Index: skia/ext/bitmap_platform_device_mac.cc |
diff --git a/skia/ext/bitmap_platform_device_mac.cc b/skia/ext/bitmap_platform_device_mac.cc |
index 9c7966da07dc9e1a7f4dee78338508142834e366..ff7c2ade1283d3e767a95892316aa2ce2a20d431 100644 |
--- a/skia/ext/bitmap_platform_device_mac.cc |
+++ b/skia/ext/bitmap_platform_device_mac.cc |
@@ -71,78 +71,6 @@ void BitmapPlatformDevice::SetMatrixClip( |
config_dirty_ = true; |
} |
-// Loads the specified Skia transform into the device context |
-static void LoadTransformToCGContext(CGContextRef context, |
- const SkMatrix& matrix) { |
- // CoreGraphics can concatenate transforms, but not reset the current one. |
- // So in order to get the required behavior here, we need to first make |
- // the current transformation matrix identity and only then load the new one. |
- |
- // Reset matrix to identity. |
- CGAffineTransform orig_cg_matrix = CGContextGetCTM(context); |
- CGAffineTransform orig_cg_matrix_inv = |
- CGAffineTransformInvert(orig_cg_matrix); |
- CGContextConcatCTM(context, orig_cg_matrix_inv); |
- |
- // assert that we have indeed returned to the identity Matrix. |
- SkASSERT(CGAffineTransformIsIdentity(CGContextGetCTM(context))); |
- |
- // Convert xform to CG-land. |
- // Our coordinate system is flipped to match WebKit's so we need to modify |
- // the xform to match that. |
- SkMatrix transformed_matrix = matrix; |
- SkScalar sy = -matrix.getScaleY(); |
- transformed_matrix.setScaleY(sy); |
- size_t height = CGBitmapContextGetHeight(context); |
- SkScalar ty = -matrix.getTranslateY(); // y axis is flipped. |
- transformed_matrix.setTranslateY(ty + (SkScalar)height); |
- |
- CGAffineTransform cg_matrix = |
- gfx::SkMatrixToCGAffineTransform(transformed_matrix); |
- |
- // Load final transform into context. |
- CGContextConcatCTM(context, cg_matrix); |
-} |
- |
-// Loads a SkRegion into the CG context. |
-static void LoadClippingRegionToCGContext(CGContextRef context, |
- const SkRegion& region, |
- const SkMatrix& transformation) { |
- if (region.isEmpty()) { |
- // region can be empty, in which case everything will be clipped. |
- SkRect rect; |
- rect.setEmpty(); |
- CGContextClipToRect(context, gfx::SkRectToCGRect(rect)); |
- } else if (region.isRect()) { |
- // CoreGraphics applies the current transform to clip rects, which is |
- // unwanted. Inverse-transform the rect before sending it to CG. This only |
- // works for translations and scaling, but not for rotations (but the |
- // viewport is never rotated anyway). |
- SkMatrix t; |
- bool did_invert = transformation.invert(&t); |
- if (!did_invert) |
- t.reset(); |
- // Do the transformation. |
- SkRect rect; |
- rect.set(region.getBounds()); |
- t.mapRect(&rect); |
- SkIRect irect; |
- rect.round(&irect); |
- CGContextClipToRect(context, gfx::SkIRectToCGRect(irect)); |
- } else { |
- // It is complex. |
- SkPath path; |
- region.getBoundaryPath(&path); |
- // Clip. Note that windows clipping regions are not affected by the |
- // transform so apply it manually. |
- path.transform(transformation); |
- // TODO(playmobil): Implement. |
- SkASSERT(false); |
- // LoadPathToDC(context, path); |
- // hrgn = PathToRegion(context); |
- } |
-} |
- |
void BitmapPlatformDevice::LoadConfig() { |
if (!config_dirty_ || !bitmap_context_) |
return; // Nothing to do. |