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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include <vector> | 5 #include <vector> |
| 6 | 6 |
| 7 #include "base/at_exit.h" | 7 #include "base/at_exit.h" |
| 8 #include "base/base_paths.h" | 8 #include "base/base_paths.h" |
| 9 #include "base/bind.h" | 9 #include "base/bind.h" |
| 10 #include "base/command_line.h" | 10 #include "base/command_line.h" |
| 11 #include "base/debug/trace_event.h" | 11 #include "base/debug/trace_event.h" |
| 12 #include "base/files/file_path.h" | 12 #include "base/files/file_path.h" |
| 13 #include "base/logging.h" | 13 #include "base/logging.h" |
| 14 #include "base/native_library.h" | 14 #include "base/native_library.h" |
| 15 #include "base/path_service.h" | 15 #include "base/path_service.h" |
| 16 #include "base/strings/stringprintf.h" | 16 #include "base/strings/stringprintf.h" |
| 17 #include "base/threading/thread_restrictions.h" | 17 #include "base/threading/thread_restrictions.h" |
| 18 #include "base/win/windows_version.h" | 18 #include "base/win/windows_version.h" |
| 19 #include "ui/gl/gl_bindings.h" | 19 #include "ui/gl/gl_bindings.h" |
| 20 #include "ui/gl/gl_context_mock_version.h" |
| 20 #include "ui/gl/gl_egl_api_implementation.h" | 21 #include "ui/gl/gl_egl_api_implementation.h" |
| 21 #include "ui/gl/gl_gl_api_implementation.h" | 22 #include "ui/gl/gl_gl_api_implementation.h" |
| 22 #include "ui/gl/gl_implementation.h" | 23 #include "ui/gl/gl_implementation.h" |
| 23 #include "ui/gl/gl_osmesa_api_implementation.h" | 24 #include "ui/gl/gl_osmesa_api_implementation.h" |
| 24 #include "ui/gl/gl_wgl_api_implementation.h" | 25 #include "ui/gl/gl_wgl_api_implementation.h" |
| 25 | 26 |
| 26 #if defined(ENABLE_SWIFTSHADER) | 27 #if defined(ENABLE_SWIFTSHADER) |
| 27 #include "software_renderer.h" | 28 #include "software_renderer.h" |
| 28 #endif | 29 #endif |
| 29 | 30 |
| (...skipping 69 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 99 AddTraceEventFunc add_trace_event_func); | 100 AddTraceEventFunc add_trace_event_func); |
| 100 | 101 |
| 101 } // namespace | 102 } // namespace |
| 102 | 103 |
| 103 void GetAllowedGLImplementations(std::vector<GLImplementation>* impls) { | 104 void GetAllowedGLImplementations(std::vector<GLImplementation>* impls) { |
| 104 impls->push_back(kGLImplementationEGLGLES2); | 105 impls->push_back(kGLImplementationEGLGLES2); |
| 105 impls->push_back(kGLImplementationDesktopGL); | 106 impls->push_back(kGLImplementationDesktopGL); |
| 106 impls->push_back(kGLImplementationOSMesaGL); | 107 impls->push_back(kGLImplementationOSMesaGL); |
| 107 } | 108 } |
| 108 | 109 |
| 109 bool InitializeGLBindings(GLImplementation implementation) { | 110 bool InitializeStaticGLBindings(GLImplementation implementation) { |
| 110 // Prevent reinitialization with a different implementation. Once the gpu | 111 // Prevent reinitialization with a different implementation. Once the gpu |
| 111 // unit tests have initialized with kGLImplementationMock, we don't want to | 112 // unit tests have initialized with kGLImplementationMock, we don't want to |
| 112 // later switch to another GL implementation. | 113 // later switch to another GL implementation. |
| 113 if (GetGLImplementation() != kGLImplementationNone) | 114 if (GetGLImplementation() != kGLImplementationNone) |
| 114 return true; | 115 return true; |
| 115 | 116 |
| 116 // Allow the main thread or another to initialize these bindings | 117 // Allow the main thread or another to initialize these bindings |
| 117 // after instituting restrictions on I/O. Going forward they will | 118 // after instituting restrictions on I/O. Going forward they will |
| 118 // likely be used in the browser process on most platforms. The | 119 // likely be used in the browser process on most platforms. The |
