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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrGLGpu_DEFINED | 8 #ifndef GrGLGpu_DEFINED |
9 #define GrGLGpu_DEFINED | 9 #define GrGLGpu_DEFINED |
10 | 10 |
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239 | 239 |
240 void initFSAASupport(); | 240 void initFSAASupport(); |
241 | 241 |
242 // determines valid stencil formats | 242 // determines valid stencil formats |
243 void initStencilFormats(); | 243 void initStencilFormats(); |
244 | 244 |
245 // sets a texture unit to use for texture operations other than binding a te
xture to a program. | 245 // sets a texture unit to use for texture operations other than binding a te
xture to a program. |
246 // ensures that such operations don't negatively interact with tracking boun
d textures. | 246 // ensures that such operations don't negatively interact with tracking boun
d textures. |
247 void setScratchTextureUnit(); | 247 void setScratchTextureUnit(); |
248 | 248 |
249 // bounds is region that may be modified and therefore has to be resolved. | 249 // Enumerates the reasons for binding an FBO. |
250 // NULL means whole target. Can be an empty rect. | 250 enum FBOBinding { |
251 void flushRenderTarget(GrGLRenderTarget*, const SkIRect* bounds); | 251 kDraw_FBOBinding, |
| 252 kClear_FBOBinding, |
| 253 kDiscard_FBOBinding, |
| 254 kChangeAttachments_FBOBinding, |
| 255 kReadPixels_FBOBinding, |
| 256 kBlitSrc_FBOBinding, |
| 257 kBlitDst_FBOBinding, |
| 258 }; |
| 259 |
| 260 // binds the FBO and returns the GL enum of the framebuffer target it was bo
und to. |
| 261 GrGLenum bindFBO(FBOBinding, const GrGLFBO*); |
| 262 |
| 263 // Tracks dirty area for resolve, and tracks whether mip maps need rebuildin
g. bounds is the |
| 264 // region that may be modified. NULL means whole surface. Can be an empty re
ct. |
| 265 void markSurfaceContentsDirty(GrSurface*, const SkIRect* bounds); |
| 266 |
| 267 void setViewport(const GrGLIRect& viewport); |
252 | 268 |
253 void flushStencil(const GrStencilSettings&); | 269 void flushStencil(const GrStencilSettings&); |
| 270 |
254 void flushHWAAState(GrRenderTarget* rt, bool useHWAA, bool isLineDraw); | 271 void flushHWAAState(GrRenderTarget* rt, bool useHWAA, bool isLineDraw); |
255 | 272 |
256 bool configToGLFormats(GrPixelConfig config, | 273 bool configToGLFormats(GrPixelConfig config, |
257 bool getSizedInternal, | 274 bool getSizedInternal, |
258 GrGLenum* internalFormat, | 275 GrGLenum* internalFormat, |
259 GrGLenum* externalFormat, | 276 GrGLenum* externalFormat, |
260 GrGLenum* externalType); | 277 GrGLenum* externalType); |
261 // helper for onCreateTexture and writeTexturePixels | 278 // helper for onCreateTexture and writeTexturePixels |
262 bool uploadTexData(const GrSurfaceDesc& desc, | 279 bool uploadTexData(const GrSurfaceDesc& desc, |
263 bool isNewTexture, | 280 bool isNewTexture, |
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274 // with new data. | 291 // with new data. |
275 bool uploadCompressedTexData(const GrSurfaceDesc& desc, | 292 bool uploadCompressedTexData(const GrSurfaceDesc& desc, |
276 const void* data, | 293 const void* data, |
277 bool isNewTexture = true, | 294 bool isNewTexture = true, |
278 int left = 0, int top = 0, | 295 int left = 0, int top = 0, |
279 int width = -1, int height = -1); | 296 int width = -1, int height = -1); |
280 | 297 |
281 bool createRenderTargetObjects(const GrSurfaceDesc&, bool budgeted, GrGLuint
texID, | 298 bool createRenderTargetObjects(const GrSurfaceDesc&, bool budgeted, GrGLuint
texID, |
282 GrGLRenderTarget::IDDesc*); | 299 GrGLRenderTarget::IDDesc*); |
283 | 300 |
284 enum TempFBOTarget { | 301 static const FBOBinding kInvalidFBOBinding = static_cast<FBOBinding>(-1); |
285 kSrc_TempFBOTarget, | |
286 kDst_TempFBOTarget | |
287 }; | |
288 | 302 |
289 GrGLuint bindSurfaceAsFBO(GrSurface* surface, GrGLenum fboTarget, GrGLIRect*
