| Index: cc/animation/transform_operations.cc
|
| diff --git a/cc/animation/transform_operations.cc b/cc/animation/transform_operations.cc
|
| index 20e8c6a6587abd0f1ca11881062fbf4c75f47199..d9d58f2d36bbde4d74bb0f5bf6b35db99ea59876 100644
|
| --- a/cc/animation/transform_operations.cc
|
| +++ b/cc/animation/transform_operations.cc
|
| @@ -85,9 +85,9 @@ bool TransformOperations::BlendedBoundsForBox(const gfx::BoxF& box,
|
|
|
| bool TransformOperations::AffectsScale() const {
|
| for (size_t i = 0; i < operations_.size(); ++i) {
|
| - if (operations_[i].type == TransformOperation::TRANSFORM_OPERATION_SCALE)
|
| + if (operations_[i].type == TransformOperation::TransformOperationScale)
|
| return true;
|
| - if (operations_[i].type == TransformOperation::TRANSFORM_OPERATION_MATRIX &&
|
| + if (operations_[i].type == TransformOperation::TransformOperationMatrix &&
|
| !operations_[i].matrix.IsIdentityOrTranslation())
|
| return true;
|
| }
|
| @@ -97,18 +97,18 @@ bool TransformOperations::AffectsScale() const {
|
| bool TransformOperations::PreservesAxisAlignment() const {
|
| for (size_t i = 0; i < operations_.size(); ++i) {
|
| switch (operations_[i].type) {
|
| - case TransformOperation::TRANSFORM_OPERATION_IDENTITY:
|
| - case TransformOperation::TRANSFORM_OPERATION_TRANSLATE:
|
| - case TransformOperation::TRANSFORM_OPERATION_SCALE:
|
| + case TransformOperation::TransformOperationIdentity:
|
| + case TransformOperation::TransformOperationTranslate:
|
| + case TransformOperation::TransformOperationScale:
|
| continue;
|
| - case TransformOperation::TRANSFORM_OPERATION_MATRIX:
|
| + case TransformOperation::TransformOperationMatrix:
|
| if (!operations_[i].matrix.IsIdentity() &&
|
| !operations_[i].matrix.IsScaleOrTranslation())
|
| return false;
|
| continue;
|
| - case TransformOperation::TRANSFORM_OPERATION_ROTATE:
|
| - case TransformOperation::TRANSFORM_OPERATION_SKEW:
|
| - case TransformOperation::TRANSFORM_OPERATION_PERSPECTIVE:
|
| + case TransformOperation::TransformOperationRotate:
|
| + case TransformOperation::TransformOperationSkew:
|
| + case TransformOperation::TransformOperationPerspective:
|
| return false;
|
| }
|
| }
|
| @@ -118,17 +118,17 @@ bool TransformOperations::PreservesAxisAlignment() const {
|
| bool TransformOperations::IsTranslation() const {
|
| for (size_t i = 0; i < operations_.size(); ++i) {
|
| switch (operations_[i].type) {
|
| - case TransformOperation::TRANSFORM_OPERATION_IDENTITY:
|
| - case TransformOperation::TRANSFORM_OPERATION_TRANSLATE:
|
| + case TransformOperation::TransformOperationIdentity:
|
| + case TransformOperation::TransformOperationTranslate:
|
| continue;
|
| - case TransformOperation::TRANSFORM_OPERATION_MATRIX:
|
| + case TransformOperation::TransformOperationMatrix:
|
| if (!operations_[i].matrix.IsIdentityOrTranslation())
|
| return false;
|
| continue;
|
| - case TransformOperation::TRANSFORM_OPERATION_ROTATE:
|
| - case TransformOperation::TRANSFORM_OPERATION_SCALE:
|
| - case TransformOperation::TRANSFORM_OPERATION_SKEW:
|
| - case TransformOperation::TRANSFORM_OPERATION_PERSPECTIVE:
|
| + case TransformOperation::TransformOperationRotate:
|
| + case TransformOperation::TransformOperationScale:
|
| + case TransformOperation::TransformOperationSkew:
|
| + case TransformOperation::TransformOperationPerspective:
|
| return false;
|
| }
|
| }
|
| @@ -140,18 +140,18 @@ bool TransformOperations::ScaleComponent(gfx::Vector3dF* scale) const {
|
| bool has_scale_component = false;
|
| for (size_t i = 0; i < operations_.size(); ++i) {
|
| switch (operations_[i].type) {
|
