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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "sky/shell/ui/animator.h" | 5 #include "sky/shell/ui/animator.h" |
| 6 | 6 |
| 7 #include "base/bind.h" | 7 #include "base/bind.h" |
| 8 #include "base/message_loop/message_loop.h" | 8 #include "base/message_loop/message_loop.h" |
| 9 | 9 |
| 10 namespace sky { | 10 namespace sky { |
| (...skipping 16 matching lines...) Expand all Loading... |
| 27 engine_requested_frame_ = true; | 27 engine_requested_frame_ = true; |
| 28 | 28 |
| 29 if (!frame_in_progress_) { | 29 if (!frame_in_progress_) { |
| 30 frame_in_progress_ = true; | 30 frame_in_progress_ = true; |
| 31 base::MessageLoop::current()->PostTask( | 31 base::MessageLoop::current()->PostTask( |
| 32 FROM_HERE, | 32 FROM_HERE, |
| 33 base::Bind(&Animator::BeginFrame, weak_factory_.GetWeakPtr())); | 33 base::Bind(&Animator::BeginFrame, weak_factory_.GetWeakPtr())); |
| 34 } | 34 } |
| 35 } | 35 } |
| 36 | 36 |
| 37 void Animator::CancelFrameRequest() { |
| 38 engine_requested_frame_ = false; |
| 39 } |
| 40 |
| 37 void Animator::BeginFrame() { | 41 void Animator::BeginFrame() { |
| 38 DCHECK(frame_in_progress_); | 42 DCHECK(frame_in_progress_); |
| 39 DCHECK(engine_requested_frame_); | 43 // There could be a request in the message loop at time of cancel. |
| 44 if (!engine_requested_frame_) { |
| 45 frame_in_progress_ = false; |
| 46 return; |
| 47 } |
| 40 engine_requested_frame_ = false; | 48 engine_requested_frame_ = false; |
| 41 | 49 |
| 42 engine_->BeginFrame(base::TimeTicks::Now()); | 50 engine_->BeginFrame(base::TimeTicks::Now()); |
| 43 config_.gpu_task_runner->PostTaskAndReply( | 51 config_.gpu_task_runner->PostTaskAndReply( |
| 44 FROM_HERE, | 52 FROM_HERE, |
| 45 base::Bind(&GPUDelegate::Draw, config_.gpu_delegate, engine_->Paint()), | 53 base::Bind(&GPUDelegate::Draw, config_.gpu_delegate, engine_->Paint()), |
| 46 base::Bind(&Animator::OnFrameComplete, weak_factory_.GetWeakPtr())); | 54 base::Bind(&Animator::OnFrameComplete, weak_factory_.GetWeakPtr())); |
| 47 } | 55 } |
| 48 | 56 |
| 49 void Animator::OnFrameComplete() { | 57 void Animator::OnFrameComplete() { |
| 50 DCHECK(frame_in_progress_); | 58 DCHECK(frame_in_progress_); |
| 51 frame_in_progress_ = false; | 59 frame_in_progress_ = false; |
| 52 if (engine_requested_frame_) { | 60 if (engine_requested_frame_) { |
| 53 frame_in_progress_ = true; | 61 frame_in_progress_ = true; |
| 54 BeginFrame(); | 62 BeginFrame(); |
| 55 } | 63 } |
| 56 } | 64 } |
| 57 | 65 |
| 58 } // namespace shell | 66 } // namespace shell |
| 59 } // namespace sky | 67 } // namespace sky |
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