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| 1 #include "Benchmark.h" | |
| 2 #include "SkPMFloat.h" | |
| 3 #include "SkRandom.h" | |
| 4 | |
| 5 struct PMFloatBench : public Benchmark { | |
| 6 explicit PMFloatBench(bool clamp) : fClamp(clamp) {} | |
| 7 | |
| 8 const char* onGetName() SK_OVERRIDE { return fClamp ? "SkPMFloat_clamp" : "S
kPMFloat_get"; } | |
| 9 bool isSuitableFor(Backend backend) SK_OVERRIDE { return backend == kNonRend
ering_Backend; } | |
| 10 | |
| 11 void onDraw(const int loops, SkCanvas* canvas) SK_OVERRIDE { | |
| 12 SkRandom rand; | |
| 13 for (int i = 0; i < loops; i++) { | |
| 14 SkPMColor c = SkPreMultiplyColor(rand.nextU()); | |
| 15 SkPMFloat pmf; | |
| 16 pmf.set(c); | |
| 17 SkPMColor back = fClamp ? pmf.clamped() : pmf.get(); | |
| 18 if (c != back) { SkFAIL("no joy"); } // This conditional makes this
not compile away. | |
| 19 } | |
| 20 } | |
| 21 | |
| 22 bool fClamp; | |
| 23 }; | |
| 24 DEF_BENCH(return new PMFloatBench( true);) | |
| 25 DEF_BENCH(return new PMFloatBench(false);) | |
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