| Index: src/gpu/effects/GrDistanceFieldTextureEffect.cpp
|
| diff --git a/src/gpu/effects/GrDistanceFieldTextureEffect.cpp b/src/gpu/effects/GrDistanceFieldTextureEffect.cpp
|
| index 9015a6ff43dd59acadc988512dc23548ebadf4ee..3b9bc9b6f0dcb7e111779f7bd136a3bb52747e8a 100755
|
| --- a/src/gpu/effects/GrDistanceFieldTextureEffect.cpp
|
| +++ b/src/gpu/effects/GrDistanceFieldTextureEffect.cpp
|
| @@ -50,11 +50,11 @@ public:
|
| vsBuilder->emitAttributes(dfTexEffect);
|
|
|
| GrGLVertToFrag st(kVec2f_GrSLType);
|
| - args.fPB->addVarying("IntTextureCoords", &st);
|
| + args.fPB->addVarying("IntTextureCoords", &st, kHigh_GrSLPrecision);
|
| vsBuilder->codeAppendf("%s = %s;", st.vsOut(), dfTexEffect.inTextureCoords()->fName);
|
|
|
| GrGLVertToFrag uv(kVec2f_GrSLType);
|
| - args.fPB->addVarying("TextureCoords", &uv);
|
| + args.fPB->addVarying("TextureCoords", &uv, kHigh_GrSLPrecision);
|
| // this is only used with text, so our texture bounds always match the glyph atlas
|
| vsBuilder->codeAppendf("%s = vec2(" GR_FONT_ATLAS_RECIP_WIDTH ", "
|
| GR_FONT_ATLAS_RECIP_HEIGHT ")*%s;", uv.vsOut(),
|
| @@ -335,7 +335,7 @@ public:
|
| vsBuilder->emitAttributes(dfTexEffect);
|
|
|
| GrGLVertToFrag v(kVec2f_GrSLType);
|
| - args.fPB->addVarying("TextureCoords", &v);
|
| + args.fPB->addVarying("TextureCoords", &v, kHigh_GrSLPrecision);
|
|
|
| // setup pass through color
|
| this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputColor,
|
| @@ -576,11 +576,11 @@ public:
|
| vsBuilder->emitAttributes(dfTexEffect);
|
|
|
| GrGLVertToFrag st(kVec2f_GrSLType);
|
| - args.fPB->addVarying("IntTextureCoords", &st);
|
| + args.fPB->addVarying("IntTextureCoords", &st, kHigh_GrSLPrecision);
|
| vsBuilder->codeAppendf("%s = %s;", st.vsOut(), dfTexEffect.inTextureCoords()->fName);
|
|
|
| GrGLVertToFrag uv(kVec2f_GrSLType);
|
| - args.fPB->addVarying("TextureCoords", &uv);
|
| + args.fPB->addVarying("TextureCoords", &uv, kHigh_GrSLPrecision);
|
| // this is only used with text, so our texture bounds always match the glyph atlas
|
| vsBuilder->codeAppendf("%s = vec2(" GR_FONT_ATLAS_RECIP_WIDTH ", "
|
| GR_FONT_ATLAS_RECIP_HEIGHT ")*%s;", uv.vsOut(),
|
|
|