| 119 // one-time initialization cost is small, between 2 and 5 ms. | 120 // one-time initialization cost is small, between 2 and 5 ms. |
| (...skipping 21 matching lines...) Expand all Loading... |
| 141 if (!get_proc_address) { | 142 if (!get_proc_address) { |
| 142 DLOG(ERROR) << "OSMesaGetProcAddress not found."; | 143 DLOG(ERROR) << "OSMesaGetProcAddress not found."; |
| 143 base::UnloadNativeLibrary(library); | 144 base::UnloadNativeLibrary(library); |
| 144 return false; | 145 return false; |
| 145 } | 146 } |
| 146 | 147 |
| 147 SetGLGetProcAddressProc(get_proc_address); | 148 SetGLGetProcAddressProc(get_proc_address); |
| 148 AddGLNativeLibrary(library); | 149 AddGLNativeLibrary(library); |
| 149 SetGLImplementation(kGLImplementationOSMesaGL); | 150 SetGLImplementation(kGLImplementationOSMesaGL); |
| 150 | 151 |
| 151 InitializeGLBindingsGL(); | 152 InitializeStaticGLBindingsGL(); |
| 152 InitializeGLBindingsOSMESA(); | 153 InitializeStaticGLBindingsOSMESA(); |
| 153 break; | 154 break; |
| 154 } | 155 } |
| 155 case kGLImplementationEGLGLES2: { | 156 case kGLImplementationEGLGLES2: { |
| 156 base::FilePath module_path; | 157 base::FilePath module_path; |
| 157 if (!PathService::Get(base::DIR_MODULE, &module_path)) | 158 if (!PathService::Get(base::DIR_MODULE, &module_path)) |
| 158 return false; | 159 return false; |
| 159 | 160 |
| 160 // Attempt to load the D3DX shader compiler using the default search path | 161 // Attempt to load the D3DX shader compiler using the default search path |
| 161 // and if that fails, using an absolute path. This is to ensure these DLLs | 162 // and if that fails, using an absolute path. This is to ensure these DLLs |
| 162 // are loaded before ANGLE is loaded in case they are not in the default | 163 // are loaded before ANGLE is loaded in case they are not in the default |
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| 227 base::UnloadNativeLibrary(egl_library); | 228 base::UnloadNativeLibrary(egl_library); |
| 228 base::UnloadNativeLibrary(gles_library); | 229 base::UnloadNativeLibrary(gles_library); |
| 229 return false; | 230 return false; |
| 230 } | 231 } |
| 231 | 232 |
| 232 SetGLGetProcAddressProc(get_proc_address); | 233 SetGLGetProcAddressProc(get_proc_address); |
| 233 AddGLNativeLibrary(egl_library); | 234 AddGLNativeLibrary(egl_library); |
| 234 AddGLNativeLibrary(gles_library); | 235 AddGLNativeLibrary(gles_library); |
| 235 SetGLImplementation(kGLImplementationEGLGLES2); | 236 SetGLImplementation(kGLImplementationEGLGLES2); |
| 236 | 237 |
| 237 InitializeGLBindingsGL(); | 238 InitializeStaticGLBindingsGL(); |
| 238 InitializeGLBindingsEGL(); | 239 InitializeStaticGLBindingsEGL(); |
| 239 | 240 |
| 240 // These two functions take single precision float rather than double | 241 // These two functions take single precision float rather than double |
| 241 // precision float parameters in GLES. | 242 // precision float parameters in GLES. |
| 242 ::gfx::g_driver_gl.fn.glClearDepthFn = MarshalClearDepthToClearDepthf; | 243 ::gfx::g_driver_gl.fn.glClearDepthFn = MarshalClearDepthToClearDepthf; |
| 243 ::gfx::g_driver_gl.fn.glDepthRangeFn = MarshalDepthRangeToDepthRangef; | 244 ::gfx::g_driver_gl.fn.glDepthRangeFn = MarshalDepthRangeToDepthRangef; |
| 244 break; | 245 break; |
| 245 } | 246 } |
| 246 case kGLImplementationDesktopGL: { | 247 case kGLImplementationDesktopGL: { |
| 247 // When using Windows OpenGL, first try wglGetProcAddress and then | 248 // When using Windows OpenGL, first try wglGetProcAddress and then |
| 248 // Windows GetProcAddress. | 249 // Windows GetProcAddress. |
| (...skipping 11 matching lines...) Expand all Loading... |
| 260 if (!get_proc_address) { | 261 if (!get_proc_address) { |
