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Side by Side Diff: cc/animation/animation.h

Issue 952893003: Update from https://crrev.com/317530 (Closed) Base URL: https://github.com/domokit/mojo.git@master
Patch Set: Fix gn for nacl Created 5 years, 10 months ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_ANIMATION_ANIMATION_H_ 5 #ifndef CC_ANIMATION_ANIMATION_H_
6 #define CC_ANIMATION_ANIMATION_H_ 6 #define CC_ANIMATION_ANIMATION_H_
7 7
8 #include "base/basictypes.h" 8 #include "base/basictypes.h"
9 #include "base/memory/scoped_ptr.h" 9 #include "base/memory/scoped_ptr.h"
10 #include "base/time/time.h" 10 #include "base/time/time.h"
11 #include "cc/base/cc_export.h" 11 #include "cc/base/cc_export.h"
12 12
13 namespace cc { 13 namespace cc {
14 14
15 class AnimationCurve; 15 class AnimationCurve;
16 16
17 // An Animation contains all the state required to play an AnimationCurve. 17 // An Animation contains all the state required to play an AnimationCurve.
18 // Specifically, the affected property, the run state (paused, finished, etc.), 18 // Specifically, the affected property, the run state (paused, finished, etc.),
19 // loop count, last pause time, and the total time spent paused. 19 // loop count, last pause time, and the total time spent paused.
20 class CC_EXPORT Animation { 20 class CC_EXPORT Animation {
21 public: 21 public:
22 // Animations begin in the 'WaitingForTargetAvailability' state. An Animation 22 // Animations begin in the 'WAITING_FOR_TARGET_AVAILABILITY' state. An
23 // waiting for target availibility will run as soon as its target property 23 // Animation waiting for target availibility will run as soon as its target
24 // is free (and all the animations animating with it are also able to run). 24 // property is free (and all the animations animating with it are also able to
25 // When this time arrives, the controller will move the animation into the 25 // run). When this time arrives, the controller will move the animation into
26 // Starting state, and then into the Running state. Running animations may 26 // the STARTING state, and then into the RUNNING state. RUNNING animations may
27 // toggle between Running and Paused, and may be stopped by moving into either 27 // toggle between RUNNING and PAUSED, and may be stopped by moving into either
28 // the Aborted or Finished states. A Finished animation was allowed to run to 28 // the ABORTED or FINISHED states. A FINISHED animation was allowed to run to
29 // completion, but an Aborted animation was not. 29 // completion, but an ABORTED animation was not.
30 enum RunState { 30 enum RunState {
31 WaitingForTargetAvailability = 0, 31 WAITING_FOR_TARGET_AVAILABILITY = 0,
32 WaitingForDeletion, 32 WAITING_FOR_DELETION,
33 Starting, 33 STARTING,
34 Running, 34 RUNNING,
35 Paused, 35 PAUSED,
36 Finished, 36 FINISHED,
37 Aborted, 37 ABORTED,
38 // This sentinel must be last. 38 // This sentinel must be last.
39 RunStateEnumSize 39 LAST_RUN_STATE = ABORTED
40 }; 40 };
41 41
42 enum TargetProperty { 42 enum TargetProperty {
43 Transform = 0, 43 TRANSFORM = 0,
44 Opacity, 44 OPACITY,
45 Filter, 45 FILTER,
46 ScrollOffset, 46 SCROLL_OFFSET,
47 BackgroundColor, 47 BACKGROUND_COLOR,
48 // This sentinel must be last. 48 // This sentinel must be last.
49 TargetPropertyEnumSize 49 LAST_TARGET_PROPERTY = BACKGROUND_COLOR
50 }; 50 };
51 51
52 enum Direction { Normal, Reverse, Alternate, AlternateReverse }; 52 enum Direction {
53 DIRECTION_NORMAL,
54 DIRECTION_REVERSE,
55 DIRECTION_ALTERNATE,
56 DIRECTION_ALTERNATE_REVERSE
57 };
53 58
54 enum FillMode { 59 enum FillMode {
55 FillModeNone, 60 FILL_MODE_NONE,
56 FillModeForwards, 61 FILL_MODE_FORWARDS,
57 FillModeBackwards, 62 FILL_MODE_BACKWARDS,
58 FillModeBoth 63 FILL_MODE_BOTH
59 }; 64 };
60 65
61 static scoped_ptr<Animation> Create(scoped_ptr<AnimationCurve> curve, 66 static scoped_ptr<Animation> Create(scoped_ptr<AnimationCurve> curve,
62 int animation_id, 67 int animation_id,
63 int group_id, 68 int group_id,
64 TargetProperty target_property); 69 TargetProperty target_property);
65 70
66 virtual ~Animation(); 71 virtual ~Animation();
67 72
68 int id() const { return id_; } 73 int id() const { return id_; }
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104 FillMode fill_mode() { return fill_mode_; } 109 FillMode fill_mode() { return fill_mode_; }
105 void set_fill_mode(FillMode fill_mode) { fill_mode_ = fill_mode; } 110 void set_fill_mode(FillMode fill_mode) { fill_mode_ = fill_mode; }
106 111
107 double playback_rate() { return playback_rate_; } 112 double playback_rate() { return playback_rate_; }
108 void set_playback_rate(double playback_rate) { 113 void set_playback_rate(double playback_rate) {
109 playback_rate_ = playback_rate; 114 playback_rate_ = playback_rate;
110 } 115 }
111 116
112 bool IsFinishedAt(base::TimeTicks monotonic_time) const; 117 bool IsFinishedAt(base::TimeTicks monotonic_time) const;
113 bool is_finished() const { 118 bool is_finished() const {
114 return run_state_ == Finished || 119 return run_state_ == FINISHED || run_state_ == ABORTED ||
115 run_state_ == Aborted || 120 run_state_ == WAITING_FOR_DELETION;
116 run_state_ == WaitingForDeletion;
117 } 121 }
118 122
119 bool InEffect(base::TimeTicks monotonic_time) const; 123 bool InEffect(base::TimeTicks monotonic_time) const;
120 124
121 AnimationCurve* curve() { return curve_.get(); } 125 AnimationCurve* curve() { return curve_.get(); }
122 const AnimationCurve* curve() const { return curve_.get(); } 126 const AnimationCurve* curve() const { return curve_.get(); }
123 127
124 // If this is true, even if the animation is running, it will not be tickable 128 // If this is true, even if the animation is running, it will not be tickable
125 // until it is given a start time. This is true for animations running on the 129 // until it is given a start time. This is true for animations running on the
126 // main thread. 130 // main thread.
