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Side by Side Diff: ui/gl/gl_context.h

Issue 94963003: Take GL version and extensions correctly into account when binding functions (Closed) Base URL: http://git.chromium.org/chromium/src.git@master
Patch Set: Addressed nits Created 7 years ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_GL_GL_CONTEXT_H_ 5 #ifndef UI_GL_GL_CONTEXT_H_
6 #define UI_GL_GL_CONTEXT_H_ 6 #define UI_GL_GL_CONTEXT_H_
7 7
8 #include <string> 8 #include <string>
9 9
10 #include "base/basictypes.h" 10 #include "base/basictypes.h"
11 #include "base/memory/ref_counted.h" 11 #include "base/memory/ref_counted.h"
12 #include "base/memory/scoped_ptr.h" 12 #include "base/memory/scoped_ptr.h"
13 #include "ui/gl/gl_share_group.h" 13 #include "ui/gl/gl_share_group.h"
14 #include "ui/gl/gl_state_restorer.h" 14 #include "ui/gl/gl_state_restorer.h"
15 #include "ui/gl/gpu_preference.h" 15 #include "ui/gl/gpu_preference.h"
16 16
17 namespace gfx { 17 namespace gfx {
18 18
19 class GLSurface; 19 class GLSurface;
20 class VirtualGLApi; 20 class VirtualGLApi;
21 struct GLVersionInfo;
21 22
22 // Encapsulates an OpenGL context, hiding platform specific management. 23 // Encapsulates an OpenGL context, hiding platform specific management.
23 class GL_EXPORT GLContext : public base::RefCounted<GLContext> { 24 class GL_EXPORT GLContext : public base::RefCounted<GLContext> {
24 public: 25 public:
25 explicit GLContext(GLShareGroup* share_group); 26 explicit GLContext(GLShareGroup* share_group);
26 27
27 // Initializes the GL context to be compatible with the given surface. The GL 28 // Initializes the GL context to be compatible with the given surface. The GL
28 // context can be made with other surface's of the same type. The compatible 29 // context can be made with other surface's of the same type. The compatible
29 // surface is only needed for certain platforms like WGL, OSMesa and GLX. It 30 // surface is only needed for certain platforms like WGL, OSMesa and GLX. It
30 // should be specific for all platforms though. 31 // should be specific for all platforms though.
(...skipping 38 matching lines...) Expand 10 before | Expand all | Expand 10 after
69 virtual void SetSafeToForceGpuSwitch(); 70 virtual void SetSafeToForceGpuSwitch();
70 71
71 // Indicate that the real context switches should unbind the FBO first 72 // Indicate that the real context switches should unbind the FBO first
72 // (For an Android work-around only). 73 // (For an Android work-around only).
73 virtual void SetUnbindFboOnMakeCurrent(); 74 virtual void SetUnbindFboOnMakeCurrent();
74 75
75 // Returns whether the current context supports the named extension. The 76 // Returns whether the current context supports the named extension. The
76 // context must be current. 77 // context must be current.
77 bool HasExtension(const char* name); 78 bool HasExtension(const char* name);
78 79
80 // Returns version info of the underlying GL context. The context must be
81 // current.
82 const GLVersionInfo* GetVersionInfo();
83
79 GLShareGroup* share_group(); 84 GLShareGroup* share_group();
80 85
81 // Create a GL context that is compatible with the given surface. 86 // Create a GL context that is compatible with the given surface.
82 // |share_group|, if non-NULL, is a group of contexts which the 87 // |share_group|, if non-NULL, is a group of contexts which the
83 // internally created OpenGL context shares textures and other resources. 88 // internally created OpenGL context shares textures and other resources.
84 static scoped_refptr<GLContext> CreateGLContext( 89 static scoped_refptr<GLContext> CreateGLContext(
85 GLShareGroup* share_group, 90 GLShareGroup* share_group,
86 GLSurface* compatible_surface, 91 GLSurface* compatible_surface,
87 GpuPreference gpu_preference); 92 GpuPreference gpu_preference);
88 93
(...skipping 14 matching lines...) Expand all
103 // being released or destroyed. 108 // being released or destroyed.
104 void OnReleaseVirtuallyCurrent(GLContext* virtual_context); 109 void OnReleaseVirtuallyCurrent(GLContext* virtual_context);
105 110
106 protected: 111 protected:
107 virtual ~GLContext(); 112 virtual ~GLContext();
108 113
109 // Sets the GL api to the real hardware API (vs the VirtualAPI) 114 // Sets the GL api to the real hardware API (vs the VirtualAPI)
110 static void SetRealGLApi(); 115 static void SetRealGLApi();
111 virtual void SetCurrent(GLSurface* surface); 116 virtual void SetCurrent(GLSurface* surface);
112 117
113 // Initialize function pointers to extension functions in the GL 118 // Initialize function pointers to functions where the bound version depends
114 // implementation. Should be called immediately after this context is made 119 // on GL version or supported extensions. Should be called immediately after
115 // current. 120 // this context is made current.
116 bool InitializeExtensionBindings(); 121 bool InitializeDynamicBindings();
no sievers 2013/12/05 20:51:57 Is a call to this missing in GLContextNSView::Make
no sievers 2013/12/05 21:07:17 I also suggest that we initialize the dynamic bind
oetuaho 2013/12/09 17:17:07 Yeah, after seeing the gpu_main.cc code it looks l
117 122
118 // Returns the last real (non-virtual) GLContext made current. 123 // Returns the last real (non-virtual) GLContext made current.
119 static GLContext* GetRealCurrent(); 124 static GLContext* GetRealCurrent();
120 125
126 // Returns the GL version string. The context must be current.
127 virtual std::string GetGLVersion();
128
121 private: 129 private:
122 friend class base::RefCounted<GLContext>; 130 friend class base::RefCounted<GLContext>;
123 131
124 // For GetRealCurrent. 132 // For GetRealCurrent.
125 friend class VirtualGLApi; 133 friend class VirtualGLApi;
126 134
127 scoped_refptr<GLShareGroup> share_group_; 135 scoped_refptr<GLShareGroup> share_group_;
128 scoped_ptr<VirtualGLApi> virtual_gl_api_; 136 scoped_ptr<VirtualGLApi> virtual_gl_api_;
129 scoped_ptr<GLStateRestorer> state_restorer_; 137 scoped_ptr<GLStateRestorer> state_restorer_;
138 scoped_ptr<GLVersionInfo> version_info_;
130 139
131 DISALLOW_COPY_AND_ASSIGN(GLContext); 140 DISALLOW_COPY_AND_ASSIGN(GLContext);
132 }; 141 };
133 142
134 class GL_EXPORT GLContextReal : public GLContext { 143 class GL_EXPORT GLContextReal : public GLContext {
135 public: 144 public:
136 explicit GLContextReal(GLShareGroup* share_group); 145 explicit GLContextReal(GLShareGroup* share_group);
137 146
138 protected: 147 protected:
139 virtual ~GLContextReal(); 148 virtual ~GLContextReal();
140 149
141 virtual void SetCurrent(GLSurface* surface) OVERRIDE; 150 virtual void SetCurrent(GLSurface* surface) OVERRIDE;
142 151
143 private: 152 private:
144 DISALLOW_COPY_AND_ASSIGN(GLContextReal); 153 DISALLOW_COPY_AND_ASSIGN(GLContextReal);
145 }; 154 };
146 155
147 } // namespace gfx 156 } // namespace gfx
148 157
149 #endif // UI_GL_GL_CONTEXT_H_ 158 #endif // UI_GL_GL_CONTEXT_H_
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