| - case TransformOperation::TRANSFORM_OPERATION_IDENTITY:
|
| - case TransformOperation::TRANSFORM_OPERATION_TRANSLATE:
|
| + case TransformOperation::TransformOperationIdentity:
|
| + case TransformOperation::TransformOperationTranslate:
|
| continue;
|
| - case TransformOperation::TRANSFORM_OPERATION_MATRIX:
|
| + case TransformOperation::TransformOperationMatrix:
|
| if (!operations_[i].matrix.IsIdentityOrTranslation())
|
| return false;
|
| continue;
|
| - case TransformOperation::TRANSFORM_OPERATION_ROTATE:
|
| - case TransformOperation::TRANSFORM_OPERATION_SKEW:
|
| - case TransformOperation::TRANSFORM_OPERATION_PERSPECTIVE:
|
| + case TransformOperation::TransformOperationRotate:
|
| + case TransformOperation::TransformOperationSkew:
|
| + case TransformOperation::TransformOperationPerspective:
|
| return false;
|
| - case TransformOperation::TRANSFORM_OPERATION_SCALE:
|
| + case TransformOperation::TransformOperationScale:
|
| if (has_scale_component)
|
| return false;
|
| has_scale_component = true;
|
| @@ -191,7 +191,7 @@ void TransformOperations::AppendTranslate(SkMScalar x,
|
| SkMScalar z) {
|
| TransformOperation to_add;
|
| to_add.matrix.Translate3d(x, y, z);
|
| - to_add.type = TransformOperation::TRANSFORM_OPERATION_TRANSLATE;
|
| + to_add.type = TransformOperation::TransformOperationTranslate;
|
| to_add.translate.x = x;
|
| to_add.translate.y = y;
|
| to_add.translate.z = z;
|
| @@ -205,7 +205,7 @@ void TransformOperations::AppendRotate(SkMScalar x,
|
| SkMScalar degrees) {
|
| TransformOperation to_add;
|
| to_add.matrix.RotateAbout(gfx::Vector3dF(x, y, z), degrees);
|
| - to_add.type = TransformOperation::TRANSFORM_OPERATION_ROTATE;
|
| + to_add.type = TransformOperation::TransformOperationRotate;
|
| to_add.rotate.axis.x = x;
|
| to_add.rotate.axis.y = y;
|
| to_add.rotate.axis.z = z;
|
| @@ -217,7 +217,7 @@ void TransformOperations::AppendRotate(SkMScalar x,
|
| void TransformOperations::AppendScale(SkMScalar x, SkMScalar y, SkMScalar z) {
|
| TransformOperation to_add;
|
| to_add.matrix.Scale3d(x, y, z);
|
| - to_add.type = TransformOperation::TRANSFORM_OPERATION_SCALE;
|
| + to_add.type = TransformOperation::TransformOperationScale;
|
| to_add.scale.x = x;
|
| to_add.scale.y = y;
|
| to_add.scale.z = z;
|
| @@ -229,7 +229,7 @@ void TransformOperations::AppendSkew(SkMScalar x, SkMScalar y) {
|
| TransformOperation to_add;
|
| to_add.matrix.SkewX(x);
|
| to_add.matrix.SkewY(y);
|
| - to_add.type = TransformOperation::TRANSFORM_OPERATION_SKEW;
|
| + to_add.type = TransformOperation::TransformOperationSkew;
|
| to_add.skew.x = x;
|
| to_add.skew.y = y;
|
| operations_.push_back(to_add);
|
| @@ -239,7 +239,7 @@ void TransformOperations::AppendSkew(SkMScalar x, SkMScalar y) {
|
| void TransformOperations::AppendPerspective(SkMScalar depth) {
|
| TransformOperation to_add;
|
| to_add.matrix.ApplyPerspectiveDepth(depth);
|
| - to_add.type = TransformOperation::TRANSFORM_OPERATION_PERSPECTIVE;
|
| + to_add.type = TransformOperation::TransformOperationPerspective;
|
| to_add.perspective_depth = depth;
|
| operations_.push_back(to_add);
|
| decomposed_transform_dirty_ = true;
|
| @@ -248,7 +248,7 @@ void TransformOperations::AppendPerspective(SkMScalar depth) {
|
| void TransformOperations::AppendMatrix(const gfx::Transform& matrix) {
|
| TransformOperation to_add;
|
| to_add.matrix = matrix;
|
| - to_add.type = TransformOperation::TRANSFORM_OPERATION_MATRIX;
|
| + to_add.type = TransformOperation::TransformOperationMatrix;
|
| operations_.push_back(to_add);
|
| decomposed_transform_dirty_ = true;
|
| }
|
|
|