Index: cc/output/shader.h |
diff --git a/cc/output/shader.h b/cc/output/shader.h |
index 93407d4cc892a12bfd375cde7e89514ce6ec8928..3c8102e53fd37ecabdfb9b8fcdd2514f62f2f457 100644 |
--- a/cc/output/shader.h |
+++ b/cc/output/shader.h |
@@ -24,39 +24,39 @@ class GLES2Interface; |
namespace cc { |
enum TexCoordPrecision { |
- TEX_COORD_PRECISION_NA = 0, |
- TEX_COORD_PRECISION_MEDIUM = 1, |
- TEX_COORD_PRECISION_HIGH = 2, |
- LAST_TEX_COORD_PRECISION = 2 |
+ TexCoordPrecisionNA = 0, |
+ TexCoordPrecisionMedium = 1, |
+ TexCoordPrecisionHigh = 2, |
+ NumTexCoordPrecisions = 3 |
}; |
enum SamplerType { |
- SAMPLER_TYPE_NA = 0, |
- SAMPLER_TYPE_2D = 1, |
- SAMPLER_TYPE_2D_RECT = 2, |
- SAMPLER_TYPE_EXTERNAL_OES = 3, |
- LAST_SAMPLER_TYPE = 3 |
+ SamplerTypeNA = 0, |
+ SamplerType2D = 1, |
+ SamplerType2DRect = 2, |
+ SamplerTypeExternalOES = 3, |
+ NumSamplerTypes = 4 |
}; |
enum BlendMode { |
- BLEND_MODE_NONE, |
- BLEND_MODE_NORMAL, |
- BLEND_MODE_SCREEN, |
- BLEND_MODE_OVERLAY, |
- BLEND_MODE_DARKEN, |
- BLEND_MODE_LIGHTEN, |
- BLEND_MODE_COLOR_DODGE, |
- BLEND_MODE_COLOR_BURN, |
- BLEND_MODE_HARD_LIGHT, |
- BLEND_MODE_SOFT_LIGHT, |
- BLEND_MODE_DIFFERENCE, |
- BLEND_MODE_EXCLUSION, |
- BLEND_MODE_MULTIPLY, |
- BLEND_MODE_HUE, |
- BLEND_MODE_SATURATION, |
- BLEND_MODE_COLOR, |
- BLEND_MODE_LUMINOSITY, |
- LAST_BLEND_MODE = BLEND_MODE_LUMINOSITY |
+ BlendModeNone, |
+ BlendModeNormal, |
+ BlendModeScreen, |
+ BlendModeOverlay, |
+ BlendModeDarken, |
+ BlendModeLighten, |
+ BlendModeColorDodge, |
+ BlendModeColorBurn, |
+ BlendModeHardLight, |
+ BlendModeSoftLight, |
+ BlendModeDifference, |
+ BlendModeExclusion, |
+ BlendModeMultiply, |
+ BlendModeHue, |
+ BlendModeSaturation, |
+ BlendModeColor, |
+ BlendModeLuminosity, |
+ NumBlendModes |
}; |
// Note: The highp_threshold_cache must be provided by the caller to make |
@@ -329,7 +329,7 @@ class FragmentTexBlendMode { |
BlendMode blend_mode() const { return blend_mode_; } |
void set_blend_mode(BlendMode blend_mode) { blend_mode_ = blend_mode; } |
- bool has_blend_mode() const { return blend_mode_ != BLEND_MODE_NONE; } |
+ bool has_blend_mode() const { return blend_mode_ != BlendModeNone; } |
protected: |
FragmentTexBlendMode(); |