Chromium Code Reviews| Index: src/gpu/gl/GrGLGpu.h |
| diff --git a/src/gpu/gl/GrGLGpu.h b/src/gpu/gl/GrGLGpu.h |
| index b93080b70037d2b5a624b0b9996dc7b798adad12..74e955eed6ff07210e040390b10a1c12767f28d5 100644 |
| --- a/src/gpu/gl/GrGLGpu.h |
| +++ b/src/gpu/gl/GrGLGpu.h |
| @@ -50,6 +50,15 @@ public: |
| return static_cast<GrGLPathRendering*>(pathRendering()); |
| } |
| + // On older GLs there may not be separate FBO bindings for draw and read. In that case these |
| + // alias each other. |
| + enum FBOBinding { |
| + kDraw_FBOBinding, // drawing or dst of blit |
| + kRead_FBOBinding, // src of blit, read pixels. |
| + }; |
| + |
| + void willDeleteOrAbandonFramebuffer(GrGLFBO* fbo); |
| + |
| void discard(GrRenderTarget*) SK_OVERRIDE; |
| // Used by GrGLProgram and GrGLPathTexGenProgramEffects to configure OpenGL |
| @@ -246,9 +255,18 @@ private: |
| // ensures that such operations don't negatively interact with tracking bound textures. |
| void setScratchTextureUnit(); |
| - // bounds is region that may be modified and therefore has to be resolved. |
| - // NULL means whole target. Can be an empty rect. |
| - void flushRenderTarget(GrGLRenderTarget*, const SkIRect* bounds); |
| + // Binds the render target, sets the viewport, tracks dirty are for resolve, and tracks whether |
| + // mip maps need rebuilding. |
| + // bounds is region that may be modified by the draw. NULL means whole target. Can be an empty |
| + // rect. |
| + void prepareToDrawToRenderTarget(GrGLRenderTarget*, const SkIRect* bounds); |
| + |
| + static const FBOBinding kInvalidFBOBinding = static_cast<FBOBinding>(-1); |
| + |
| + // binds the FBO and returns the GL enum of the framebuffer target it was bound to. |
| + GrGLenum bindFBO(FBOBinding, const GrGLFBO*); |
| + |
| + void setViewport(const GrGLIRect& viewport); |
| void flushStencil(const GrStencilSettings&); |
| void flushHWAAState(GrRenderTarget* rt, bool useHWAA, bool isLineDraw); |
| @@ -281,15 +299,12 @@ private: |
| bool createRenderTargetObjects(const GrSurfaceDesc&, bool budgeted, GrGLuint texID, |
| GrGLRenderTarget::IDDesc*); |
| - enum TempFBOTarget { |
| - kSrc_TempFBOTarget, |
| - kDst_TempFBOTarget |
| - }; |
| - |
| - GrGLuint bindSurfaceAsFBO(GrSurface* surface, GrGLenum fboTarget, GrGLIRect* viewport, |
| - TempFBOTarget tempFBOTarget); |
| + // Binds a surface as an FBO. A temporary FBO ID may be used if the surface is not already |
| + // a render target. Afterwards unbindSurfaceforCopy must be called with the value returned. |
| + FBOBinding bindSurfaceAsFBOForCopy(GrSurface*, FBOBinding, GrGLIRect* viewport); |
| - void unbindTextureFromFBO(GrGLenum fboTarget); |
| + // Must be matched with bindSurfaceAsFBOForCopy. |
| + void unbindSurfaceAsFBOForCopy(FBOBinding); |
| GrGLContext fGLContext; |
| @@ -309,10 +324,9 @@ private: |
| kUnknown_TriState |
| }; |
| - GrGLuint fTempSrcFBOID; |
| - GrGLuint fTempDstFBOID; |
| - |
| - GrGLuint fStencilClearFBOID; |
| + SkAutoTUnref<GrGLFBO> fTempSrcFBO; |
| + SkAutoTUnref<GrGLFBO> fTempDstFBO; |
| + SkAutoTUnref<GrGLFBO> fStencilClearFBO; |
| // last scissor / viewport scissor state seen by the GL. |
| struct { |
| @@ -458,9 +472,18 @@ private: |
| GrPipelineBuilder::DrawFace fHWDrawFace; |
| TriState fHWWriteToColor; |
| TriState fHWDitherEnabled; |
| - uint32_t fHWBoundRenderTargetUniqueID; |
| SkTArray<uint32_t, true> fHWBoundTextureUniqueIDs; |
| + // Track read/draw fbo binding state. |
| + struct HWFBOBinding { |
| + uint32_t fGenID; |
| + bool fIsDefaultFBO; |
| + void invalidate() { |
| + fGenID = SK_InvalidGenID; |
| + fIsDefaultFBO = false; |
| + } |
| + } fHWFBOBinding[2]; |
|
egdaniel
2015/02/24 18:47:01
Do we want to distinguish these as 0 is draw and 1
bsalomon
2015/02/24 21:00:52
I added a cnt value and used it here. In the impl
|
| + |
| ///@} |
| // we record what stencil format worked last time to hopefully exit early |