Index: skia/ext/platform_device_mac.cc |
diff --git a/skia/ext/platform_device_mac.cc b/skia/ext/platform_device_mac.cc |
index 065b7670556380c54872f7ebea5f0192b712d73a..f66372bfe7778903eb0ab6d774a2a745b6f981c7 100644 |
--- a/skia/ext/platform_device_mac.cc |
+++ b/skia/ext/platform_device_mac.cc |
@@ -30,4 +30,126 @@ void PlatformDevice::EndPlatformPaint() { |
// Flushing will be done in onAccessBitmap. |
} |
+// Set up the CGContextRef for peaceful coexistence with Skia |
+void PlatformDevice::InitializeCGContext(CGContextRef context) { |
+ // CG defaults to the same settings as Skia |
+} |
+ |
+// static |
+void PlatformDevice::LoadPathToCGContext(CGContextRef context, |
+ const SkPath& path) { |
+ // instead of a persistent attribute of the context, CG specifies the fill |
+ // type per call, so we just have to load up the geometry. |
+ CGContextBeginPath(context); |
+ |
+ SkPoint points[4] = { {0, 0}, {0, 0}, {0, 0}, {0, 0} }; |
+ SkPath::Iter iter(path, false); |
+ for (SkPath::Verb verb = iter.next(points); verb != SkPath::kDone_Verb; |
+ verb = iter.next(points)) { |
+ switch (verb) { |
+ case SkPath::kMove_Verb: { // iter.next returns 1 point |
+ CGContextMoveToPoint(context, points[0].fX, points[0].fY); |
+ break; |
+ } |
+ case SkPath::kLine_Verb: { // iter.next returns 2 points |
+ CGContextAddLineToPoint(context, points[1].fX, points[1].fY); |
+ break; |
+ } |
+ case SkPath::kQuad_Verb: { // iter.next returns 3 points |
+ CGContextAddQuadCurveToPoint(context, points[1].fX, points[1].fY, |
+ points[2].fX, points[2].fY); |
+ break; |
+ } |
+ case SkPath::kCubic_Verb: { // iter.next returns 4 points |
+ CGContextAddCurveToPoint(context, points[1].fX, points[1].fY, |
+ points[2].fX, points[2].fY, |
+ points[3].fX, points[3].fY); |
+ break; |
+ } |
+ case SkPath::kClose_Verb: { // iter.next returns 1 point (the last point) |
+ break; |
+ } |
+ case SkPath::kDone_Verb: // iter.next returns 0 points |
+ default: { |
+ SkASSERT(false); |
+ break; |
+ } |
+ } |
+ } |
+ CGContextClosePath(context); |
+} |
+ |
+// static |
+void PlatformDevice::LoadTransformToCGContext(CGContextRef context, |
+ const SkMatrix& matrix) { |
+ // CoreGraphics can concatenate transforms, but not reset the current one. |
+ // So in order to get the required behavior here, we need to first make |
+ // the current transformation matrix identity and only then load the new one. |
+ |
+ // Reset matrix to identity. |
+ CGAffineTransform orig_cg_matrix = CGContextGetCTM(context); |
+ CGAffineTransform orig_cg_matrix_inv = CGAffineTransformInvert( |
+ orig_cg_matrix); |
+ CGContextConcatCTM(context, orig_cg_matrix_inv); |
+ |
+ // assert that we have indeed returned to the identity Matrix. |
+ SkASSERT(CGAffineTransformIsIdentity(CGContextGetCTM(context))); |
+ |
+ // Convert xform to CG-land. |
+ // Our coordinate system is flipped to match WebKit's so we need to modify |
+ // the xform to match that. |
+ SkMatrix transformed_matrix = matrix; |
+ SkScalar sy = matrix.getScaleY() * (SkScalar)-1; |
+ transformed_matrix.setScaleY(sy); |
+ size_t height = CGBitmapContextGetHeight(context); |
+ SkScalar ty = -matrix.getTranslateY(); // y axis is flipped. |
+ transformed_matrix.setTranslateY(ty + (SkScalar)height); |
+ |
+ CGAffineTransform cg_matrix = gfx::SkMatrixToCGAffineTransform( |
+ transformed_matrix); |
+ |
+ // Load final transform into context. |
+ CGContextConcatCTM(context, cg_matrix); |
+} |
+ |
+// static |
+void PlatformDevice::LoadClippingRegionToCGContext( |
+ CGContextRef context, |
+ const SkRegion& region, |
+ const SkMatrix& transformation) { |
+ if (region.isEmpty()) { |
+ // region can be empty, in which case everything will be clipped. |
+ SkRect rect; |
+ rect.setEmpty(); |
+ CGContextClipToRect(context, gfx::SkRectToCGRect(rect)); |
+ } else if (region.isRect()) { |
+ // CoreGraphics applies the current transform to clip rects, which is |
+ // unwanted. Inverse-transform the rect before sending it to CG. This only |
+ // works for translations and scaling, but not for rotations (but the |
+ // viewport is never rotated anyway). |
+ SkMatrix t; |
+ bool did_invert = transformation.invert(&t); |
+ if (!did_invert) |
+ t.reset(); |
+ // Do the transformation. |
+ SkRect rect; |
+ rect.set(region.getBounds()); |
+ t.mapRect(&rect); |
+ SkIRect irect; |
+ rect.round(&irect); |
+ CGContextClipToRect(context, gfx::SkIRectToCGRect(irect)); |
+ } else { |
+ // It is complex. |
+ SkPath path; |
+ region.getBoundaryPath(&path); |
+ // Clip. Note that windows clipping regions are not affected by the |
+ // transform so apply it manually. |
+ path.transform(transformation); |
+ // TODO(playmobil): Implement. |
+ SkASSERT(false); |
+ // LoadPathToDC(context, path); |
+ // hrgn = PathToRegion(context); |
+ } |
+} |
+ |
} // namespace skia |