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| 1 /* | 1 /* |
| 2 * Copyright (C) 2008 Alex Mathews <possessedpenguinbob@gmail.com> | 2 * Copyright (C) 2008 Alex Mathews <possessedpenguinbob@gmail.com> |
| 3 * Copyright (C) 2004, 2005, 2006, 2007 Nikolas Zimmermann <zimmermann@kde.org> | 3 * Copyright (C) 2004, 2005, 2006, 2007 Nikolas Zimmermann <zimmermann@kde.org> |
| 4 * Copyright (C) 2004, 2005 Rob Buis <buis@kde.org> | 4 * Copyright (C) 2004, 2005 Rob Buis <buis@kde.org> |
| 5 * Copyright (C) 2005 Eric Seidel <eric@webkit.org> | 5 * Copyright (C) 2005 Eric Seidel <eric@webkit.org> |
| 6 * | 6 * |
| 7 * This library is free software; you can redistribute it and/or | 7 * This library is free software; you can redistribute it and/or |
| 8 * modify it under the terms of the GNU Library General Public | 8 * modify it under the terms of the GNU Library General Public |
| 9 * License as published by the Free Software Foundation; either | 9 * License as published by the Free Software Foundation; either |
| 10 * version 2 of the License, or (at your option) any later version. | 10 * version 2 of the License, or (at your option) any later version. |
| (...skipping 25 matching lines...) Expand all Loading... |
| 36 | 36 |
| 37 virtual PassRefPtr<LightSource> create(const FloatPoint3D& scale, const Floa
tSize& offset) const override | 37 virtual PassRefPtr<LightSource> create(const FloatPoint3D& scale, const Floa
tSize& offset) const override |
| 38 { | 38 { |
| 39 FloatPoint3D position(m_position.x() * scale.x() - offset.width(), m_pos
ition.y() * scale.y() - offset.height(), m_position.z() * scale.z()); | 39 FloatPoint3D position(m_position.x() * scale.x() - offset.width(), m_pos
ition.y() * scale.y() - offset.height(), m_position.z() * scale.z()); |
| 40 return adoptRef(new PointLightSource(position)); | 40 return adoptRef(new PointLightSource(position)); |
| 41 } | 41 } |
| 42 | 42 |
| 43 const FloatPoint3D& position() const { return m_position; } | 43 const FloatPoint3D& position() const { return m_position; } |
| 44 virtual bool setPosition(const FloatPoint3D&) override; | 44 virtual bool setPosition(const FloatPoint3D&) override; |
| 45 | 45 |
| 46 virtual void initPaintingData(PaintingData&) const override; | |
| 47 virtual void updatePaintingData(PaintingData&, int x, int y, float z) const
override; | |
| 48 | |
| 49 virtual TextStream& externalRepresentation(TextStream&) const override; | 46 virtual TextStream& externalRepresentation(TextStream&) const override; |
| 50 | 47 |
| 51 private: | 48 private: |
| 52 PointLightSource(const FloatPoint3D& position) | 49 PointLightSource(const FloatPoint3D& position) |
| 53 : LightSource(LS_POINT) | 50 : LightSource(LS_POINT) |
| 54 , m_position(position) | 51 , m_position(position) |
| 55 { | 52 { |
| 56 } | 53 } |
| 57 | 54 |
| 58 FloatPoint3D m_position; | 55 FloatPoint3D m_position; |
| 59 }; | 56 }; |
| 60 | 57 |
| 61 } // namespace blink | 58 } // namespace blink |
| 62 | 59 |
| 63 #endif // PointLightSource_h | 60 #endif // PointLightSource_h |
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