Index: cc/animation/transform_operations.cc |
diff --git a/cc/animation/transform_operations.cc b/cc/animation/transform_operations.cc |
index 20e8c6a6587abd0f1ca11881062fbf4c75f47199..d9d58f2d36bbde4d74bb0f5bf6b35db99ea59876 100644 |
--- a/cc/animation/transform_operations.cc |
+++ b/cc/animation/transform_operations.cc |
@@ -85,9 +85,9 @@ bool TransformOperations::BlendedBoundsForBox(const gfx::BoxF& box, |
bool TransformOperations::AffectsScale() const { |
for (size_t i = 0; i < operations_.size(); ++i) { |
- if (operations_[i].type == TransformOperation::TRANSFORM_OPERATION_SCALE) |
+ if (operations_[i].type == TransformOperation::TransformOperationScale) |
return true; |
- if (operations_[i].type == TransformOperation::TRANSFORM_OPERATION_MATRIX && |
+ if (operations_[i].type == TransformOperation::TransformOperationMatrix && |
!operations_[i].matrix.IsIdentityOrTranslation()) |
return true; |
} |
@@ -97,18 +97,18 @@ bool TransformOperations::AffectsScale() const { |
bool TransformOperations::PreservesAxisAlignment() const { |
for (size_t i = 0; i < operations_.size(); ++i) { |
switch (operations_[i].type) { |
- case TransformOperation::TRANSFORM_OPERATION_IDENTITY: |
- case TransformOperation::TRANSFORM_OPERATION_TRANSLATE: |
- case TransformOperation::TRANSFORM_OPERATION_SCALE: |
+ case TransformOperation::TransformOperationIdentity: |
+ case TransformOperation::TransformOperationTranslate: |
+ case TransformOperation::TransformOperationScale: |
continue; |
- case TransformOperation::TRANSFORM_OPERATION_MATRIX: |
+ case TransformOperation::TransformOperationMatrix: |
if (!operations_[i].matrix.IsIdentity() && |
!operations_[i].matrix.IsScaleOrTranslation()) |
return false; |
continue; |
- case TransformOperation::TRANSFORM_OPERATION_ROTATE: |
- case TransformOperation::TRANSFORM_OPERATION_SKEW: |
- case TransformOperation::TRANSFORM_OPERATION_PERSPECTIVE: |
+ case TransformOperation::TransformOperationRotate: |
+ case TransformOperation::TransformOperationSkew: |
+ case TransformOperation::TransformOperationPerspective: |
return false; |
} |
} |
@@ -118,17 +118,17 @@ bool TransformOperations::PreservesAxisAlignment() const { |
bool TransformOperations::IsTranslation() const { |
for (size_t i = 0; i < operations_.size(); ++i) { |
switch (operations_[i].type) { |
- case TransformOperation::TRANSFORM_OPERATION_IDENTITY: |
- case TransformOperation::TRANSFORM_OPERATION_TRANSLATE: |
+ case TransformOperation::TransformOperationIdentity: |
+ case TransformOperation::TransformOperationTranslate: |
continue; |
- case TransformOperation::TRANSFORM_OPERATION_MATRIX: |
+ case TransformOperation::TransformOperationMatrix: |
if (!operations_[i].matrix.IsIdentityOrTranslation()) |
return false; |
continue; |
- case TransformOperation::TRANSFORM_OPERATION_ROTATE: |
- case TransformOperation::TRANSFORM_OPERATION_SCALE: |
- case TransformOperation::TRANSFORM_OPERATION_SKEW: |
- case TransformOperation::TRANSFORM_OPERATION_PERSPECTIVE: |
+ case TransformOperation::TransformOperationRotate: |
+ case TransformOperation::TransformOperationScale: |
+ case TransformOperation::TransformOperationSkew: |
+ case TransformOperation::TransformOperationPerspective: |
return false; |
} |
} |
@@ -140,18 +140,18 @@ bool TransformOperations::ScaleComponent(gfx::Vector3dF* scale) const { |
bool has_scale_component = false; |
for (size_t i = 0; i < operations_.size(); ++i) { |
switch (operations_[i].type) { |
