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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include <vector> | 5 #include <vector> |
| 6 | 6 |
| 7 #include "base/at_exit.h" | 7 #include "base/at_exit.h" |
| 8 #include "base/base_paths.h" | 8 #include "base/base_paths.h" |
| 9 #include "base/bind.h" | 9 #include "base/bind.h" |
| 10 #include "base/command_line.h" | 10 #include "base/command_line.h" |
| 11 #include "base/debug/trace_event.h" | 11 #include "base/debug/trace_event.h" |
| 12 #include "base/files/file_path.h" | 12 #include "base/files/file_path.h" |
| 13 #include "base/logging.h" | 13 #include "base/logging.h" |
| 14 #include "base/native_library.h" | 14 #include "base/native_library.h" |
| 15 #include "base/path_service.h" | 15 #include "base/path_service.h" |
| 16 #include "base/strings/stringprintf.h" | 16 #include "base/strings/stringprintf.h" |
| 17 #include "base/threading/thread_restrictions.h" | 17 #include "base/threading/thread_restrictions.h" |
| 18 #include "base/win/windows_version.h" | 18 #include "base/win/windows_version.h" |
| 19 #include "ui/gl/gl_bindings.h" | 19 #include "ui/gl/gl_bindings.h" |
| 20 #include "ui/gl/gl_context_stub_with_extensions.h" |
| 20 #include "ui/gl/gl_egl_api_implementation.h" | 21 #include "ui/gl/gl_egl_api_implementation.h" |
| 21 #include "ui/gl/gl_gl_api_implementation.h" | 22 #include "ui/gl/gl_gl_api_implementation.h" |
| 22 #include "ui/gl/gl_implementation.h" | 23 #include "ui/gl/gl_implementation.h" |
| 23 #include "ui/gl/gl_osmesa_api_implementation.h" | 24 #include "ui/gl/gl_osmesa_api_implementation.h" |
| 25 #include "ui/gl/gl_surface_wgl.h" |
| 24 #include "ui/gl/gl_wgl_api_implementation.h" | 26 #include "ui/gl/gl_wgl_api_implementation.h" |
| 25 | 27 |
| 26 #if defined(ENABLE_SWIFTSHADER) | 28 #if defined(ENABLE_SWIFTSHADER) |
| 27 #include "software_renderer.h" | 29 #include "software_renderer.h" |
| 28 #endif | 30 #endif |
| 29 | 31 |
| 30 namespace gfx { | 32 namespace gfx { |
| 31 | 33 |
| 32 namespace { | 34 namespace { |
| 33 | 35 |
| (...skipping 65 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 99 AddTraceEventFunc add_trace_event_func); | 101 AddTraceEventFunc add_trace_event_func); |
| 100 | 102 |
| 101 } // namespace | 103 } // namespace |
| 102 | 104 |
| 103 void GetAllowedGLImplementations(std::vector<GLImplementation>* impls) { | 105 void GetAllowedGLImplementations(std::vector<GLImplementation>* impls) { |
| 104 impls->push_back(kGLImplementationEGLGLES2); | 106 impls->push_back(kGLImplementationEGLGLES2); |
| 105 impls->push_back(kGLImplementationDesktopGL); | 107 impls->push_back(kGLImplementationDesktopGL); |
| 106 impls->push_back(kGLImplementationOSMesaGL); | 108 impls->push_back(kGLImplementationOSMesaGL); |
| 107 } | 109 } |
| 108 | 110 |
| 109 bool InitializeGLBindings(GLImplementation implementation) { | 111 bool InitializeStaticGLBindings(GLImplementation implementation) { |
| 110 // Prevent reinitialization with a different implementation. Once the gpu | 112 // Prevent reinitialization with a different implementation. Once the gpu |
| 111 // unit tests have initialized with kGLImplementationMock, we don't want to | 113 // unit tests have initialized with kGLImplementationMock, we don't want to |
| 112 // later switch to another GL implementation. | 114 // later switch to another GL implementation. |
