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| 1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef CC_OUTPUT_SHADER_H_ | 5 #ifndef CC_OUTPUT_SHADER_H_ |
| 6 #define CC_OUTPUT_SHADER_H_ | 6 #define CC_OUTPUT_SHADER_H_ |
| 7 | 7 |
| 8 #include <string> | 8 #include <string> |
| 9 | 9 |
| 10 #include "base/basictypes.h" | 10 #include "base/basictypes.h" |
| 11 #include "cc/base/cc_export.h" | 11 #include "cc/base/cc_export.h" |
| 12 | 12 |
| 13 namespace gfx { | 13 namespace gfx { |
| 14 class Point; | 14 class Point; |
| 15 class Size; | 15 class Size; |
| 16 } | 16 } |
| 17 | 17 |
| 18 namespace gpu { | 18 namespace gpu { |
| 19 namespace gles2 { | 19 namespace gles2 { |
| 20 class GLES2Interface; | 20 class GLES2Interface; |
| 21 } | 21 } |
| 22 } | 22 } |
| 23 | 23 |
| 24 namespace cc { | 24 namespace cc { |
| 25 | 25 |
| 26 enum TexCoordPrecision { | 26 enum TexCoordPrecision { |
| 27 TexCoordPrecisionNA = 0, | 27 TEX_COORD_PRECISION_NA = 0, |
| 28 TexCoordPrecisionMedium = 1, | 28 TEX_COORD_PRECISION_MEDIUM = 1, |
| 29 TexCoordPrecisionHigh = 2, | 29 TEX_COORD_PRECISION_HIGH = 2, |
| 30 NumTexCoordPrecisions = 3 | 30 LAST_TEX_COORD_PRECISION = 2 |
| 31 }; | 31 }; |
| 32 | 32 |
| 33 enum SamplerType { | 33 enum SamplerType { |
| 34 SamplerTypeNA = 0, | 34 SAMPLER_TYPE_NA = 0, |
| 35 SamplerType2D = 1, | 35 SAMPLER_TYPE_2D = 1, |
| 36 SamplerType2DRect = 2, | 36 SAMPLER_TYPE_2D_RECT = 2, |
| 37 SamplerTypeExternalOES = 3, | 37 SAMPLER_TYPE_EXTERNAL_OES = 3, |
| 38 NumSamplerTypes = 4 | 38 LAST_SAMPLER_TYPE = 3 |
| 39 }; | 39 }; |
| 40 | 40 |
| 41 enum BlendMode { | 41 enum BlendMode { |
| 42 BlendModeNone, | 42 BLEND_MODE_NONE, |
| 43 BlendModeNormal, | 43 BLEND_MODE_NORMAL, |
| 44 BlendModeScreen, | 44 BLEND_MODE_SCREEN, |
| 45 BlendModeOverlay, | 45 BLEND_MODE_OVERLAY, |
| 46 BlendModeDarken, | 46 BLEND_MODE_DARKEN, |
| 47 BlendModeLighten, | 47 BLEND_MODE_LIGHTEN, |
| 48 BlendModeColorDodge, | 48 BLEND_MODE_COLOR_DODGE, |
| 49 BlendModeColorBurn, | 49 BLEND_MODE_COLOR_BURN, |
| 50 BlendModeHardLight, | 50 BLEND_MODE_HARD_LIGHT, |
| 51 BlendModeSoftLight, | 51 BLEND_MODE_SOFT_LIGHT, |
| 52 BlendModeDifference, | 52 BLEND_MODE_DIFFERENCE, |
| 53 BlendModeExclusion, | 53 BLEND_MODE_EXCLUSION, |
| 54 BlendModeMultiply, | 54 BLEND_MODE_MULTIPLY, |
| 55 BlendModeHue, | 55 BLEND_MODE_HUE, |
| 56 BlendModeSaturation, | 56 BLEND_MODE_SATURATION, |
| 57 BlendModeColor, | 57 BLEND_MODE_COLOR, |
| 58 BlendModeLuminosity, | 58 BLEND_MODE_LUMINOSITY, |
| 59 NumBlendModes | 59 LAST_BLEND_MODE = BLEND_MODE_LUMINOSITY |
| 60 }; | 60 }; |
| 61 | 61 |
| 62 // Note: The highp_threshold_cache must be provided by the caller to make | 62 // Note: The highp_threshold_cache must be provided by the caller to make |
| 63 // the caching multi-thread/context safe in an easy low-overhead manner. | 63 // the caching multi-thread/context safe in an easy low-overhead manner. |