viewport, | 303 // Binds a surface as an FBO. A temporary FBO ID may be used if the surface
is not already |
290 TempFBOTarget tempFBOTarget); | 304 // a render target. Afterwards unbindSurfaceAsFBOForCopy must be called with
the value returned. |
| 305 FBOBinding bindSurfaceAsFBOForCopy(GrSurface*, FBOBinding, GrGLIRect* viewpo
rt); |
291 | 306 |
292 void unbindTextureFromFBO(GrGLenum fboTarget); | 307 // Must be matched with bindSurfaceAsFBOForCopy. |
| 308 void unbindSurfaceAsFBOForCopy(FBOBinding); |
293 | 309 |
294 GrGLContext fGLContext; | 310 GrGLContext fGLContext; |
295 | 311 |
296 // GL program-related state | 312 // GL program-related state |
297 ProgramCache* fProgramCache; | 313 ProgramCache* fProgramCache; |
298 SkAutoTUnref<GrGLProgram> fCurrentProgram; | 314 SkAutoTUnref<GrGLProgram> fCurrentProgram; |
299 | 315 |
300 /////////////////////////////////////////////////////////////////////////// | 316 /////////////////////////////////////////////////////////////////////////// |
301 ///@name Caching of GL State | 317 ///@name Caching of GL State |
302 ///@{ | 318 ///@{ |
303 int fHWActiveTextureUnitIdx; | 319 int fHWActiveTextureUnitIdx; |
304 GrGLuint fHWProgramID; | 320 GrGLuint fHWProgramID; |
305 | 321 |
306 enum TriState { | 322 enum TriState { |
307 kNo_TriState, | 323 kNo_TriState, |
308 kYes_TriState, | 324 kYes_TriState, |
309 kUnknown_TriState | 325 kUnknown_TriState |
310 }; | 326 }; |
311 | 327 |
312 GrGLuint fTempSrcFBOID; | 328 SkAutoTUnref<GrGLFBO> fTempSrcFBO; |
313 GrGLuint fTempDstFBOID; | 329 SkAutoTUnref<GrGLFBO> fTempDstFBO; |
314 | 330 SkAutoTUnref<GrGLFBO> fStencilClearFBO; |
315 GrGLuint fStencilClearFBOID; | |
316 | 331 |
317 // last scissor / viewport scissor state seen by the GL. | 332 // last scissor / viewport scissor state seen by the GL. |
318 struct { | 333 struct { |
319 TriState fEnabled; | 334 TriState fEnabled; |
320 GrGLIRect fRect; | 335 GrGLIRect fRect; |
321 void invalidate() { | 336 void invalidate() { |
322 fEnabled = kUnknown_TriState; | 337 fEnabled = kUnknown_TriState; |
323 fRect.invalidate(); | 338 fRect.invalidate(); |
324 } | 339 } |
325 } fHWScissorSettings; | 340 } fHWScissorSettings; |
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451 | 466 |
452 TriState fMSAAEnabled; | 467 TriState fMSAAEnabled; |
453 | 468 |
454 GrStencilSettings fHWStencilSettings; | 469 GrStencilSettings fHWStencilSettings; |
455 TriState fHWStencilTestEnabled; | 470 TriState fHWStencilTestEnabled; |
456 | 471 |
457 | 472 |
458 GrPipelineBuilder::DrawFace fHWDrawFace; | 473 GrPipelineBuilder::DrawFace fHWDrawFace; |
459 TriState fHWWriteToColor; | 474 TriState fHWWriteToColor; |
460 TriState fHWDitherEnabled; | 475 TriState fHWDitherEnabled; |
461 uint32_t fHWBoundRenderTargetUniqueID; | |
462 SkTArray<uint32_t, true> fHWBoundTextureUniqueIDs; | 476 SkTArray<uint32_t, true> fHWBoundTextureUniqueIDs; |
463 | 477 |
| 478 // Track fbo binding state for GL_DRAW_FRAMEBUFFER and GL_READ_FRAMEBUFFER |
| 479 struct HWFBOBinding { |
| 480 SkAutoTUnref<const GrGLFBO> fFBO; |
| 481 void invalidate() { fFBO.reset(NULL); } |
| 482 } fHWFBOBinding[2]; |
| 483 |
464 ///@} | 484 ///@} |
465 | 485 |
466 // we record what stencil format worked last time to hopefully exit early | 486 // we record what stencil format worked last time to hopefully exit early |
467 // from our loop that tries stencil formats and calls check fb status. | 487 // from our loop that tries stencil formats and calls check fb status. |
468 int fLastSuccessfulStencilFmtIdx; | 488 int fLastSuccessfulStencilFmtIdx; |
469 | 489 |
470 typedef GrGpu INHERITED; | 490 typedef GrGpu INHERITED; |
471 friend class GrGLPathRendering; // For accessing setTextureUnit. | 491 friend class GrGLPathRendering; // For accessing setTextureUnit. |
472 }; | 492 }; |
473 | 493 |
474 #endif | 494 #endif |
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