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Unified Diff: cc/output/gl_renderer_unittest.cc

Issue 951673002: Revert "Pull chromium at 2c3ffb2355a27c32f45e508ef861416b820c823b" (Closed) Base URL: git@github.com:domokit/mojo.git@master
Patch Set: Created 5 years, 10 months ago
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Index: cc/output/gl_renderer_unittest.cc
diff --git a/cc/output/gl_renderer_unittest.cc b/cc/output/gl_renderer_unittest.cc
index fc70900837edb20eb94505348bc8b2224472f4f5..c5c1e4d33d4c7dc9de1bf9e8df41ace817c678b7 100644
--- a/cc/output/gl_renderer_unittest.cc
+++ b/cc/output/gl_renderer_unittest.cc
@@ -57,39 +57,41 @@ class GLRendererTest : public testing::Test {
static inline SkXfermode::Mode BlendModeToSkXfermode(BlendMode blend_mode) {
switch (blend_mode) {
- case BLEND_MODE_NONE:
- case BLEND_MODE_NORMAL:
+ case BlendModeNone:
+ case BlendModeNormal:
return SkXfermode::kSrcOver_Mode;
- case BLEND_MODE_SCREEN:
+ case BlendModeScreen:
return SkXfermode::kScreen_Mode;
- case BLEND_MODE_OVERLAY:
+ case BlendModeOverlay:
return SkXfermode::kOverlay_Mode;
- case BLEND_MODE_DARKEN:
+ case BlendModeDarken:
return SkXfermode::kDarken_Mode;
- case BLEND_MODE_LIGHTEN:
+ case BlendModeLighten:
return SkXfermode::kLighten_Mode;
- case BLEND_MODE_COLOR_DODGE:
+ case BlendModeColorDodge:
return SkXfermode::kColorDodge_Mode;
- case BLEND_MODE_COLOR_BURN:
+ case BlendModeColorBurn:
return SkXfermode::kColorBurn_Mode;
- case BLEND_MODE_HARD_LIGHT:
+ case BlendModeHardLight:
return SkXfermode::kHardLight_Mode;
- case BLEND_MODE_SOFT_LIGHT:
+ case BlendModeSoftLight:
return SkXfermode::kSoftLight_Mode;
- case BLEND_MODE_DIFFERENCE:
+ case BlendModeDifference:
return SkXfermode::kDifference_Mode;
- case BLEND_MODE_EXCLUSION:
+ case BlendModeExclusion:
return SkXfermode::kExclusion_Mode;
- case BLEND_MODE_MULTIPLY:
+ case BlendModeMultiply:
return SkXfermode::kMultiply_Mode;
- case BLEND_MODE_HUE:
+ case BlendModeHue:
return SkXfermode::kHue_Mode;
- case BLEND_MODE_SATURATION:
+ case BlendModeSaturation:
return SkXfermode::kSaturation_Mode;
- case BLEND_MODE_COLOR:
+ case BlendModeColor:
return SkXfermode::kColor_Mode;
- case BLEND_MODE_LUMINOSITY:
+ case BlendModeLuminosity:
return SkXfermode::kLuminosity_Mode;
+ case NumBlendModes:
+ NOTREACHED();
}
return SkXfermode::kSrcOver_Mode;
}
@@ -103,13 +105,13 @@ class GLRendererShaderPixelTest : public GLRendererPixelTest {
EXPECT_PROGRAM_VALID(renderer()->GetDebugBorderProgram());
EXPECT_PROGRAM_VALID(renderer()->GetSolidColorProgram());
EXPECT_PROGRAM_VALID(renderer()->GetSolidColorProgramAA());
- TestShadersWithTexCoordPrecision(TEX_COORD_PRECISION_MEDIUM);
- TestShadersWithTexCoordPrecision(TEX_COORD_PRECISION_HIGH);
+ TestShadersWithTexCoordPrecision(TexCoordPrecisionMedium);
+ TestShadersWithTexCoordPrecision(TexCoordPrecisionHigh);
ASSERT_FALSE(renderer()->IsContextLost());
}
void TestShadersWithTexCoordPrecision(TexCoordPrecision precision) {
- for (int i = 0; i <= LAST_BLEND_MODE; ++i) {
+ for (int i = 0; i < NumBlendModes; ++i) {
BlendMode blend_mode = static_cast<BlendMode>(i);
EXPECT_PROGRAM_VALID(
renderer()->GetRenderPassProgram(precision, blend_mode));
@@ -130,11 +132,11 @@ class GLRendererShaderPixelTest : public GLRendererPixelTest {
EXPECT_PROGRAM_VALID(renderer()->GetVideoStreamTextureProgram(precision));
else
EXPECT_FALSE(renderer()->GetVideoStreamTextureProgram(precision));
- TestShadersWithSamplerType(precision, SAMPLER_TYPE_2D);
- TestShadersWithSamplerType(precision, SAMPLER_TYPE_2D_RECT);
+ TestShadersWithSamplerType(precision, SamplerType2D);
+ TestShadersWithSamplerType(precision, SamplerType2DRect);
// This is unlikely to be ever true in tests due to usage of osmesa.