127 bool needs_synchronized_start_time() const { 131 bool needs_synchronized_start_time() const {
128 return needs_synchronized_start_time_; 132 return needs_synchronized_start_time_;
129 } 133 }
130 void set_needs_synchronized_start_time(bool needs_synchronized_start_time) { 134 void set_needs_synchronized_start_time(bool needs_synchronized_start_time) {
131 needs_synchronized_start_time_ = needs_synchronized_start_time; 135 needs_synchronized_start_time_ = needs_synchronized_start_time;
132 } 136 }
133 137
134 // This is true for animations running on the main thread when the Finished 138 // This is true for animations running on the main thread when the FINISHED
135 // event sent by the corresponding impl animation has been received. 139 // event sent by the corresponding impl animation has been received.
136 bool received_finished_event() const { 140 bool received_finished_event() const {
137 return received_finished_event_; 141 return received_finished_event_;
138 } 142 }
139 void set_received_finished_event(bool received_finished_event) { 143 void set_received_finished_event(bool received_finished_event) {
140 received_finished_event_ = received_finished_event; 144 received_finished_event_ = received_finished_event;
141 } 145 }
142 146
143 // Takes the given absolute time, and using the start time and the number 147 // Takes the given absolute time, and using the start time and the number
144 // of iterations, returns the relative time in the current iteration. 148 // of iterations, returns the relative time in the current iteration.
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220 // uniquely identify an animation). The instance on the impl thread is the 224 // uniquely identify an animation). The instance on the impl thread is the
221 // instance that ultimately controls the values of the animating layer and so 225 // instance that ultimately controls the values of the animating layer and so
222 // we will refer to it as the 'controlling instance'. 226 // we will refer to it as the 'controlling instance'.
223 bool is_controlling_instance_; 227 bool is_controlling_instance_;
224 228
225 bool is_impl_only_; 229 bool is_impl_only_;
226 230
227 // When pushed from a main-thread controller to a compositor-thread 231 // When pushed from a main-thread controller to a compositor-thread
228 // controller, an animation will initially only affect pending observers 232 // controller, an animation will initially only affect pending observers
229 // (corresponding to layers in the pending tree). Animations that only 233 // (corresponding to layers in the pending tree). Animations that only
230 // affect pending observers are able to reach the Starting state and tick 234 // affect pending observers are able to reach the STARTING state and tick
231 // pending observers, but cannot proceed any further and do not tick active 235 // pending observers, but cannot proceed any further and do not tick active
232 // observers. After activation, such animations affect both kinds of observers 236 // observers. After activation, such animations affect both kinds of observers
233 // and are able to proceed past the Starting state. When the removal of 237 // and are able to proceed past the STARTING state. When the removal of
234 // an animation is pushed from a main-thread controller to a 238 // an animation is pushed from a main-thread controller to a
235 // compositor-thread controller, this initially only makes the animation 239 // compositor-thread controller, this initially only makes the animation
236 // stop affecting pending observers. After activation, such animations no 240 // stop affecting pending observers. After activation, such animations no
237 // longer affect any observers, and are deleted. 241 // longer affect any observers, and are deleted.
238 bool affects_active_observers_; 242 bool affects_active_observers_;
239 bool affects_pending_observers_; 243 bool affects_pending_observers_;
240 244
241 DISALLOW_COPY_AND_ASSIGN(Animation); 245 DISALLOW_COPY_AND_ASSIGN(Animation);
242 }; 246 };
243 247
244 } // namespace cc 248 } // namespace cc
245 249
246 #endif // CC_ANIMATION_ANIMATION_H_ 250 #endif // CC_ANIMATION_ANIMATION_H_
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