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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // This file is auto-generated from | 5 // This file is auto-generated from |
6 // gpu/command_buffer/build_gles2_cmd_buffer.py | 6 // gpu/command_buffer/build_gles2_cmd_buffer.py |
7 // It's formatted by clang-format using chromium coding style: | 7 // It's formatted by clang-format using chromium coding style: |
8 // clang-format -i -style=chromium filename | 8 // clang-format -i -style=chromium filename |
9 // DO NOT EDIT! | 9 // DO NOT EDIT! |
10 | 10 |
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112 GLclampf blue, | 112 GLclampf blue, |
113 GLclampf alpha) { | 113 GLclampf alpha) { |
114 gles2::GetGLContext()->ClearColor(red, green, blue, alpha); | 114 gles2::GetGLContext()->ClearColor(red, green, blue, alpha); |
115 } | 115 } |
116 void GLES2ClearDepthf(GLclampf depth) { | 116 void GLES2ClearDepthf(GLclampf depth) { |
117 gles2::GetGLContext()->ClearDepthf(depth); | 117 gles2::GetGLContext()->ClearDepthf(depth); |
118 } | 118 } |
119 void GLES2ClearStencil(GLint s) { | 119 void GLES2ClearStencil(GLint s) { |
120 gles2::GetGLContext()->ClearStencil(s); | 120 gles2::GetGLContext()->ClearStencil(s); |
121 } | 121 } |
| 122 GLenum GLES2ClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) { |
| 123 return gles2::GetGLContext()->ClientWaitSync(sync, flags, timeout); |
| 124 } |
122 void GLES2ColorMask(GLboolean red, | 125 void GLES2ColorMask(GLboolean red, |
123 GLboolean green, | 126 GLboolean green, |
124 GLboolean blue, | 127 GLboolean blue, |
125 GLboolean alpha) { | 128 GLboolean alpha) { |
126 gles2::GetGLContext()->ColorMask(red, green, blue, alpha); | 129 gles2::GetGLContext()->ColorMask(red, green, blue, alpha); |
127 } | 130 } |
128 void GLES2CompileShader(GLuint shader) { | 131 void GLES2CompileShader(GLuint shader) { |
129 gles2::GetGLContext()->CompileShader(shader); | 132 gles2::GetGLContext()->CompileShader(shader); |
130 } | 133 } |
131 void GLES2CompressedTexImage2D(GLenum target, | 134 void GLES2CompressedTexImage2D(GLenum target, |
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922 GLenum type, | 925 GLenum type, |
923 GLboolean normalized, | 926 GLboolean normalized, |
924 GLsizei stride, | 927 GLsizei stride, |
925 const void* ptr) { | 928 const void* ptr) { |
926 gles2::GetGLContext()->VertexAttribPointer(indx, size, type, normalized, | 929 gles2::GetGLContext()->VertexAttribPointer(indx, size, type, normalized, |
927 stride, ptr); | 930 stride, ptr); |
928 } | 931 } |
929 void GLES2Viewport(GLint x, GLint y, GLsizei width, GLsizei height) { | 932 void GLES2Viewport(GLint x, GLint y, GLsizei width, GLsizei height) { |
930 gles2::GetGLContext()->Viewport(x, y, width, height); | 933 gles2::GetGLContext()->Viewport(x, y, width, height); |
931 } | 934 } |
| 935 void GLES2WaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) { |
| 936 gles2::GetGLContext()->WaitSync(sync, flags, timeout); |
| 937 } |
932 void GLES2BlitFramebufferCHROMIUM(GLint srcX0, | 938 void GLES2BlitFramebufferCHROMIUM(GLint srcX0, |
933 GLint srcY0, | 939 GLint srcY0, |
934 GLint srcX1, | 940 GLint srcX1, |
935 GLint srcY1, | 941 GLint srcY1, |
936 GLint dstX0, | 942 GLint dstX0, |
937 GLint dstY0, | 943 GLint dstY0, |
938 GLint dstX1, | 944 GLint dstX1, |
