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1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CC_ANIMATION_ANIMATION_H_ | 5 #ifndef CC_ANIMATION_ANIMATION_H_ |
6 #define CC_ANIMATION_ANIMATION_H_ | 6 #define CC_ANIMATION_ANIMATION_H_ |
7 | 7 |
8 #include "base/basictypes.h" | 8 #include "base/basictypes.h" |
9 #include "base/memory/scoped_ptr.h" | 9 #include "base/memory/scoped_ptr.h" |
10 #include "base/time/time.h" | 10 #include "base/time/time.h" |
11 #include "cc/base/cc_export.h" | 11 #include "cc/base/cc_export.h" |
12 | 12 |
13 namespace cc { | 13 namespace cc { |
14 | 14 |
15 class AnimationCurve; | 15 class AnimationCurve; |
16 | 16 |
17 // An Animation contains all the state required to play an AnimationCurve. | 17 // An Animation contains all the state required to play an AnimationCurve. |
18 // Specifically, the affected property, the run state (paused, finished, etc.), | 18 // Specifically, the affected property, the run state (paused, finished, etc.), |
19 // loop count, last pause time, and the total time spent paused. | 19 // loop count, last pause time, and the total time spent paused. |
20 class CC_EXPORT Animation { | 20 class CC_EXPORT Animation { |
21 public: | 21 public: |
22 // Animations begin in the 'WaitingForTargetAvailability' state. An Animation | 22 // Animations begin in the 'WAITING_FOR_TARGET_AVAILABILITY' state. An |
23 // waiting for target availibility will run as soon as its target property | 23 // Animation waiting for target availibility will run as soon as its target |
24 // is free (and all the animations animating with it are also able to run). | 24 // property is free (and all the animations animating with it are also able to |
25 // When this time arrives, the controller will move the animation into the | 25 // run). When this time arrives, the controller will move the animation into |
26 // Starting state, and then into the Running state. Running animations may | 26 // the STARTING state, and then into the RUNNING state. RUNNING animations may |
27 // toggle between Running and Paused, and may be stopped by moving into either | 27 // toggle between RUNNING and PAUSED, and may be stopped by moving into either |
28 // the Aborted or Finished states. A Finished animation was allowed to run to | 28 // the ABORTED or FINISHED states. A FINISHED animation was allowed to run to |
29 // completion, but an Aborted animation was not. | 29 // completion, but an ABORTED animation was not. |
30 enum RunState { | 30 enum RunState { |
31 WaitingForTargetAvailability = 0, | 31 WAITING_FOR_TARGET_AVAILABILITY = 0, |
32 WaitingForDeletion, | 32 WAITING_FOR_DELETION, |
33 Starting, | 33 STARTING, |
34 Running, | 34 RUNNING, |
35 Paused, | 35 PAUSED, |
36 Finished, | 36 FINISHED, |
37 Aborted, | 37 ABORTED, |
38 // This sentinel must be last. | 38 // This sentinel must be last. |
39 RunStateEnumSize | 39 LAST_RUN_STATE = ABORTED |
40 }; | 40 }; |
41 | 41 |
42 enum TargetProperty { | 42 enum TargetProperty { |
43 Transform = 0, | 43 TRANSFORM = 0, |
44 Opacity, | 44 OPACITY, |
45 Filter, | 45 FILTER, |
46 ScrollOffset, | 46 SCROLL_OFFSET, |
47 BackgroundColor, | 47 BACKGROUND_COLOR, |
48 // This sentinel must be last. | 48 // This sentinel must be last. |
49 TargetPropertyEnumSize | 49 LAST_TARGET_PROPERTY = BACKGROUND_COLOR |
50 }; | 50 }; |
51 | 51 |
52 enum Direction { Normal, Reverse, Alternate, AlternateReverse }; | 52 enum Direction { |
| 53 DIRECTION_NORMAL, |
| 54 DIRECTION_REVERSE, |
| 55 DIRECTION_ALTERNATE, |
| 56 DIRECTION_ALTERNATE_REVERSE |
| 57 }; |
53 | 58 |
54 enum FillMode { | 59 enum FillMode { |
55 FillModeNone, | 60 FILL_MODE_NONE, |
56 FillModeForwards, | 61 FILL_MODE_FORWARDS, |
57 FillModeBackwards, | 62 FILL_MODE_BACKWARDS, |
58 FillModeBoth | 63 FILL_MODE_BOTH |
59 }; | 64 }; |
60 | 65 |
61 static scoped_ptr<Animation> Create(scoped_ptr<AnimationCurve> curve, | 66 static scoped_ptr<Animation> Create(scoped_ptr<AnimationCurve> curve, |
62 int animation_id, | 67 int animation_id, |
63 int group_id, | 68 int group_id, |
64 TargetProperty target_property); | 69 TargetProperty target_property); |
65 | 70 |
66 virtual ~Animation(); | 71 virtual ~Animation(); |
67 | 72 |
68 int id() const { return id_; } | 73 int id() const { return id_; } |
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104 FillMode fill_mode() { return fill_mode_; } | 109 FillMode fill_mode() { return fill_mode_; } |
105 void set_fill_mode(FillMode fill_mode) { fill_mode_ = fill_mode; } | 110 void set_fill_mode(FillMode fill_mode) { fill_mode_ = fill_mode; } |
106 | 111 |
107 double playback_rate() { return playback_rate_; } | 112 double playback_rate() { return playback_rate_; } |
108 void set_playback_rate(double playback_rate) { | 113 void set_playback_rate(double playback_rate) { |
109 playback_rate_ = playback_rate; | 114 playback_rate_ = playback_rate; |
110 } | 115 } |
111 | 116 |
112 bool IsFinishedAt(base::TimeTicks monotonic_time) const; | 117 bool IsFinishedAt(base::TimeTicks monotonic_time) const; |
113 bool is_finished() const { | 118 bool is_finished() const { |
114 return run_state_ == Finished || | 119 return run_state_ == FINISHED || run_state_ == ABORTED || |
115 run_state_ == Aborted || | 120 run_state_ == WAITING_FOR_DELETION; |
