Index: ash/frame/default_header_painter_unittest.cc |
diff --git a/ash/frame/default_header_painter_unittest.cc b/ash/frame/default_header_painter_unittest.cc |
index 0bf03ebc88af174b66b8416eb75402738faca9b0..69225b068325be19e357b05053883ae95a36c2f2 100644 |
--- a/ash/frame/default_header_painter_unittest.cc |
+++ b/ash/frame/default_header_painter_unittest.cc |
@@ -67,31 +67,31 @@ TEST_F(DefaultHeaderPainterTest, LightIcons) { |
// Check by default light icons are not used. |
painter.mode_ = HeaderPainter::MODE_ACTIVE; |
- EXPECT_EQ(false, painter.ShouldUseLightImages()); |
+ EXPECT_FALSE(painter.ShouldUseLightImages()); |
painter.mode_ = HeaderPainter::MODE_INACTIVE; |
- EXPECT_EQ(false, painter.ShouldUseLightImages()); |
+ EXPECT_FALSE(painter.ShouldUseLightImages()); |
// Check that setting dark colors should use light icons. |
painter.SetFrameColors(SkColorSetRGB(0, 0, 0), SkColorSetRGB(0, 0, 0)); |
painter.mode_ = HeaderPainter::MODE_ACTIVE; |
- EXPECT_EQ(true, painter.ShouldUseLightImages()); |
+ EXPECT_TRUE(painter.ShouldUseLightImages()); |
painter.mode_ = HeaderPainter::MODE_INACTIVE; |
- EXPECT_EQ(true, painter.ShouldUseLightImages()); |
+ EXPECT_TRUE(painter.ShouldUseLightImages()); |
// Check that inactive and active colors are used properly. |
painter.SetFrameColors(SkColorSetRGB(0, 0, 0), SkColorSetRGB(255, 255, 255)); |
painter.mode_ = HeaderPainter::MODE_ACTIVE; |
- EXPECT_EQ(true, painter.ShouldUseLightImages()); |
+ EXPECT_TRUE(painter.ShouldUseLightImages()); |
painter.mode_ = HeaderPainter::MODE_INACTIVE; |
- EXPECT_EQ(false, painter.ShouldUseLightImages()); |
+ EXPECT_FALSE(painter.ShouldUseLightImages()); |
// Check not so light or dark colors. |
painter.SetFrameColors(SkColorSetRGB(70, 70, 70), |
SkColorSetRGB(200, 200, 200)); |
painter.mode_ = HeaderPainter::MODE_ACTIVE; |
- EXPECT_EQ(true, painter.ShouldUseLightImages()); |
+ EXPECT_TRUE(painter.ShouldUseLightImages()); |
painter.mode_ = HeaderPainter::MODE_INACTIVE; |
- EXPECT_EQ(false, painter.ShouldUseLightImages()); |
+ EXPECT_FALSE(painter.ShouldUseLightImages()); |
} |
} // namespace ash |