if (renderer()->Capabilities().using_egl_image)
- TestShadersWithSamplerType(precision, SAMPLER_TYPE_EXTERNAL_OES);
+ TestShadersWithSamplerType(precision, SamplerTypeExternalOES);
}
void TestShadersWithSamplerType(TexCoordPrecision precision,
@@ -147,7 +149,7 @@ class GLRendererShaderPixelTest : public GLRendererPixelTest {
renderer()->GetTileProgramSwizzleOpaque(precision, sampler));
EXPECT_PROGRAM_VALID(
renderer()->GetTileProgramSwizzleAA(precision, sampler));
- for (int i = 0; i <= LAST_BLEND_MODE; ++i) {
+ for (int i = 0; i < NumBlendModes; ++i) {
BlendMode blend_mode = static_cast<BlendMode>(i);
EXPECT_PROGRAM_VALID(
renderer()->GetRenderPassMaskProgram(precision, sampler, blend_mode));
@@ -1435,8 +1437,9 @@ TEST_F(GLRendererShaderTest, DrawRenderPassQuadShaderPermutations) {
TestRenderPass* root_pass;
ResourceProvider::ResourceId mask = resource_provider_->CreateResource(
- gfx::Size(20, 12), GL_CLAMP_TO_EDGE,
- ResourceProvider::TEXTURE_HINT_IMMUTABLE,
+ gfx::Size(20, 12),
+ GL_CLAMP_TO_EDGE,
+ ResourceProvider::TextureHintImmutable,
resource_provider_->best_texture_format());
resource_provider_->AllocateForTesting(mask);
@@ -1466,10 +1469,10 @@ TEST_F(GLRendererShaderTest, DrawRenderPassQuadShaderPermutations) {
gfx::Transform transform_causing_aa;
transform_causing_aa.Rotate(20.0);
- for (int i = 0; i <= LAST_BLEND_MODE; ++i) {
+ for (int i = 0; i < NumBlendModes; ++i) {
BlendMode blend_mode = static_cast<BlendMode>(i);
SkXfermode::Mode xfer_mode = BlendModeToSkXfermode(blend_mode);
- settings_.force_blending_with_shaders = (blend_mode != BLEND_MODE_NONE);
+ settings_.force_blending_with_shaders = (blend_mode != BlendModeNone);
// RenderPassProgram
render_passes_in_draw_order_.clear();
child_pass = AddRenderPass(&render_passes_in_draw_order_,
@@ -1496,7 +1499,7 @@ TEST_F(GLRendererShaderTest, DrawRenderPassQuadShaderPermutations) {
viewport_rect,
viewport_rect,
false);
- TestRenderPassProgram(TEX_COORD_PRECISION_MEDIUM, blend_mode);
+ TestRenderPassProgram(TexCoordPrecisionMedium, blend_mode);
// RenderPassColorMatrixProgram
render_passes_in_draw_order_.clear();
@@ -1521,7 +1524,7 @@ TEST_F(GLRendererShaderTest, DrawRenderPassQuadShaderPermutations) {
viewport_rect,
viewport_rect,
false);
- TestRenderPassColorMatrixProgram(TEX_COORD_PRECISION_MEDIUM, blend_mode);
+ TestRenderPassColorMatrixProgram(TexCoordPrecisionMedium, blend_mode);
// RenderPassMaskProgram
render_passes_in_draw_order_.clear();
@@ -1550,8 +1553,8 @@ TEST_F(GLRendererShaderTest, DrawRenderPassQuadShaderPermutations) {
