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Side by Side Diff: gpu/command_buffer/service/gles2_cmd_validation_autogen.h

Issue 951673002: Revert "Pull chromium at 2c3ffb2355a27c32f45e508ef861416b820c823b" (Closed) Base URL: git@github.com:domokit/mojo.git@master
Patch Set: Created 5 years, 10 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // This file is auto-generated from 5 // This file is auto-generated from
6 // gpu/command_buffer/build_gles2_cmd_buffer.py 6 // gpu/command_buffer/build_gles2_cmd_buffer.py
7 // It's formatted by clang-format using chromium coding style: 7 // It's formatted by clang-format using chromium coding style:
8 // clang-format -i -style=chromium filename 8 // clang-format -i -style=chromium filename
9 // DO NOT EDIT! 9 // DO NOT EDIT!
10 10
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57 ValueValidator<GLenum> reset_status; 57 ValueValidator<GLenum> reset_status;
58 ValueValidator<GLenum> sampler_parameter; 58 ValueValidator<GLenum> sampler_parameter;
59 ValueValidator<GLenum> shader_binary_format; 59 ValueValidator<GLenum> shader_binary_format;
60 ValueValidator<GLenum> shader_parameter; 60 ValueValidator<GLenum> shader_parameter;
61 ValueValidator<GLenum> shader_precision; 61 ValueValidator<GLenum> shader_precision;
62 ValueValidator<GLenum> shader_type; 62 ValueValidator<GLenum> shader_type;
63 ValueValidator<GLenum> src_blend_factor; 63 ValueValidator<GLenum> src_blend_factor;
64 ValueValidator<GLenum> stencil_op; 64 ValueValidator<GLenum> stencil_op;
65 ValueValidator<GLenum> string_type; 65 ValueValidator<GLenum> string_type;
66 ValueValidator<GLenum> subscription_target; 66 ValueValidator<GLenum> subscription_target;
67 ValueValidator<GLbitfield> sync_flush_flags;
68 ValueValidator<GLenum> texture_3_d_target; 67 ValueValidator<GLenum> texture_3_d_target;
69 ValueValidator<GLenum> texture_bind_target; 68 ValueValidator<GLenum> texture_bind_target;
70 ValueValidator<GLenum> texture_format; 69 ValueValidator<GLenum> texture_format;
71 ValueValidator<GLenum> texture_internal_format; 70 ValueValidator<GLenum> texture_internal_format;
72 ValueValidator<GLenum> texture_internal_format_storage; 71 ValueValidator<GLenum> texture_internal_format_storage;
73 ValueValidator<GLenum> texture_mag_filter_mode; 72 ValueValidator<GLenum> texture_mag_filter_mode;
74 ValueValidator<GLenum> texture_min_filter_mode; 73 ValueValidator<GLenum> texture_min_filter_mode;
75 ValueValidator<GLenum> texture_parameter; 74 ValueValidator<GLenum> texture_parameter;
76 ValueValidator<GLenum> texture_pool; 75 ValueValidator<GLenum> texture_pool;
77 ValueValidator<GLenum> texture_target; 76 ValueValidator<GLenum> texture_target;
78 ValueValidator<GLenum> texture_usage; 77 ValueValidator<GLenum> texture_usage;
79 ValueValidator<GLenum> texture_wrap_mode; 78 ValueValidator<GLenum> texture_wrap_mode;
80 ValueValidator<GLenum> transform_feedback_bind_target; 79 ValueValidator<GLenum> transform_feedback_bind_target;
81 ValueValidator<GLenum> transform_feedback_primitive_mode; 80 ValueValidator<GLenum> transform_feedback_primitive_mode;
82 ValueValidator<GLenum> uniform_block_parameter; 81 ValueValidator<GLenum> uniform_block_parameter;
83 ValueValidator<GLenum> uniform_parameter; 82 ValueValidator<GLenum> uniform_parameter;
84 ValueValidator<GLenum> value_buffer_target; 83 ValueValidator<GLenum> value_buffer_target;
85 ValueValidator<GLint> vertex_attrib_size; 84 ValueValidator<GLint> vertex_attrib_size;
86 ValueValidator<GLenum> vertex_attrib_type; 85 ValueValidator<GLenum> vertex_attrib_type;
87 ValueValidator<GLenum> vertex_attribute; 86 ValueValidator<GLenum> vertex_attribute;
88 ValueValidator<GLenum> vertex_pointer; 87 ValueValidator<GLenum> vertex_pointer;
89 88
90 #endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_ 89 #endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_
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