| 113 if (GetGLImplementation() != kGLImplementationNone) | 115 if (GetGLImplementation() != kGLImplementationNone) |
| 114 return true; | 116 return true; |
| 115 | 117 |
| 116 // Allow the main thread or another to initialize these bindings | 118 // Allow the main thread or another to initialize these bindings |
| 117 // after instituting restrictions on I/O. Going forward they will | 119 // after instituting restrictions on I/O. Going forward they will |
| 118 // likely be used in the browser process on most platforms. The | 120 // likely be used in the browser process on most platforms. The |
| 119 // one-time initialization cost is small, between 2 and 5 ms. | 121 // one-time initialization cost is small, between 2 and 5 ms. |
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| 141 if (!get_proc_address) { | 143 if (!get_proc_address) { |
| 142 DLOG(ERROR) << "OSMesaGetProcAddress not found."; | 144 DLOG(ERROR) << "OSMesaGetProcAddress not found."; |
| 143 base::UnloadNativeLibrary(library); | 145 base::UnloadNativeLibrary(library); |
| 144 return false; | 146 return false; |
| 145 } | 147 } |
| 146 | 148 |
| 147 SetGLGetProcAddressProc(get_proc_address); | 149 SetGLGetProcAddressProc(get_proc_address); |
| 148 AddGLNativeLibrary(library); | 150 AddGLNativeLibrary(library); |
| 149 SetGLImplementation(kGLImplementationOSMesaGL); | 151 SetGLImplementation(kGLImplementationOSMesaGL); |
| 150 | 152 |
| 151 InitializeGLBindingsGL(); | 153 InitializeStaticGLBindingsGL(); |
| 152 InitializeGLBindingsOSMESA(); | 154 InitializeStaticGLBindingsOSMESA(); |
| 153 break; | 155 break; |
| 154 } | 156 } |
| 155 case kGLImplementationEGLGLES2: { | 157 case kGLImplementationEGLGLES2: { |
| 156 base::FilePath module_path; | 158 base::FilePath module_path; |
| 157 if (!PathService::Get(base::DIR_MODULE, &module_path)) | 159 if (!PathService::Get(base::DIR_MODULE, &module_path)) |
| 158 return false; | 160 return false; |
| 159 | 161 |
| 160 // Attempt to load the D3DX shader compiler using the default search path | 162 // Attempt to load the D3DX shader compiler using the default search path |
| 161 // and if that fails, using an absolute path. This is to ensure these DLLs | 163 // and if that fails, using an absolute path. This is to ensure these DLLs |
| 162 // are loaded before ANGLE is loaded in case they are not in the default | 164 // are loaded before ANGLE is loaded in case they are not in the default |
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| 227 base::UnloadNativeLibrary(egl_library); | 229 base::UnloadNativeLibrary(egl_library); |
| 228 base::UnloadNativeLibrary(gles_library); | 230 base::UnloadNativeLibrary(gles_library); |
| 229 return false; | 231 return false; |
| 230 } | 232 } |
| 231 | 233 |
| 232 SetGLGetProcAddressProc(get_proc_address); | 234 SetGLGetProcAddressProc(get_proc_address); |
| 233 AddGLNativeLibrary(egl_library); | 235 AddGLNativeLibrary(egl_library); |
| 234 AddGLNativeLibrary(gles_library); | 236 AddGLNativeLibrary(gles_library); |
| 235 SetGLImplementation(kGLImplementationEGLGLES2); | 237 SetGLImplementation(kGLImplementationEGLGLES2); |
| 236 | 238 |
| 237 InitializeGLBindingsGL(); | 239 InitializeStaticGLBindingsGL(); |
| 238 InitializeGLBindingsEGL(); | 240 InitializeStaticGLBindingsEGL(); |
| 239 | 241 |