viewport_rect,
viewport_rect,
false);
- TestRenderPassMaskProgram(TEX_COORD_PRECISION_MEDIUM, SAMPLER_TYPE_2D,
- blend_mode);
+ TestRenderPassMaskProgram(
+ TexCoordPrecisionMedium, SamplerType2D, blend_mode);
// RenderPassMaskColorMatrixProgram
render_passes_in_draw_order_.clear();
@@ -1576,8 +1579,8 @@ TEST_F(GLRendererShaderTest, DrawRenderPassQuadShaderPermutations) {
viewport_rect,
viewport_rect,
false);
- TestRenderPassMaskColorMatrixProgram(TEX_COORD_PRECISION_MEDIUM,
- SAMPLER_TYPE_2D, blend_mode);
+ TestRenderPassMaskColorMatrixProgram(
+ TexCoordPrecisionMedium, SamplerType2D, blend_mode);
// RenderPassProgramAA
render_passes_in_draw_order_.clear();
@@ -1606,7 +1609,7 @@ TEST_F(GLRendererShaderTest, DrawRenderPassQuadShaderPermutations) {
viewport_rect,
viewport_rect,
false);
- TestRenderPassProgramAA(TEX_COORD_PRECISION_MEDIUM, blend_mode);
+ TestRenderPassProgramAA(TexCoordPrecisionMedium, blend_mode);
// RenderPassColorMatrixProgramAA
render_passes_in_draw_order_.clear();
@@ -1631,7 +1634,7 @@ TEST_F(GLRendererShaderTest, DrawRenderPassQuadShaderPermutations) {
viewport_rect,
viewport_rect,
false);
- TestRenderPassColorMatrixProgramAA(TEX_COORD_PRECISION_MEDIUM, blend_mode);
+ TestRenderPassColorMatrixProgramAA(TexCoordPrecisionMedium, blend_mode);
// RenderPassMaskProgramAA
render_passes_in_draw_order_.clear();
@@ -1660,8 +1663,8 @@ TEST_F(GLRendererShaderTest, DrawRenderPassQuadShaderPermutations) {
viewport_rect,
viewport_rect,
false);
- TestRenderPassMaskProgramAA(TEX_COORD_PRECISION_MEDIUM, SAMPLER_TYPE_2D,
- blend_mode);
+ TestRenderPassMaskProgramAA(
+ TexCoordPrecisionMedium, SamplerType2D, blend_mode);
// RenderPassMaskColorMatrixProgramAA
render_passes_in_draw_order_.clear();
@@ -1686,8 +1689,8 @@ TEST_F(GLRendererShaderTest, DrawRenderPassQuadShaderPermutations) {
viewport_rect,
viewport_rect,
false);
- TestRenderPassMaskColorMatrixProgramAA(TEX_COORD_PRECISION_MEDIUM,
- SAMPLER_TYPE_2D, blend_mode);
+ TestRenderPassMaskColorMatrixProgramAA(
+ TexCoordPrecisionMedium, SamplerType2D, blend_mode);
}
}
@@ -1739,7 +1742,7 @@ TEST_F(GLRendererShaderTest, DrawRenderPassQuadSkipsAAForClippingTransform) {
// If use_aa incorrectly ignores clipping, it will use the
// RenderPassProgramAA shader instead of the RenderPassProgram.
- TestRenderPassProgram(TEX_COORD_PRECISION_MEDIUM, BLEND_MODE_NONE);
+ TestRenderPassProgram(TexCoordPrecisionMedium, BlendModeNone);
}
TEST_F(GLRendererShaderTest, DrawSolidColorShader) {
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