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Unified Diff: skia/ext/bitmap_platform_device_mac.cc

Issue 951673002: Revert "Pull chromium at 2c3ffb2355a27c32f45e508ef861416b820c823b" (Closed) Base URL: git@github.com:domokit/mojo.git@master
Patch Set: Created 5 years, 10 months ago
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Index: skia/ext/bitmap_platform_device_mac.cc
diff --git a/skia/ext/bitmap_platform_device_mac.cc b/skia/ext/bitmap_platform_device_mac.cc
index 9c7966da07dc9e1a7f4dee78338508142834e366..ff7c2ade1283d3e767a95892316aa2ce2a20d431 100644
--- a/skia/ext/bitmap_platform_device_mac.cc
+++ b/skia/ext/bitmap_platform_device_mac.cc
@@ -71,78 +71,6 @@ void BitmapPlatformDevice::SetMatrixClip(
config_dirty_ = true;
}
-// Loads the specified Skia transform into the device context
-static void LoadTransformToCGContext(CGContextRef context,
- const SkMatrix& matrix) {
- // CoreGraphics can concatenate transforms, but not reset the current one.
- // So in order to get the required behavior here, we need to first make
- // the current transformation matrix identity and only then load the new one.
-
- // Reset matrix to identity.
- CGAffineTransform orig_cg_matrix = CGContextGetCTM(context);
- CGAffineTransform orig_cg_matrix_inv =
- CGAffineTransformInvert(orig_cg_matrix);
- CGContextConcatCTM(context, orig_cg_matrix_inv);
-
- // assert that we have indeed returned to the identity Matrix.
- SkASSERT(CGAffineTransformIsIdentity(CGContextGetCTM(context)));
-
- // Convert xform to CG-land.
- // Our coordinate system is flipped to match WebKit's so we need to modify
- // the xform to match that.
- SkMatrix transformed_matrix = matrix;
- SkScalar sy = -matrix.getScaleY();
- transformed_matrix.setScaleY(sy);
- size_t height = CGBitmapContextGetHeight(context);
- SkScalar ty = -matrix.getTranslateY(); // y axis is flipped.
- transformed_matrix.setTranslateY(ty + (SkScalar)height);
-
- CGAffineTransform cg_matrix =
- gfx::SkMatrixToCGAffineTransform(transformed_matrix);
-
- // Load final transform into context.
- CGContextConcatCTM(context, cg_matrix);
-}
-
-// Loads a SkRegion into the CG context.
-static void LoadClippingRegionToCGContext(CGContextRef context,
- const SkRegion& region,
- const SkMatrix& transformation) {
- if (region.isEmpty()) {
- // region can be empty, in which case everything will be clipped.
- SkRect rect;
- rect.setEmpty();
- CGContextClipToRect(context, gfx::SkRectToCGRect(rect));
- } else if (region.isRect()) {
- // CoreGraphics applies the current transform to clip rects, which is
- // unwanted. Inverse-transform the rect before sending it to CG. This only
- // works for translations and scaling, but not for rotations (but the
- // viewport is never rotated anyway).
- SkMatrix t;
- bool did_invert = transformation.invert(&t);
- if (!did_invert)
- t.reset();
- // Do the transformation.
- SkRect rect;
- rect.set(region.getBounds());
- t.mapRect(&rect);
- SkIRect irect;
- rect.round(&irect);
- CGContextClipToRect(context, gfx::SkIRectToCGRect(irect));
- } else {
- // It is complex.
- SkPath path;
- region.getBoundaryPath(&path);
- // Clip. Note that windows clipping regions are not affected by the
- // transform so apply it manually.
- path.transform(transformation);
- // TODO(playmobil): Implement.
- SkASSERT(false);
- // LoadPathToDC(context, path);
- // hrgn = PathToRegion(context);
- }
-}
-
void BitmapPlatformDevice::LoadConfig() {
if (!config_dirty_ || !bitmap_context_)
return; // Nothing to do.
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