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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 // This file is auto-generated from | 5 // This file is auto-generated from |
| 6 // gpu/command_buffer/build_gles2_cmd_buffer.py | 6 // gpu/command_buffer/build_gles2_cmd_buffer.py |
| 7 // It's formatted by clang-format using chromium coding style: | 7 // It's formatted by clang-format using chromium coding style: |
| 8 // clang-format -i -style=chromium filename | 8 // clang-format -i -style=chromium filename |
| 9 // DO NOT EDIT! | 9 // DO NOT EDIT! |
| 10 | 10 |
| (...skipping 22 matching lines...) Expand all Loading... |
| 33 #define glBufferSubData GLES2_GET_FUN(BufferSubData) | 33 #define glBufferSubData GLES2_GET_FUN(BufferSubData) |
| 34 #define glCheckFramebufferStatus GLES2_GET_FUN(CheckFramebufferStatus) | 34 #define glCheckFramebufferStatus GLES2_GET_FUN(CheckFramebufferStatus) |
| 35 #define glClear GLES2_GET_FUN(Clear) | 35 #define glClear GLES2_GET_FUN(Clear) |
| 36 #define glClearBufferfi GLES2_GET_FUN(ClearBufferfi) | 36 #define glClearBufferfi GLES2_GET_FUN(ClearBufferfi) |
| 37 #define glClearBufferfv GLES2_GET_FUN(ClearBufferfv) | 37 #define glClearBufferfv GLES2_GET_FUN(ClearBufferfv) |
| 38 #define glClearBufferiv GLES2_GET_FUN(ClearBufferiv) | 38 #define glClearBufferiv GLES2_GET_FUN(ClearBufferiv) |
| 39 #define glClearBufferuiv GLES2_GET_FUN(ClearBufferuiv) | 39 #define glClearBufferuiv GLES2_GET_FUN(ClearBufferuiv) |
| 40 #define glClearColor GLES2_GET_FUN(ClearColor) | 40 #define glClearColor GLES2_GET_FUN(ClearColor) |
| 41 #define glClearDepthf GLES2_GET_FUN(ClearDepthf) | 41 #define glClearDepthf GLES2_GET_FUN(ClearDepthf) |
| 42 #define glClearStencil GLES2_GET_FUN(ClearStencil) | 42 #define glClearStencil GLES2_GET_FUN(ClearStencil) |
| 43 #define glClientWaitSync GLES2_GET_FUN(ClientWaitSync) | |
| 44 #define glColorMask GLES2_GET_FUN(ColorMask) | 43 #define glColorMask GLES2_GET_FUN(ColorMask) |
| 45 #define glCompileShader GLES2_GET_FUN(CompileShader) | 44 #define glCompileShader GLES2_GET_FUN(CompileShader) |
| 46 #define glCompressedTexImage2D GLES2_GET_FUN(CompressedTexImage2D) | 45 #define glCompressedTexImage2D GLES2_GET_FUN(CompressedTexImage2D) |
| 47 #define glCompressedTexSubImage2D GLES2_GET_FUN(CompressedTexSubImage2D) | 46 #define glCompressedTexSubImage2D GLES2_GET_FUN(CompressedTexSubImage2D) |
| 48 #define glCopyBufferSubData GLES2_GET_FUN(CopyBufferSubData) | 47 #define glCopyBufferSubData GLES2_GET_FUN(CopyBufferSubData) |
| 49 #define glCopyTexImage2D GLES2_GET_FUN(CopyTexImage2D) | 48 #define glCopyTexImage2D GLES2_GET_FUN(CopyTexImage2D) |
| 50 #define glCopyTexSubImage2D GLES2_GET_FUN(CopyTexSubImage2D) | 49 #define glCopyTexSubImage2D GLES2_GET_FUN(CopyTexSubImage2D) |
| 51 #define glCopyTexSubImage3D GLES2_GET_FUN(CopyTexSubImage3D) | 50 #define glCopyTexSubImage3D GLES2_GET_FUN(CopyTexSubImage3D) |
| 52 #define glCreateProgram GLES2_GET_FUN(CreateProgram) | 51 #define glCreateProgram GLES2_GET_FUN(CreateProgram) |
| 53 #define glCreateShader GLES2_GET_FUN(CreateShader) | 52 #define glCreateShader GLES2_GET_FUN(CreateShader) |
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| 216 #define glVertexAttrib3fv GLES2_GET_FUN(VertexAttrib3fv) | 215 #define glVertexAttrib3fv GLES2_GET_FUN(VertexAttrib3fv) |
| 217 #define glVertexAttrib4f GLES2_GET_FUN(VertexAttrib4f) | 216 #define glVertexAttrib4f GLES2_GET_FUN(VertexAttrib4f) |
| 218 #define glVertexAttrib4fv GLES2_GET_FUN(VertexAttrib4fv) | 217 #define glVertexAttrib4fv GLES2_GET_FUN(VertexAttrib4fv) |