| 64 // The caller must make sure to clear highp_threshold_cache to 0, so it can be | 64 // The caller must make sure to clear highp_threshold_cache to 0, so it can be |
| 65 // reinitialized, if a new or different context is used. | 65 // reinitialized, if a new or different context is used. |
| 66 CC_EXPORT TexCoordPrecision | 66 CC_EXPORT TexCoordPrecision |
| 67 TexCoordPrecisionRequired(gpu::gles2::GLES2Interface* context, | 67 TexCoordPrecisionRequired(gpu::gles2::GLES2Interface* context, |
| 68 int* highp_threshold_cache, | 68 int* highp_threshold_cache, |
| 69 int highp_threshold_min, | 69 int highp_threshold_min, |
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| 322 DISALLOW_COPY_AND_ASSIGN(VertexShaderVideoTransform); | 322 DISALLOW_COPY_AND_ASSIGN(VertexShaderVideoTransform); |
| 323 }; | 323 }; |
| 324 | 324 |
| 325 class FragmentTexBlendMode { | 325 class FragmentTexBlendMode { |
| 326 public: | 326 public: |
| 327 int backdrop_location() const { return backdrop_location_; } | 327 int backdrop_location() const { return backdrop_location_; } |
| 328 int backdrop_rect_location() const { return backdrop_rect_location_; } | 328 int backdrop_rect_location() const { return backdrop_rect_location_; } |
| 329 | 329 |
| 330 BlendMode blend_mode() const { return blend_mode_; } | 330 BlendMode blend_mode() const { return blend_mode_; } |
| 331 void set_blend_mode(BlendMode blend_mode) { blend_mode_ = blend_mode; } | 331 void set_blend_mode(BlendMode blend_mode) { blend_mode_ = blend_mode; } |
| 332 bool has_blend_mode() const { return blend_mode_ != BlendModeNone; } | 332 bool has_blend_mode() const { return blend_mode_ != BLEND_MODE_NONE; } |
| 333 | 333 |
| 334 protected: | 334 protected: |
| 335 FragmentTexBlendMode(); | 335 FragmentTexBlendMode(); |
| 336 | 336 |
| 337 std::string SetBlendModeFunctions(std::string shader_string) const; | 337 std::string SetBlendModeFunctions(std::string shader_string) const; |
| 338 | 338 |
| 339 int backdrop_location_; | 339 int backdrop_location_; |
| 340 int backdrop_rect_location_; | 340 int backdrop_rect_location_; |
| 341 | 341 |
| 342 private: | 342 private: |
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| 843 int tex_transform_location_; | 843 int tex_transform_location_; |
| 844 int frequency_location_; | 844 int frequency_location_; |
| 845 int color_location_; | 845 int color_location_; |
| 846 | 846 |
| 847 DISALLOW_COPY_AND_ASSIGN(FragmentShaderCheckerboard); | 847 DISALLOW_COPY_AND_ASSIGN(FragmentShaderCheckerboard); |
| 848 }; | 848 }; |
| 849 | 849 |
| 850 } // namespace cc | 850 } // namespace cc |
| 851 | 851 |
| 852 #endif // CC_OUTPUT_SHADER_H_ | 852 #endif // CC_OUTPUT_SHADER_H_ |
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