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Unified Diff: src/gpu/gl/GrGLGpu.h

Issue 949263002: Improve tracking of bound FBOs in GrGLGpu. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 5 years, 10 months ago
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Index: src/gpu/gl/GrGLGpu.h
diff --git a/src/gpu/gl/GrGLGpu.h b/src/gpu/gl/GrGLGpu.h
index b93080b70037d2b5a624b0b9996dc7b798adad12..74e955eed6ff07210e040390b10a1c12767f28d5 100644
--- a/src/gpu/gl/GrGLGpu.h
+++ b/src/gpu/gl/GrGLGpu.h
@@ -50,6 +50,15 @@ public:
return static_cast<GrGLPathRendering*>(pathRendering());
}
+ // On older GLs there may not be separate FBO bindings for draw and read. In that case these
+ // alias each other.
+ enum FBOBinding {
+ kDraw_FBOBinding, // drawing or dst of blit
+ kRead_FBOBinding, // src of blit, read pixels.
+ };
+
+ void willDeleteOrAbandonFramebuffer(GrGLFBO* fbo);
+
void discard(GrRenderTarget*) SK_OVERRIDE;
// Used by GrGLProgram and GrGLPathTexGenProgramEffects to configure OpenGL
@@ -246,9 +255,18 @@ private:
// ensures that such operations don't negatively interact with tracking bound textures.
void setScratchTextureUnit();
- // bounds is region that may be modified and therefore has to be resolved.
- // NULL means whole target. Can be an empty rect.
- void flushRenderTarget(GrGLRenderTarget*, const SkIRect* bounds);
+ // Binds the render target, sets the viewport, tracks dirty are for resolve, and tracks whether
+ // mip maps need rebuilding.
+ // bounds is region that may be modified by the draw. NULL means whole target. Can be an empty
+ // rect.
+ void prepareToDrawToRenderTarget(GrGLRenderTarget*, const SkIRect* bounds);
+
+ static const FBOBinding kInvalidFBOBinding = static_cast<FBOBinding>(-1);
+
+ // binds the FBO and returns the GL enum of the framebuffer target it was bound to.
+ GrGLenum bindFBO(FBOBinding, const GrGLFBO*);
+
+ void setViewport(const GrGLIRect& viewport);
void flushStencil(const GrStencilSettings&);
void flushHWAAState(GrRenderTarget* rt, bool useHWAA, bool isLineDraw);
@@ -281,15 +299,12 @@ private:
bool createRenderTargetObjects(const GrSurfaceDesc&, bool budgeted, GrGLuint texID,
GrGLRenderTarget::IDDesc*);
- enum TempFBOTarget {
- kSrc_TempFBOTarget,
- kDst_TempFBOTarget
- };
-
- GrGLuint bindSurfaceAsFBO(GrSurface* surface, GrGLenum fboTarget, GrGLIRect* viewport,
- TempFBOTarget tempFBOTarget);
+ // Binds a surface as an FBO. A temporary FBO ID may be used if the surface is not already
+ // a render target. Afterwards unbindSurfaceforCopy must be called with the value returned.
+ FBOBinding bindSurfaceAsFBOForCopy(GrSurface*, FBOBinding, GrGLIRect* viewport);
- void unbindTextureFromFBO(GrGLenum fboTarget);
+ // Must be matched with bindSurfaceAsFBOForCopy.
+ void unbindSurfaceAsFBOForCopy(FBOBinding);
GrGLContext fGLContext;
@@ -309,10 +324,9 @@ private:
kUnknown_TriState
};
- GrGLuint fTempSrcFBOID;
- GrGLuint fTempDstFBOID;
-
- GrGLuint fStencilClearFBOID;
+ SkAutoTUnref<GrGLFBO> fTempSrcFBO;
+ SkAutoTUnref<GrGLFBO> fTempDstFBO;
+ SkAutoTUnref<GrGLFBO> fStencilClearFBO;
// last scissor / viewport scissor state seen by the GL.
struct {
@@ -458,9 +472,18 @@ private:
GrPipelineBuilder::DrawFace fHWDrawFace;
TriState fHWWriteToColor;
TriState fHWDitherEnabled;
- uint32_t fHWBoundRenderTargetUniqueID;
SkTArray<uint32_t, true> fHWBoundTextureUniqueIDs;
+ // Track read/draw fbo binding state.
+ struct HWFBOBinding {
+ uint32_t fGenID;
+ bool fIsDefaultFBO;
+ void invalidate() {
+ fGenID = SK_InvalidGenID;
+ fIsDefaultFBO = false;
+ }
+ } fHWFBOBinding[2];
egdaniel 2015/02/24 18:47:01 Do we want to distinguish these as 0 is draw and 1
bsalomon 2015/02/24 21:00:52 I added a cnt value and used it here. In the impl
+
///@}
// we record what stencil format worked last time to hopefully exit early
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