- case TransformOperation::TRANSFORM_OPERATION_IDENTITY: |
- case TransformOperation::TRANSFORM_OPERATION_TRANSLATE: |
+ case TransformOperation::TransformOperationIdentity: |
+ case TransformOperation::TransformOperationTranslate: |
continue; |
- case TransformOperation::TRANSFORM_OPERATION_MATRIX: |
+ case TransformOperation::TransformOperationMatrix: |
if (!operations_[i].matrix.IsIdentityOrTranslation()) |
return false; |
continue; |
- case TransformOperation::TRANSFORM_OPERATION_ROTATE: |
- case TransformOperation::TRANSFORM_OPERATION_SKEW: |
- case TransformOperation::TRANSFORM_OPERATION_PERSPECTIVE: |
+ case TransformOperation::TransformOperationRotate: |
+ case TransformOperation::TransformOperationSkew: |
+ case TransformOperation::TransformOperationPerspective: |
return false; |
- case TransformOperation::TRANSFORM_OPERATION_SCALE: |
+ case TransformOperation::TransformOperationScale: |
if (has_scale_component) |
return false; |
has_scale_component = true; |
@@ -191,7 +191,7 @@ void TransformOperations::AppendTranslate(SkMScalar x, |
SkMScalar z) { |
TransformOperation to_add; |
to_add.matrix.Translate3d(x, y, z); |
- to_add.type = TransformOperation::TRANSFORM_OPERATION_TRANSLATE; |
+ to_add.type = TransformOperation::TransformOperationTranslate; |
to_add.translate.x = x; |
to_add.translate.y = y; |
to_add.translate.z = z; |
@@ -205,7 +205,7 @@ void TransformOperations::AppendRotate(SkMScalar x, |
SkMScalar degrees) { |
TransformOperation to_add; |
to_add.matrix.RotateAbout(gfx::Vector3dF(x, y, z), degrees); |
- to_add.type = TransformOperation::TRANSFORM_OPERATION_ROTATE; |
+ to_add.type = TransformOperation::TransformOperationRotate; |
to_add.rotate.axis.x = x; |
to_add.rotate.axis.y = y; |
to_add.rotate.axis.z = z; |
@@ -217,7 +217,7 @@ void TransformOperations::AppendRotate(SkMScalar x, |
void TransformOperations::AppendScale(SkMScalar x, SkMScalar y, SkMScalar z) { |
TransformOperation to_add; |
to_add.matrix.Scale3d(x, y, z); |
- to_add.type = TransformOperation::TRANSFORM_OPERATION_SCALE; |
+ to_add.type = TransformOperation::TransformOperationScale; |
to_add.scale.x = x; |
to_add.scale.y = y; |
to_add.scale.z = z; |
@@ -229,7 +229,7 @@ void TransformOperations::AppendSkew(SkMScalar x, SkMScalar y) { |
TransformOperation to_add; |
to_add.matrix.SkewX(x); |
to_add.matrix.SkewY(y); |
- to_add.type = TransformOperation::TRANSFORM_OPERATION_SKEW; |
+ to_add.type = TransformOperation::TransformOperationSkew; |
to_add.skew.x = x; |
to_add.skew.y = y; |
operations_.push_back(to_add); |
@@ -239,7 +239,7 @@ void TransformOperations::AppendSkew(SkMScalar x, SkMScalar y) { |
void TransformOperations::AppendPerspective(SkMScalar depth) { |
TransformOperation to_add; |
to_add.matrix.ApplyPerspectiveDepth(depth); |
- to_add.type = TransformOperation::TRANSFORM_OPERATION_PERSPECTIVE; |
+ to_add.type = TransformOperation::TransformOperationPerspective; |
to_add.perspective_depth = depth; |
operations_.push_back(to_add); |
decomposed_transform_dirty_ = true; |
@@ -248,7 +248,7 @@ void TransformOperations::AppendPerspective(SkMScalar depth) { |
void TransformOperations::AppendMatrix(const gfx::Transform& matrix) { |
TransformOperation to_add; |
to_add.matrix = matrix; |
- to_add.type = TransformOperation::TRANSFORM_OPERATION_MATRIX; |
+ to_add.type = TransformOperation::TransformOperationMatrix; |
operations_.push_back(to_add); |
decomposed_transform_dirty_ = true; |
} |