| 240 // These two functions take single precision float rather than double | 242 // These two functions take single precision float rather than double |
| 241 // precision float parameters in GLES. | 243 // precision float parameters in GLES. |
| 242 ::gfx::g_driver_gl.fn.glClearDepthFn = MarshalClearDepthToClearDepthf; | 244 ::gfx::g_driver_gl.fn.glClearDepthFn = MarshalClearDepthToClearDepthf; |
| 243 ::gfx::g_driver_gl.fn.glDepthRangeFn = MarshalDepthRangeToDepthRangef; | 245 ::gfx::g_driver_gl.fn.glDepthRangeFn = MarshalDepthRangeToDepthRangef; |
| 244 break; | 246 break; |
| 245 } | 247 } |
| 246 case kGLImplementationDesktopGL: { | 248 case kGLImplementationDesktopGL: { |
| 247 // When using Windows OpenGL, first try wglGetProcAddress and then | |
| 248 // Windows GetProcAddress. | |
| 249 base::NativeLibrary library = base::LoadNativeLibrary( | 249 base::NativeLibrary library = base::LoadNativeLibrary( |
| 250 base::FilePath(L"opengl32.dll"), NULL); | 250 base::FilePath(L"opengl32.dll"), NULL); |
| 251 if (!library) { | 251 if (!library) { |
| 252 DVLOG(1) << "opengl32.dll not found"; | 252 DVLOG(1) << "opengl32.dll not found"; |
| 253 return false; | 253 return false; |
| 254 } | 254 } |
| 255 | 255 |
| 256 GLGetProcAddressProc get_proc_address = | 256 GLGetProcAddressProc get_proc_address = |
| 257 reinterpret_cast<GLGetProcAddressProc>( | 257 reinterpret_cast<GLGetProcAddressProc>( |
| 258 base::GetFunctionPointerFromNativeLibrary( | 258 base::GetFunctionPointerFromNativeLibrary( |
| 259 library, "wglGetProcAddress")); | 259 library, "wglGetProcAddress")); |
| 260 if (!get_proc_address) { | 260 if (!get_proc_address) { |
| 261 LOG(ERROR) << "wglGetProcAddress not found."; | 261 LOG(ERROR) << "wglGetProcAddress not found."; |
| 262 base::UnloadNativeLibrary(library); | 262 base::UnloadNativeLibrary(library); |
| 263 return false; | 263 return false; |
| 264 } | 264 } |
| 265 | 265 |
| 266 SetGLGetProcAddressProc(get_proc_address); | 266 SetGLGetProcAddressProc(get_proc_address); |
| 267 AddGLNativeLibrary(library); | 267 AddGLNativeLibrary(library); |
| 268 SetGLImplementation(kGLImplementationDesktopGL); | 268 SetGLImplementation(kGLImplementationDesktopGL); |
| 269 | 269 |
| 270 InitializeGLBindingsGL(); | 270 // Initialize WGL bindings to be able to create a context. |
| 271 InitializeGLBindingsWGL(); | 271 InitializeStaticGLBindingsWGL(); |
| 272 |
| 273 // Create a temporary GL context to bind to entry points. This is needed |
| 274 // because wglGetProcAddress is specified to return NULL for all queries |
| 275 // if a context is not current in MSDN documentation, and the static |
| 276 // bindings may contain functions that need to be queried with |
| 277 // wglGetProcAddress. OpenGL wiki further warns that other error values |
| 278 // than NULL could also be returned from wglGetProcAddress on some |
| 279 // implementations, so we need to clear the WGL bindings and reinitialize |
| 280 // them after the context creation. |
| 281 HGLRC gl_context = wglCreateContext(GLSurfaceWGL::GetDisplayDC()); |
| 282 if (!gl_context) { |
| 283 LOG(ERROR) << "Failed to create temporary context."; |
| 284 return false; |
| 285 } |
| 286 if (!wglMakeCurrent(GLSurfaceWGL::GetDisplayDC(), gl_context)) { |
| 287 LOG(ERROR) << "Failed to make temporary GL context current."; |
| 288 wglDeleteContext(gl_context); |
| 289 return false; |
| 290 } |
| 291 |
| 292 ClearGLBindingsWGL(); |
