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Unified Diff: cc/output/shader.h

Issue 951673002: Revert "Pull chromium at 2c3ffb2355a27c32f45e508ef861416b820c823b" (Closed) Base URL: git@github.com:domokit/mojo.git@master
Patch Set: Created 5 years, 10 months ago
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Index: cc/output/shader.h
diff --git a/cc/output/shader.h b/cc/output/shader.h
index 93407d4cc892a12bfd375cde7e89514ce6ec8928..3c8102e53fd37ecabdfb9b8fcdd2514f62f2f457 100644
--- a/cc/output/shader.h
+++ b/cc/output/shader.h
@@ -24,39 +24,39 @@ class GLES2Interface;
namespace cc {
enum TexCoordPrecision {
- TEX_COORD_PRECISION_NA = 0,
- TEX_COORD_PRECISION_MEDIUM = 1,
- TEX_COORD_PRECISION_HIGH = 2,
- LAST_TEX_COORD_PRECISION = 2
+ TexCoordPrecisionNA = 0,
+ TexCoordPrecisionMedium = 1,
+ TexCoordPrecisionHigh = 2,
+ NumTexCoordPrecisions = 3
};
enum SamplerType {
- SAMPLER_TYPE_NA = 0,
- SAMPLER_TYPE_2D = 1,
- SAMPLER_TYPE_2D_RECT = 2,
- SAMPLER_TYPE_EXTERNAL_OES = 3,
- LAST_SAMPLER_TYPE = 3
+ SamplerTypeNA = 0,
+ SamplerType2D = 1,
+ SamplerType2DRect = 2,
+ SamplerTypeExternalOES = 3,
+ NumSamplerTypes = 4
};
enum BlendMode {
- BLEND_MODE_NONE,
- BLEND_MODE_NORMAL,
- BLEND_MODE_SCREEN,
- BLEND_MODE_OVERLAY,
- BLEND_MODE_DARKEN,
- BLEND_MODE_LIGHTEN,
- BLEND_MODE_COLOR_DODGE,
- BLEND_MODE_COLOR_BURN,
- BLEND_MODE_HARD_LIGHT,
- BLEND_MODE_SOFT_LIGHT,
- BLEND_MODE_DIFFERENCE,
- BLEND_MODE_EXCLUSION,
- BLEND_MODE_MULTIPLY,
- BLEND_MODE_HUE,
- BLEND_MODE_SATURATION,
- BLEND_MODE_COLOR,
- BLEND_MODE_LUMINOSITY,
- LAST_BLEND_MODE = BLEND_MODE_LUMINOSITY
+ BlendModeNone,
+ BlendModeNormal,
+ BlendModeScreen,
+ BlendModeOverlay,
+ BlendModeDarken,
+ BlendModeLighten,
+ BlendModeColorDodge,
+ BlendModeColorBurn,
+ BlendModeHardLight,
+ BlendModeSoftLight,
+ BlendModeDifference,
+ BlendModeExclusion,
+ BlendModeMultiply,
+ BlendModeHue,
+ BlendModeSaturation,
+ BlendModeColor,
+ BlendModeLuminosity,
+ NumBlendModes
};
// Note: The highp_threshold_cache must be provided by the caller to make
@@ -329,7 +329,7 @@ class FragmentTexBlendMode {
BlendMode blend_mode() const { return blend_mode_; }
void set_blend_mode(BlendMode blend_mode) { blend_mode_ = blend_mode; }
- bool has_blend_mode() const { return blend_mode_ != BLEND_MODE_NONE; }
+ bool has_blend_mode() const { return blend_mode_ != BlendModeNone; }
protected:
FragmentTexBlendMode();
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