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1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "sky/shell/ui/animator.h" | 5 #include "sky/shell/ui/animator.h" |
6 | 6 |
7 #include "base/bind.h" | 7 #include "base/bind.h" |
8 #include "base/message_loop/message_loop.h" | 8 #include "base/message_loop/message_loop.h" |
9 | 9 |
10 namespace sky { | 10 namespace sky { |
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27 engine_requested_frame_ = true; | 27 engine_requested_frame_ = true; |
28 | 28 |
29 if (!frame_in_progress_) { | 29 if (!frame_in_progress_) { |
30 frame_in_progress_ = true; | 30 frame_in_progress_ = true; |
31 base::MessageLoop::current()->PostTask( | 31 base::MessageLoop::current()->PostTask( |
32 FROM_HERE, | 32 FROM_HERE, |
33 base::Bind(&Animator::BeginFrame, weak_factory_.GetWeakPtr())); | 33 base::Bind(&Animator::BeginFrame, weak_factory_.GetWeakPtr())); |
34 } | 34 } |
35 } | 35 } |
36 | 36 |
| 37 void Animator::CancelFrameRequest() { |
| 38 engine_requested_frame_ = false; |
| 39 } |
| 40 |
37 void Animator::BeginFrame() { | 41 void Animator::BeginFrame() { |
38 DCHECK(frame_in_progress_); | 42 DCHECK(frame_in_progress_); |
39 DCHECK(engine_requested_frame_); | 43 // There could be a request in the message loop at time of cancel. |
| 44 if (!engine_requested_frame_) { |
| 45 frame_in_progress_ = false; |
| 46 return; |
| 47 } |
40 engine_requested_frame_ = false; | 48 engine_requested_frame_ = false; |
41 | 49 |
42 engine_->BeginFrame(base::TimeTicks::Now()); | 50 engine_->BeginFrame(base::TimeTicks::Now()); |
43 config_.gpu_task_runner->PostTaskAndReply( | 51 config_.gpu_task_runner->PostTaskAndReply( |
44 FROM_HERE, | 52 FROM_HERE, |
45 base::Bind(&GPUDelegate::Draw, config_.gpu_delegate, engine_->Paint()), | 53 base::Bind(&GPUDelegate::Draw, config_.gpu_delegate, engine_->Paint()), |
46 base::Bind(&Animator::OnFrameComplete, weak_factory_.GetWeakPtr())); | 54 base::Bind(&Animator::OnFrameComplete, weak_factory_.GetWeakPtr())); |
47 } | 55 } |
48 | 56 |
49 void Animator::OnFrameComplete() { | 57 void Animator::OnFrameComplete() { |
50 DCHECK(frame_in_progress_); | 58 DCHECK(frame_in_progress_); |
51 frame_in_progress_ = false; | 59 frame_in_progress_ = false; |
52 if (engine_requested_frame_) { | 60 if (engine_requested_frame_) { |
53 frame_in_progress_ = true; | 61 frame_in_progress_ = true; |
54 BeginFrame(); | 62 BeginFrame(); |
55 } | 63 } |
56 } | 64 } |
57 | 65 |
58 } // namespace shell | 66 } // namespace shell |
59 } // namespace sky | 67 } // namespace sky |
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