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1 #ifndef SkPM_DEFINED | |
2 #define SkPM_DEFINED | |
3 | |
4 #include "SkTypes.h" | |
5 #include "SkColor.h" | |
6 | |
7 // As usual, there are two ways to increase alignment... the MSVC way and the ev
eryone-else way. | |
8 #ifdef _MSC_VER | |
9 #define ALIGN(N) __declspec(align(N)) | |
10 #else | |
11 #define ALIGN(N) __attribute__((aligned(N))) | |
12 #endif | |
13 | |
14 // A pre-multiplied color in the same order as SkPMColor storing each component
as a float. | |
15 struct ALIGN(16) SkPMFloat { | |
16 float fColor[4]; | |
17 | |
18 float a() const { return fColor[SK_A32_SHIFT / 8]; } | |
19 float r() const { return fColor[SK_R32_SHIFT / 8]; } | |
20 float g() const { return fColor[SK_G32_SHIFT / 8]; } | |
21 float b() const { return fColor[SK_B32_SHIFT / 8]; } | |
22 | |
23 void setA(float val) { fColor[SK_A32_SHIFT / 8] = val; } | |
24 void setR(float val) { fColor[SK_R32_SHIFT / 8] = val; } | |
25 void setG(float val) { fColor[SK_G32_SHIFT / 8] = val; } | |
26 void setB(float val) { fColor[SK_B32_SHIFT / 8] = val; } | |
27 | |
28 void set(SkPMColor); | |
29 | |
30 SkPMColor get() const; // May SkASSERT(this->isValid()). | |
31 SkPMColor clamped() const; // Will clamp all values to [0,1], then SkASSERT
(this->isValid()). | |
32 | |
33 bool isValid() const { | |
34 return this->a() >= 0 && this->a() <= 1 | |
35 && this->r() >= 0 && this->r() <= this->a() | |
36 && this->g() >= 0 && this->g() <= this->a() | |
37 && this->b() >= 0 && this->b() <= this->a(); | |
38 } | |
39 }; | |
40 #undef ALIGN | |
41 | |
42 #if SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE2 | |
43 #include "../opts/SkPMFloat_SSE2.h" | |
44 #elif defined(__ARM_NEON__) | |
45 #include "../opts/SkPMFloat_neon.h" | |
46 #else | |
47 #include "../opts/SkPMFloat_none.h" | |
48 #endif | |
49 | |
50 #endif//SkPM_DEFINED | |
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