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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // This file is read by build_gles2_cmd_buffer.py to generate commands. | 5 // This file is read by build_gles2_cmd_buffer.py to generate commands. |
6 | 6 |
7 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); | 7 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); |
8 GL_APICALL void GL_APIENTRY glAttachShader (GLidProgram program, GLidSha
der shader); | 8 GL_APICALL void GL_APIENTRY glAttachShader (GLidProgram program, GLidSha
der shader); |
9 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLidProgram program, G
Luint index, const char* name); | 9 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLidProgram program, G
Luint index, const char* name); |
10 GL_APICALL void GL_APIENTRY glBindBuffer (GLenumBufferTarget target, GLi
dBindBuffer buffer); | 10 GL_APICALL void GL_APIENTRY glBindBuffer (GLenumBufferTarget target, GLi
dBindBuffer buffer); |
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24 GL_APICALL void GL_APIENTRY glBufferSubData (GLenumBufferTarget target,
GLintptrNotNegative offset, GLsizeiptr size, const void* data); | 24 GL_APICALL void GL_APIENTRY glBufferSubData (GLenumBufferTarget target,
GLintptrNotNegative offset, GLsizeiptr size, const void* data); |
25 GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenumFrameBufferT
arget target); | 25 GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenumFrameBufferT
arget target); |
26 GL_APICALL void GL_APIENTRY glClear (GLbitfield mask); | 26 GL_APICALL void GL_APIENTRY glClear (GLbitfield mask); |
27 GL_APICALL void GL_APIENTRY glClearBufferfi (GLenumBufferfv buffer, GLin
t drawbuffers, GLfloat depth, GLint stencil); | 27 GL_APICALL void GL_APIENTRY glClearBufferfi (GLenumBufferfv buffer, GLin
t drawbuffers, GLfloat depth, GLint stencil); |
28 GL_APICALL void GL_APIENTRY glClearBufferfv (GLenumBufferfv buffer, GLin
t drawbuffers, const GLfloat* value); | 28 GL_APICALL void GL_APIENTRY glClearBufferfv (GLenumBufferfv buffer, GLin
t drawbuffers, const GLfloat* value); |
29 GL_APICALL void GL_APIENTRY glClearBufferiv (GLenumBufferiv buffer, GLin
t drawbuffers, const GLint* value); | 29 GL_APICALL void GL_APIENTRY glClearBufferiv (GLenumBufferiv buffer, GLin
t drawbuffers, const GLint* value); |
30 GL_APICALL void GL_APIENTRY glClearBufferuiv (GLenumBufferuiv buffer, GL
int drawbuffers, const GLuint* value); | 30 GL_APICALL void GL_APIENTRY glClearBufferuiv (GLenumBufferuiv buffer, GL
int drawbuffers, const GLuint* value); |
31 GL_APICALL void GL_APIENTRY glClearColor (GLclampf red, GLclampf green,
GLclampf blue, GLclampf alpha); | 31 GL_APICALL void GL_APIENTRY glClearColor (GLclampf red, GLclampf green,
GLclampf blue, GLclampf alpha); |
32 GL_APICALL void GL_APIENTRY glClearDepthf (GLclampf depth); | 32 GL_APICALL void GL_APIENTRY glClearDepthf (GLclampf depth); |
33 GL_APICALL void GL_APIENTRY glClearStencil (GLint s); | 33 GL_APICALL void GL_APIENTRY glClearStencil (GLint s); |
34 GL_APICALL GLenum GL_APIENTRY glClientWaitSync (GLsync sync, GLbitfieldSyn
cFlushFlags flags, GLuint64 timeout); | |
35 GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green,
GLboolean blue, GLboolean alpha); | 34 GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green,
GLboolean blue, GLboolean alpha); |
36 GL_APICALL void GL_APIENTRY glCompileShader (GLidShader shader); | 35 GL_APICALL void GL_APIENTRY glCompileShader (GLidShader shader); |
37 GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenumTextureTarget
target, GLint level, GLenumCompressedTextureFormat internalformat, GLsizei width
, GLsizei height, GLintTextureBorder border, GLsizei imageSize, const void* data
); | 36 GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenumTextureTarget
target, GLint level, GLenumCompressedTextureFormat internalformat, GLsizei width
, GLsizei height, GLintTextureBorder border, GLsizei imageSize, const void* data
); |
38 GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenumTextureTarg
et target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei hei
ght, GLenumCompressedTextureFormat format, GLsizei imageSize, const void* data); | 37 GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenumTextureTarg
et target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei hei