939 GLint dstY1, | 945 GLint dstY1, |
940 GLbitfield mask, | 946 GLbitfield mask, |
941 GLenum filter) { | 947 GLenum filter) { |
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1414 }, | 1420 }, |
1415 { | 1421 { |
1416 "glClearDepthf", | 1422 "glClearDepthf", |
1417 reinterpret_cast<GLES2FunctionPointer>(glClearDepthf), | 1423 reinterpret_cast<GLES2FunctionPointer>(glClearDepthf), |
1418 }, | 1424 }, |
1419 { | 1425 { |
1420 "glClearStencil", | 1426 "glClearStencil", |
1421 reinterpret_cast<GLES2FunctionPointer>(glClearStencil), | 1427 reinterpret_cast<GLES2FunctionPointer>(glClearStencil), |
1422 }, | 1428 }, |
1423 { | 1429 { |
| 1430 "glClientWaitSync", |
| 1431 reinterpret_cast<GLES2FunctionPointer>(glClientWaitSync), |
| 1432 }, |
| 1433 { |
1424 "glColorMask", | 1434 "glColorMask", |
1425 reinterpret_cast<GLES2FunctionPointer>(glColorMask), | 1435 reinterpret_cast<GLES2FunctionPointer>(glColorMask), |
1426 }, | 1436 }, |
1427 { | 1437 { |
1428 "glCompileShader", | 1438 "glCompileShader", |
1429 reinterpret_cast<GLES2FunctionPointer>(glCompileShader), | 1439 reinterpret_cast<GLES2FunctionPointer>(glCompileShader), |
1430 }, | 1440 }, |
1431 { | 1441 { |
1432 "glCompressedTexImage2D", | 1442 "glCompressedTexImage2D", |
1433 reinterpret_cast<GLES2FunctionPointer>(glCompressedTexImage2D), | 1443 reinterpret_cast<GLES2FunctionPointer>(glCompressedTexImage2D), |
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2139 }, | 2149 }, |
2140 { | 2150 { |
2141 "glVertexAttribPointer", | 2151 "glVertexAttribPointer", |
2142 reinterpret_cast<GLES2FunctionPointer>(glVertexAttribPointer), | 2152 reinterpret_cast<GLES2FunctionPointer>(glVertexAttribPointer), |
2143 }, | 2153 }, |
2144 { | 2154 { |
2145 "glViewport", | 2155 "glViewport", |
2146 reinterpret_cast<GLES2FunctionPointer>(glViewport), | 2156 reinterpret_cast<GLES2FunctionPointer>(glViewport), |
2147 }, | 2157 }, |
2148 { | 2158 { |
| 2159 "glWaitSync", |
| 2160 reinterpret_cast<GLES2FunctionPointer>(glWaitSync), |
| 2161 }, |
| 2162 { |
2149 "glBlitFramebufferCHROMIUM", | 2163 "glBlitFramebufferCHROMIUM", |
2150 reinterpret_cast<GLES2FunctionPointer>(glBlitFramebufferCHROMIUM), | 2164 reinterpret_cast<GLES2FunctionPointer>(glBlitFramebufferCHROMIUM), |
2151 }, | 2165 }, |
2152 { | 2166 { |
2153 "glRenderbufferStorageMultisampleCHROMIUM", | 2167 "glRenderbufferStorageMultisampleCHROMIUM", |
2154 reinterpret_cast<GLES2FunctionPointer>( | 2168 reinterpret_cast<GLES2FunctionPointer>( |
2155 glRenderbufferStorageMultisampleCHROMIUM), | 2169 glRenderbufferStorageMultisampleCHROMIUM), |
2156 }, | 2170 }, |
2157 { | 2171 { |
2158 "glRenderbufferStorageMultisampleEXT", | 2172 "glRenderbufferStorageMultisampleEXT", |
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2476 reinterpret_cast<GLES2FunctionPointer>(glBlendBarrierKHR), | 2490 reinterpret_cast<GLES2FunctionPointer>(glBlendBarrierKHR), |
2477 }, | 2491 }, |
2478 { | 2492 { |
2479 NULL, | 2493 NULL, |
2480 NULL, | 2494 NULL, |
2481 }, | 2495 }, |
2482 }; | 2496 }; |
2483 | 2497 |
2484 } // namespace gles2 | 2498 } // namespace gles2 |
2485 #endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_C_LIB_AUTOGEN_H_ | 2499 #endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_C_LIB_AUTOGEN_H_ |
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