116 run_state_ == WaitingForDeletion; | |
117 } | 121 } |
118 | 122 |
119 bool InEffect(base::TimeTicks monotonic_time) const; | 123 bool InEffect(base::TimeTicks monotonic_time) const; |
120 | 124 |
121 AnimationCurve* curve() { return curve_.get(); } | 125 AnimationCurve* curve() { return curve_.get(); } |
122 const AnimationCurve* curve() const { return curve_.get(); } | 126 const AnimationCurve* curve() const { return curve_.get(); } |
123 | 127 |
124 // If this is true, even if the animation is running, it will not be tickable | 128 // If this is true, even if the animation is running, it will not be tickable |
125 // until it is given a start time. This is true for animations running on the | 129 // until it is given a start time. This is true for animations running on the |
126 // main thread. | 130 // main thread. |
127 bool needs_synchronized_start_time() const { | 131 bool needs_synchronized_start_time() const { |
128 return needs_synchronized_start_time_; | 132 return needs_synchronized_start_time_; |
129 } | 133 } |
130 void set_needs_synchronized_start_time(bool needs_synchronized_start_time) { | 134 void set_needs_synchronized_start_time(bool needs_synchronized_start_time) { |
131 needs_synchronized_start_time_ = needs_synchronized_start_time; | 135 needs_synchronized_start_time_ = needs_synchronized_start_time; |
132 } | 136 } |
133 | 137 |
134 // This is true for animations running on the main thread when the Finished | 138 // This is true for animations running on the main thread when the FINISHED |
135 // event sent by the corresponding impl animation has been received. | 139 // event sent by the corresponding impl animation has been received. |
136 bool received_finished_event() const { | 140 bool received_finished_event() const { |
137 return received_finished_event_; | 141 return received_finished_event_; |
138 } | 142 } |
139 void set_received_finished_event(bool received_finished_event) { | 143 void set_received_finished_event(bool received_finished_event) { |
140 received_finished_event_ = received_finished_event; | 144 received_finished_event_ = received_finished_event; |
141 } | 145 } |
142 | 146 |
143 // Takes the given absolute time, and using the start time and the number | 147 // Takes the given absolute time, and using the start time and the number |
144 // of iterations, returns the relative time in the current iteration. | 148 // of iterations, returns the relative time in the current iteration. |
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220 // uniquely identify an animation). The instance on the impl thread is the | 224 // uniquely identify an animation). The instance on the impl thread is the |
221 // instance that ultimately controls the values of the animating layer and so | 225 // instance that ultimately controls the values of the animating layer and so |
222 // we will refer to it as the 'controlling instance'. | 226 // we will refer to it as the 'controlling instance'. |
223 bool is_controlling_instance_; | 227 bool is_controlling_instance_; |
224 | 228 |
225 bool is_impl_only_; | 229 bool is_impl_only_; |
226 | 230 |
227 // When pushed from a main-thread controller to a compositor-thread | 231 // When pushed from a main-thread controller to a compositor-thread |
228 // controller, an animation will initially only affect pending observers | 232 // controller, an animation will initially only affect pending observers |
229 // (corresponding to layers in the pending tree). Animations that only | 233 // (corresponding to layers in the pending tree). Animations that only |
230 // affect pending observers are able to reach the Starting state and tick | 234 // affect pending observers are able to reach the STARTING state and tick |
231 // pending observers, but cannot proceed any further and do not tick active | 235 // pending observers, but cannot proceed any further and do not tick active |
232 // observers. After activation, such animations affect both kinds of observers | 236 // observers. After activation, such animations affect both kinds of observers |
233 // and are able to proceed past the Starting state. When the removal of | 237 // and are able to proceed past the STARTING state. When the removal of |
234 // an animation is pushed from a main-thread controller to a | 238 // an animation is pushed from a main-thread controller to a |
235 // compositor-thread controller, this initially only makes the animation | 239 // compositor-thread controller, this initially only makes the animation |
236 // stop affecting pending observers. After activation, such animations no | 240 // stop affecting pending observers. After activation, such animations no |
237 // longer affect any observers, and are deleted. | 241 // longer affect any observers, and are deleted. |
238 bool affects_active_observers_; | 242 bool affects_active_observers_; |
239 bool affects_pending_observers_; | 243 bool affects_pending_observers_; |
240 | 244 |
241 DISALLOW_COPY_AND_ASSIGN(Animation); | 245 DISALLOW_COPY_AND_ASSIGN(Animation); |
242 }; | 246 }; |
243 | 247 |
244 } // namespace cc | 248 } // namespace cc |
245 | 249 |
246 #endif // CC_ANIMATION_ANIMATION_H_ | 250 #endif // CC_ANIMATION_ANIMATION_H_ |
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