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1 #include "Benchmark.h" | |
2 #include "SkPMFloat.h" | |
3 #include "SkRandom.h" | |
4 | |
5 struct PMFloatBench : public Benchmark { | |
6 explicit PMFloatBench(bool clamp) : fClamp(clamp) {} | |
7 | |
8 const char* onGetName() SK_OVERRIDE { return fClamp ? "SkPMFloat_clamp" : "S
kPMFloat_get"; } | |
9 bool isSuitableFor(Backend backend) SK_OVERRIDE { return backend == kNonRend
ering_Backend; } | |
10 | |
11 void onDraw(const int loops, SkCanvas* canvas) SK_OVERRIDE { | |
12 SkRandom rand; | |
13 for (int i = 0; i < loops; i++) { | |
14 SkPMColor c = SkPreMultiplyColor(rand.nextU()); | |
15 SkPMFloat pmf; | |
16 pmf.set(c); | |
17 SkPMColor back = fClamp ? pmf.clamped() : pmf.get(); | |
18 if (c != back) { SkFAIL("no joy"); } // This conditional makes this
not compile away. | |
19 } | |
20 } | |
21 | |
22 bool fClamp; | |
23 }; | |
24 DEF_BENCH(return new PMFloatBench( true);) | |
25 DEF_BENCH(return new PMFloatBench(false);) | |
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