| 261 LOG(ERROR) << "wglGetProcAddress not found."; | 262 LOG(ERROR) << "wglGetProcAddress not found."; |
| 262 base::UnloadNativeLibrary(library); | 263 base::UnloadNativeLibrary(library); |
| 263 return false; | 264 return false; |
| 264 } | 265 } |
| 265 | 266 |
| 266 SetGLGetProcAddressProc(get_proc_address); | 267 SetGLGetProcAddressProc(get_proc_address); |
| 267 AddGLNativeLibrary(library); | 268 AddGLNativeLibrary(library); |
| 268 SetGLImplementation(kGLImplementationDesktopGL); | 269 SetGLImplementation(kGLImplementationDesktopGL); |
| 269 | 270 |
| 270 InitializeGLBindingsGL(); | 271 InitializeStaticGLBindingsGL(); |
| 271 InitializeGLBindingsWGL(); | 272 InitializeStaticGLBindingsWGL(); |
| 272 break; | 273 break; |
| 273 } | 274 } |
| 274 case kGLImplementationMockGL: { | 275 case kGLImplementationMockGL: { |
| 275 SetGLGetProcAddressProc(GetMockGLProcAddress); | 276 SetGLGetProcAddressProc(GetMockGLProcAddress); |
| 276 SetGLImplementation(kGLImplementationMockGL); | 277 SetGLImplementation(kGLImplementationMockGL); |
| 277 InitializeGLBindingsGL(); | 278 InitializeStaticGLBindingsGL(); |
| 278 break; | 279 break; |
| 279 } | 280 } |
| 280 default: | 281 default: |
| 281 return false; | 282 return false; |
| 282 } | 283 } |
| 283 | 284 |
| 284 return true; | 285 return true; |
| 285 } | 286 } |
| 286 | 287 |
| 287 bool InitializeGLExtensionBindings(GLImplementation implementation, | 288 bool InitializeDynamicGLBindings(GLImplementation implementation, |
| 288 GLContext* context) { | 289 GLContext* context) { |
| 289 switch (implementation) { | 290 switch (implementation) { |
| 290 case kGLImplementationOSMesaGL: | 291 case kGLImplementationOSMesaGL: |
| 291 InitializeGLExtensionBindingsGL(context); | 292 InitializeDynamicGLBindingsGL(context); |
| 292 InitializeGLExtensionBindingsOSMESA(context); | 293 InitializeDynamicGLBindingsOSMESA(context); |
| 293 break; | 294 break; |
| 294 case kGLImplementationEGLGLES2: | 295 case kGLImplementationEGLGLES2: |
| 295 InitializeGLExtensionBindingsGL(context); | 296 InitializeDynamicGLBindingsGL(context); |
| 296 InitializeGLExtensionBindingsEGL(context); | 297 InitializeDynamicGLBindingsEGL(context); |
| 297 break; | 298 break; |
| 298 case kGLImplementationDesktopGL: | 299 case kGLImplementationDesktopGL: |
| 299 InitializeGLExtensionBindingsGL(context); | 300 InitializeDynamicGLBindingsGL(context); |
| 300 InitializeGLExtensionBindingsWGL(context); | 301 InitializeDynamicGLBindingsWGL(context); |
| 301 break; | 302 break; |
| 302 case kGLImplementationMockGL: | 303 case kGLImplementationMockGL: |
| 303 InitializeGLExtensionBindingsGL(context); | 304 { |
| 305 scoped_refptr<GLContextMockVersion> mock_context( |
| 306 new GLContextMockVersion("3.0")); |
| 307 InitializeDynamicGLBindingsGL(mock_context.get()); |
| 308 } |
| 304 break; | 309 break; |
| 305 default: | 310 default: |
| 306 return false; | 311 return false; |
| 307 } | 312 } |
| 308 | 313 |
| 309 return true; | 314 return true; |
| 310 } | 315 } |
| 311 | 316 |
| 312 void InitializeDebugGLBindings() { | 317 void InitializeDebugGLBindings() { |
| 313 InitializeDebugGLBindingsEGL(); | 318 InitializeDebugGLBindingsEGL(); |
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| 331 return GetGLWindowSystemBindingInfoWGL(info); | 336 return GetGLWindowSystemBindingInfoWGL(info); |
| 332 case kGLImplementationEGLGLES2: | 337 case kGLImplementationEGLGLES2: |
| 333 return GetGLWindowSystemBindingInfoEGL(info); | 338 return GetGLWindowSystemBindingInfoEGL(info); |
| 334 default: | 339 default: |
| 335 return false; | 340 return false; |
| 336 } | 341 } |
| 337 return false; | 342 return false; |
| 338 } | 343 } |
| 339 | 344 |
| 340 } // namespace gfx | 345 } // namespace gfx |
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