ght, GLenumCompressedTextureFormat format, GLsizei imageSize, const void* data); |
39 GL_APICALL void GL_APIENTRY glCopyBufferSubData (GLenumBufferTarget read
target, GLenumBufferTarget writetarget, GLintptrNotNegative readoffset, GLintptr
NotNegative writeoffset, GLsizeiptr size); | 38 GL_APICALL void GL_APIENTRY glCopyBufferSubData (GLenumBufferTarget read
target, GLenumBufferTarget writetarget, GLintptrNotNegative readoffset, GLintptr
NotNegative writeoffset, GLsizeiptr size); |
40 GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenumTextureTarget target
, GLint level, GLenumTextureInternalFormat internalformat, GLint x, GLint y, GLs
izei width, GLsizei height, GLintTextureBorder border); | 39 GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenumTextureTarget target
, GLint level, GLenumTextureInternalFormat internalformat, GLint x, GLint y, GLs
izei width, GLsizei height, GLintTextureBorder border); |
41 GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenumTextureTarget tar
get, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width,
GLsizei height); | 40 GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenumTextureTarget tar
get, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width,
GLsizei height); |
42 GL_APICALL void GL_APIENTRY glCopyTexSubImage3D (GLenumTexture3DTarget t
arget, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint
y, GLsizei width, GLsizei height); | 41 GL_APICALL void GL_APIENTRY glCopyTexSubImage3D (GLenumTexture3DTarget t
arget, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint
y, GLsizei width, GLsizei height); |
43 GL_APICALL GLuint GL_APIENTRY glCreateProgram (void); | 42 GL_APICALL GLuint GL_APIENTRY glCreateProgram (void); |
44 GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenumShaderType type); | 43 GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenumShaderType type); |
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206 GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloa
t* values); | 205 GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloa
t* values); |
207 GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GL
float y, GLfloat z, GLfloat w); | 206 GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GL
float y, GLfloat z, GLfloat w); |
208 GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloa
t* values); | 207 GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloa
t* values); |
209 GL_APICALL void GL_APIENTRY glVertexAttribI4i (GLuint indx, GLint x, GLi
nt y, GLint z, GLint w); | 208 GL_APICALL void GL_APIENTRY glVertexAttribI4i (GLuint indx, GLint x, GLi
nt y, GLint z, GLint w); |
210 GL_APICALL void GL_APIENTRY glVertexAttribI4iv (GLuint indx, const GLint
* values); | 209 GL_APICALL void GL_APIENTRY glVertexAttribI4iv (GLuint indx, const GLint
* values); |
211 GL_APICALL void GL_APIENTRY glVertexAttribI4ui (GLuint indx, GLuint x, G
Luint y, GLuint z, GLuint w); | 210 GL_APICALL void GL_APIENTRY glVertexAttribI4ui (GLuint indx, GLuint x, G
Luint y, GLuint z, GLuint w); |
212 GL_APICALL void GL_APIENTRY glVertexAttribI4uiv (GLuint indx, const GLui
nt* values); | 211 GL_APICALL void GL_APIENTRY glVertexAttribI4uiv (GLuint indx, const GLui
nt* values); |
213 GL_APICALL void GL_APIENTRY glVertexAttribIPointer (GLuint indx, GLintVe
rtexAttribSize size, GLenumVertexAttribType type, GLsizei stride, const void* pt
r); | 212 GL_APICALL void GL_APIENTRY glVertexAttribIPointer (GLuint indx, GLintVe
rtexAttribSize size, GLenumVertexAttribType type, GLsizei stride, const void* pt
r); |
214 GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLintVer
texAttribSize size, GLenumVertexAttribType type, GLboolean normalized, GLsizei s
tride, const void* ptr); | 213 GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLintVer
texAttribSize size, GLenumVertexAttribType type, GLboolean normalized, GLsizei s
tride, const void* ptr); |
215 GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width,
GLsizei height); | 214 GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width,
GLsizei height); |
216 GL_APICALL void GL_APIENTRY glWaitSync (GLsync sync, GLbitfieldSyncFlush
Flags flags, GLuint64 timeout); | |
217 GL_APICALL void GL_APIENTRY glBlitFramebufferCHROMIUM (GLint srcX0, GLin
t srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint
dstY1, GLbitfield mask, GLenumBlitFilter filter); | 215 GL_APICALL void GL_APIENTRY glBlitFramebufferCHROMIUM (GLint srcX0, GLin
t srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint
dstY1, GLbitfield mask, GLenumBlitFilter filter); |
218 GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleCHROMIUM (GL
enumRenderBufferTarget target, GLsizei samples, GLenumRenderBufferFormat interna
lformat, GLsizei width, GLsizei height); | 216 GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleCHROMIUM (GL
enumRenderBufferTarget target, GLsizei samples, GLenumRenderBufferFormat interna
lformat, GLsizei width, GLsizei height); |
219 GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleEXT (GLenumR
enderBufferTarget target, GLsizei samples, GLenumRenderBufferFormat internalform
at, GLsizei width, GLsizei height); | 217 GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleEXT (GLenumR
enderBufferTarget target, GLsizei samples, GLenumRenderBufferFormat internalform
at, GLsizei width, GLsizei height); |
220 GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleEXT (GLenum
FrameBufferTarget target, GLenumAttachment attachment, GLenumTextureTarget texta
rget, GLidTexture texture, GLintZeroOnly level, GLsizei samples); | 218 GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleEXT (GLenum
FrameBufferTarget target, GLenumAttachment attachment, GLenumTextureTarget texta
rget, GLidTexture texture, GLintZeroOnly level, GLsizei samples); |
221 GL_APICALL void GL_APIENTRY glTexStorage2DEXT (GLenumTextureTarget targe
t, GLsizei levels, GLenumTextureInternalFormatStorage internalFormat, GLsizei wi
dth, GLsizei height); | 219 GL_APICALL void GL_APIENTRY glTexStorage2DEXT (GLenumTextureTarget targe
t, GLsizei levels, GLenumTextureInternalFormatStorage internalFormat, GLsizei wi
dth, GLsizei height); |
222 GL_APICALL void GL_APIENTRY glGenQueriesEXT (GLsizeiNotNegative n, GLuin
t* queries); | 220 GL_APICALL void GL_APIENTRY glGenQueriesEXT (GLsizeiNotNegative n, GLuin
t* queries); |
223 GL_APICALL void GL_APIENTRY glDeleteQueriesEXT (GLsizeiNotNegative n, co
nst GLuint* queries); | 221 GL_APICALL void GL_APIENTRY glDeleteQueriesEXT (GLsizeiNotNegative n, co
nst GLuint* queries); |
224 GL_APICALL GLboolean GL_APIENTRY glIsQueryEXT (GLidQuery id); | 222 GL_APICALL GLboolean GL_APIENTRY glIsQueryEXT (GLidQuery id); |
225 GL_APICALL void GL_APIENTRY glBeginQueryEXT (GLenumQueryTarget target, G
LidQuery id); | 223 GL_APICALL void GL_APIENTRY glBeginQueryEXT (GLenumQueryTarget target, G
LidQuery id); |
226 GL_APICALL void GL_APIENTRY glBeginTransformFeedback (GLenumTransformFee
dbackPrimitiveMode primitivemode); | 224 GL_APICALL void GL_APIENTRY glBeginTransformFeedback (GLenumTransformFee
dbackPrimitiveMode primitivemode); |
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295 GL_APICALL void GL_APIENTRY glDiscardBackbufferCHROMIUM (void); | 293 GL_APICALL void GL_APIENTRY glDiscardBackbufferCHROMIUM (void); |
296 GL_APICALL void GL_APIENTRY glScheduleOverlayPlaneCHROMIUM (GLint plane_
z_order, GLenum plane_transform, GLuint overlay_texture_id, GLint bounds_x, GLin
t bounds_y, GLint bounds_width, GLint bounds_height, GLfloat uv_x, GLfloat uv_y,
GLfloat uv_width, GLfloat uv_height); | 294 GL_APICALL void GL_APIENTRY glScheduleOverlayPlaneCHROMIUM (GLint plane_
z_order, GLenum plane_transform, GLuint overlay_texture_id, GLint bounds_x, GLin
t bounds_y, GLint bounds_width, GLint bounds_height, GLfloat uv_x, GLfloat uv_y,
GLfloat uv_width, GLfloat uv_height); |
297 GL_APICALL void GL_APIENTRY glSwapInterval (GLint interval); | 295 GL_APICALL void GL_APIENTRY glSwapInterval (GLint interval); |
298 | 296 |
299 // Extension CHROMIUM_path_rendering. | 297 // Extension CHROMIUM_path_rendering. |
300 GL_APICALL void GL_APIENTRY glMatrixLoadfCHROMIUM (GLenumMatrixMode matr
ixMode, const GLfloat* m); | 298 GL_APICALL void GL_APIENTRY glMatrixLoadfCHROMIUM (GLenumMatrixMode matr
ixMode, const GLfloat* m); |
301 GL_APICALL void GL_APIENTRY glMatrixLoadIdentityCHROMIUM (GLenumMatrixMo
de matrixMode); | 299 GL_APICALL void GL_APIENTRY glMatrixLoadIdentityCHROMIUM (GLenumMatrixMo
de matrixMode); |
302 | 300 |
303 // Extension KHR_blend_equation_advanced | 301 // Extension KHR_blend_equation_advanced |
304 GL_APICALL void GL_APIENTRY glBlendBarrierKHR (void); | 302 GL_APICALL void GL_APIENTRY glBlendBarrierKHR (void); |
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