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1 #include "SkColorPriv.h" | |
2 #include "SkPMFloat.h" | |
3 | |
4 inline void SkPMFloat::set(SkPMColor c) { | |
5 float scale = 1.0f / 255.0f; | |
6 this->setA(SkGetPackedA32(c) * scale); | |
7 this->setR(SkGetPackedR32(c) * scale); | |
8 this->setG(SkGetPackedG32(c) * scale); | |
9 this->setB(SkGetPackedB32(c) * scale); | |
10 SkASSERT(this->isValid()); | |
11 } | |
12 | |
13 inline SkPMColor SkPMFloat::get() const { | |
14 SkASSERT(this->isValid()); | |
15 return SkPackARGB32(this->a() * 255, this->r() * 255, this->g() * 255, this-
>b() * 255); | |
16 } | |
17 | |
18 inline SkPMColor SkPMFloat::clamped() const { | |
19 float a = this->a(), | |
20 r = this->r(), | |
21 g = this->g(), | |
22 b = this->b(); | |
23 a = a < 0 ? 0 : (a > 1 ? 1 : a); | |
24 r = r < 0 ? 0 : (r > 1 ? 1 : r); | |
25 g = g < 0 ? 0 : (g > 1 ? 1 : g); | |
26 b = b < 0 ? 0 : (b > 1 ? 1 : b); | |
27 return SkPackARGB32(a * 255, r * 255, g * 255, b * 255); | |
28 } | |
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