| 293 InitializeStaticGLBindingsGL(); |
| 294 InitializeStaticGLBindingsWGL(); |
| 295 |
| 296 wglMakeCurrent(NULL, NULL); |
| 297 wglDeleteContext(gl_context); |
| 298 |
| 272 break; | 299 break; |
| 273 } | 300 } |
| 274 case kGLImplementationMockGL: { | 301 case kGLImplementationMockGL: { |
| 275 SetGLGetProcAddressProc(GetMockGLProcAddress); | 302 SetGLGetProcAddressProc(GetMockGLProcAddress); |
| 276 SetGLImplementation(kGLImplementationMockGL); | 303 SetGLImplementation(kGLImplementationMockGL); |
| 277 InitializeGLBindingsGL(); | 304 InitializeStaticGLBindingsGL(); |
| 278 break; | 305 break; |
| 279 } | 306 } |
| 280 default: | 307 default: |
| 281 return false; | 308 return false; |
| 282 } | 309 } |
| 283 | 310 |
| 284 return true; | 311 return true; |
| 285 } | 312 } |
| 286 | 313 |
| 287 bool InitializeGLExtensionBindings(GLImplementation implementation, | 314 bool InitializeDynamicGLBindings(GLImplementation implementation, |
| 288 GLContext* context) { | 315 GLContext* context) { |
| 289 switch (implementation) { | 316 switch (implementation) { |
| 290 case kGLImplementationOSMesaGL: | 317 case kGLImplementationOSMesaGL: |
| 291 InitializeGLExtensionBindingsGL(context); | 318 InitializeDynamicGLBindingsGL(context); |
| 292 InitializeGLExtensionBindingsOSMESA(context); | 319 InitializeDynamicGLBindingsOSMESA(context); |
| 293 break; | 320 break; |
| 294 case kGLImplementationEGLGLES2: | 321 case kGLImplementationEGLGLES2: |
| 295 InitializeGLExtensionBindingsGL(context); | 322 InitializeDynamicGLBindingsGL(context); |
| 296 InitializeGLExtensionBindingsEGL(context); | 323 InitializeDynamicGLBindingsEGL(context); |
| 297 break; | 324 break; |
| 298 case kGLImplementationDesktopGL: | 325 case kGLImplementationDesktopGL: |
| 299 InitializeGLExtensionBindingsGL(context); | 326 InitializeDynamicGLBindingsGL(context); |
| 300 InitializeGLExtensionBindingsWGL(context); | 327 InitializeDynamicGLBindingsWGL(context); |
| 301 break; | 328 break; |
| 302 case kGLImplementationMockGL: | 329 case kGLImplementationMockGL: |
| 303 InitializeGLExtensionBindingsGL(context); | 330 if (!context) { |
| 331 scoped_refptr<GLContextStubWithExtensions> mock_context( |
| 332 new GLContextStubWithExtensions()); |
| 333 mock_context->SetGLVersionString("3.0"); |
| 334 InitializeDynamicGLBindingsGL(mock_context.get()); |
| 335 } else |
| 336 InitializeDynamicGLBindingsGL(context); |
| 304 break; | 337 break; |
| 305 default: | 338 default: |
| 306 return false; | 339 return false; |
| 307 } | 340 } |
| 308 | 341 |
| 309 return true; | 342 return true; |
| 310 } | 343 } |
| 311 | 344 |
| 312 void InitializeDebugGLBindings() { | 345 void InitializeDebugGLBindings() { |
| 313 InitializeDebugGLBindingsEGL(); | 346 InitializeDebugGLBindingsEGL(); |
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| 331 return GetGLWindowSystemBindingInfoWGL(info); | 364 return GetGLWindowSystemBindingInfoWGL(info); |
| 332 case kGLImplementationEGLGLES2: | 365 case kGLImplementationEGLGLES2: |
| 333 return GetGLWindowSystemBindingInfoEGL(info); | 366 return GetGLWindowSystemBindingInfoEGL(info); |
| 334 default: | 367 default: |
| 335 return false; | 368 return false; |
| 336 } | 369 } |
| 337 return false; | 370 return false; |
| 338 } | 371 } |
| 339 | 372 |
| 340 } // namespace gfx | 373 } // namespace gfx |
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