Index: gpu/command_buffer/service/shader_manager.cc |
diff --git a/gpu/command_buffer/service/shader_manager.cc b/gpu/command_buffer/service/shader_manager.cc |
index d88a628874ab44fd25e9cc844e60d3ce48a8e884..055cd707a539b3db87f6a1da81bb3476293ce5fb 100644 |
--- a/gpu/command_buffer/service/shader_manager.cc |
+++ b/gpu/command_buffer/service/shader_manager.cc |
@@ -81,18 +81,15 @@ void Shader::DoCompile() { |
glGetShaderiv(service_id_, |
GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE, |
&max_len); |
- source_for_driver = "\0"; |
translated_source_.resize(max_len); |
- if (max_len) { |
- GLint len = 0; |
- glGetTranslatedShaderSourceANGLE( |
- service_id_, translated_source_.size(), |
- &len, &translated_source_.at(0)); |
- DCHECK(max_len == 0 || len < max_len); |
- DCHECK(len == 0 || translated_source_[len] == '\0'); |
- translated_source_.resize(len); |
- source_for_driver = translated_source_.c_str(); |
- } |
+ GLint len = 0; |
+ glGetTranslatedShaderSourceANGLE( |
+ service_id_, translated_source_.size(), |
+ &len, &translated_source_.at(0)); |
+ DCHECK(max_len == 0 || len < max_len); |
+ DCHECK(len == 0 || translated_source_[len] == '\0'); |
+ translated_source_.resize(len); |
+ source_for_driver = translated_source_.c_str(); |
} |
GLint status = GL_FALSE; |
@@ -100,21 +97,18 @@ void Shader::DoCompile() { |
if (status == GL_TRUE) { |
valid_ = true; |
} else { |
- valid_ = false; |
- |
// We cannot reach here if we are using the shader translator. |
// All invalid shaders must be rejected by the translator. |
// All translated shaders must compile. |
GLint max_len = 0; |
glGetShaderiv(service_id_, GL_INFO_LOG_LENGTH, &max_len); |
log_info_.resize(max_len); |
- if (max_len) { |
- GLint len = 0; |
- glGetShaderInfoLog(service_id_, log_info_.size(), &len, &log_info_.at(0)); |
- DCHECK(max_len == 0 || len < max_len); |
- DCHECK(len == 0 || log_info_[len] == '\0'); |
- log_info_.resize(len); |
- } |
+ GLint len = 0; |
+ glGetShaderInfoLog(service_id_, log_info_.size(), &len, &log_info_.at(0)); |
+ DCHECK(max_len == 0 || len < max_len); |
+ DCHECK(len == 0 || log_info_[len] == '\0'); |
+ valid_ = false; |
+ log_info_.resize(len); |
LOG_IF(ERROR, translator) |
<< "Shader translator allowed/produced an invalid shader " |
<< "unless the driver is buggy:" |