);
299 GL_APICALL void GL_APIENTRY glMatrixLoadIdentityCHROMIUM (GLenumMatrixMo de matrixMode); 301 GL_APICALL void GL_APIENTRY glMatrixLoadIdentityCHROMIUM (GLenumMatrixMo de matrixMode);
300 302
301 // Extension KHR_blend_equation_advanced 303 // Extension KHR_blend_equation_advanced
302 GL_APICALL void GL_APIENTRY glBlendBarrierKHR (void); 304 GL_APICALL void GL_APIENTRY glBlendBarrierKHR (void);
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