| 219 #define glVertexAttribI4i GLES2_GET_FUN(VertexAttribI4i) | 218 #define glVertexAttribI4i GLES2_GET_FUN(VertexAttribI4i) |
| 220 #define glVertexAttribI4iv GLES2_GET_FUN(VertexAttribI4iv) | 219 #define glVertexAttribI4iv GLES2_GET_FUN(VertexAttribI4iv) |
| 221 #define glVertexAttribI4ui GLES2_GET_FUN(VertexAttribI4ui) | 220 #define glVertexAttribI4ui GLES2_GET_FUN(VertexAttribI4ui) |
| 222 #define glVertexAttribI4uiv GLES2_GET_FUN(VertexAttribI4uiv) | 221 #define glVertexAttribI4uiv GLES2_GET_FUN(VertexAttribI4uiv) |
| 223 #define glVertexAttribIPointer GLES2_GET_FUN(VertexAttribIPointer) | 222 #define glVertexAttribIPointer GLES2_GET_FUN(VertexAttribIPointer) |
| 224 #define glVertexAttribPointer GLES2_GET_FUN(VertexAttribPointer) | 223 #define glVertexAttribPointer GLES2_GET_FUN(VertexAttribPointer) |
| 225 #define glViewport GLES2_GET_FUN(Viewport) | 224 #define glViewport GLES2_GET_FUN(Viewport) |
| 226 #define glWaitSync GLES2_GET_FUN(WaitSync) | |
| 227 #define glBlitFramebufferCHROMIUM GLES2_GET_FUN(BlitFramebufferCHROMIUM) | 225 #define glBlitFramebufferCHROMIUM GLES2_GET_FUN(BlitFramebufferCHROMIUM) |
| 228 #define glRenderbufferStorageMultisampleCHROMIUM \ | 226 #define glRenderbufferStorageMultisampleCHROMIUM \ |
| 229 GLES2_GET_FUN(RenderbufferStorageMultisampleCHROMIUM) | 227 GLES2_GET_FUN(RenderbufferStorageMultisampleCHROMIUM) |
| 230 #define glRenderbufferStorageMultisampleEXT \ | 228 #define glRenderbufferStorageMultisampleEXT \ |
| 231 GLES2_GET_FUN(RenderbufferStorageMultisampleEXT) | 229 GLES2_GET_FUN(RenderbufferStorageMultisampleEXT) |
| 232 #define glFramebufferTexture2DMultisampleEXT \ | 230 #define glFramebufferTexture2DMultisampleEXT \ |
| 233 GLES2_GET_FUN(FramebufferTexture2DMultisampleEXT) | 231 GLES2_GET_FUN(FramebufferTexture2DMultisampleEXT) |
| 234 #define glTexStorage2DEXT GLES2_GET_FUN(TexStorage2DEXT) | 232 #define glTexStorage2DEXT GLES2_GET_FUN(TexStorage2DEXT) |
| 235 #define glGenQueriesEXT GLES2_GET_FUN(GenQueriesEXT) | 233 #define glGenQueriesEXT GLES2_GET_FUN(GenQueriesEXT) |
| 236 #define glDeleteQueriesEXT GLES2_GET_FUN(DeleteQueriesEXT) | 234 #define glDeleteQueriesEXT GLES2_GET_FUN(DeleteQueriesEXT) |
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| 313 #define glDrawBuffersEXT GLES2_GET_FUN(DrawBuffersEXT) | 311 #define glDrawBuffersEXT GLES2_GET_FUN(DrawBuffersEXT) |
| 314 #define glDiscardBackbufferCHROMIUM GLES2_GET_FUN(DiscardBackbufferCHROMIUM) | 312 #define glDiscardBackbufferCHROMIUM GLES2_GET_FUN(DiscardBackbufferCHROMIUM) |
| 315 #define glScheduleOverlayPlaneCHROMIUM \ | 313 #define glScheduleOverlayPlaneCHROMIUM \ |
| 316 GLES2_GET_FUN(ScheduleOverlayPlaneCHROMIUM) | 314 GLES2_GET_FUN(ScheduleOverlayPlaneCHROMIUM) |
| 317 #define glSwapInterval GLES2_GET_FUN(SwapInterval) | 315 #define glSwapInterval GLES2_GET_FUN(SwapInterval) |
| 318 #define glMatrixLoadfCHROMIUM GLES2_GET_FUN(MatrixLoadfCHROMIUM) | 316 #define glMatrixLoadfCHROMIUM GLES2_GET_FUN(MatrixLoadfCHROMIUM) |
| 319 #define glMatrixLoadIdentityCHROMIUM GLES2_GET_FUN(MatrixLoadIdentityCHROMIUM) | 317 #define glMatrixLoadIdentityCHROMIUM GLES2_GET_FUN(MatrixLoadIdentityCHROMIUM) |
| 320 #define glBlendBarrierKHR GLES2_GET_FUN(BlendBarrierKHR) | 318 #define glBlendBarrierKHR GLES2_GET_FUN(BlendBarrierKHR) |
| 321 | 319 |
| 322 #endif // GPU_GLES2_GL2CHROMIUM_AUTOGEN_H_ | 320 #endif // GPU_GLES2_GL2CHROMIUM_AUTOGEN_H_ |
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