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Side by Side Diff: Source/core/animation/ElementAnimation.h

Issue 947923002: Add AnimationTimingProperties dictionary (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Created 5 years, 10 months ago
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1 /* 1 /*
2 * Copyright (C) 2013 Google Inc. All rights reserved. 2 * Copyright (C) 2013 Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are 5 * modification, are permitted provided that the following conditions are
6 * met: 6 * met:
7 * 7 *
8 * * Redistributions of source code must retain the above copyright 8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above 10 * * Redistributions in binary form must reproduce the above
(...skipping 13 matching lines...) Expand all
24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29 */ 29 */
30 30
31 #ifndef ElementAnimation_h 31 #ifndef ElementAnimation_h
32 #define ElementAnimation_h 32 #define ElementAnimation_h
33 33
34 #include "bindings/core/v8/UnionTypesCore.h"
34 #include "core/animation/ActiveAnimations.h" 35 #include "core/animation/ActiveAnimations.h"
35 #include "core/animation/Animation.h" 36 #include "core/animation/Animation.h"
36 #include "core/animation/AnimationTimeline.h" 37 #include "core/animation/AnimationTimeline.h"
37 #include "core/animation/EffectInput.h" 38 #include "core/animation/EffectInput.h"
38 #include "core/animation/TimingInput.h" 39 #include "core/animation/TimingInput.h"
39 #include "core/dom/Document.h" 40 #include "core/dom/Document.h"
40 #include "core/dom/Element.h" 41 #include "core/dom/Element.h"
41 #include "platform/RuntimeEnabledFeatures.h" 42 #include "platform/RuntimeEnabledFeatures.h"
42 43
43 44
44 namespace blink { 45 namespace blink {
45 46
46 class Dictionary; 47 class Dictionary;
47 48
48 class ElementAnimation { 49 class ElementAnimation {
49 public: 50 public:
50 static AnimationPlayer* animate(Element& element, PassRefPtrWillBeRawPtr<Ani mationEffect> effect, const Dictionary& timingInputDictionary) 51 static AnimationPlayer* animate(Element& element, const AnimationEffectOrDic tionarySequence& effectInput, double duration, ExceptionState& exceptionState)
51 { 52 {
52 return animateInternal(element, effect, TimingInput::convert(timingInput Dictionary)); 53 RefPtrWillBeRawPtr<AnimationEffect> effect = EffectInput::convert(&eleme nt, effectInput, exceptionState);
53 } 54 if (exceptionState.hadException())
54 55 return 0;
55 static AnimationPlayer* animate(Element& element, PassRefPtrWillBeRawPtr<Ani mationEffect> effect, double duration)
56 {
57 return animateInternal(element, effect, TimingInput::convert(duration)); 56 return animateInternal(element, effect, TimingInput::convert(duration));
58 } 57 }
59 58
60 static AnimationPlayer* animate(Element& element, PassRefPtrWillBeRawPtr<Ani mationEffect> effect) 59 static AnimationPlayer* animate(Element& element, const AnimationEffectOrDic tionarySequence& effectInput, const AnimationTimingProperties& timingInput, Exce ptionState& exceptionState)
61 { 60 {
61 RefPtrWillBeRawPtr<AnimationEffect> effect = EffectInput::convert(&eleme nt, effectInput, exceptionState);
62 if (exceptionState.hadException())
63 return 0;
64 return animateInternal(element, effect, TimingInput::convert(timingInput ));
65 }
66
67 static AnimationPlayer* animate(Element& element, const AnimationEffectOrDic tionarySequence& effectInput, ExceptionState& exceptionState)
68 {
69 RefPtrWillBeRawPtr<AnimationEffect> effect = EffectInput::convert(&eleme nt, effectInput, exceptionState);
70 if (exceptionState.hadException())
71 return 0;
62 return animateInternal(element, effect, Timing()); 72 return animateInternal(element, effect, Timing());
63 } 73 }
64 74
65 static AnimationPlayer* animate(Element& element, const Vector<Dictionary>& keyframeDictionaryVector, const Dictionary& timingInputDictionary, ExceptionStat e& exceptionState)
66 {
67 RefPtrWillBeRawPtr<AnimationEffect> effect = EffectInput::convert(&eleme nt, keyframeDictionaryVector, exceptionState);
68 if (exceptionState.hadException())
69 return 0;
70 ASSERT(effect);
71 return animateInternal(element, effect.release(), TimingInput::convert(t imingInputDictionary));
72 }
73
74 static AnimationPlayer* animate(Element& element, const Vector<Dictionary>& keyframeDictionaryVector, double duration, ExceptionState& exceptionState)
75 {
76 RefPtrWillBeRawPtr<AnimationEffect> effect = EffectInput::convert(&eleme nt, keyframeDictionaryVector, exceptionState);
77 if (exceptionState.hadException())
78 return 0;
79 ASSERT(effect);
80 return animateInternal(element, effect.release(), TimingInput::convert(d uration));
81 }
82
83 static AnimationPlayer* animate(Element& element, const Vector<Dictionary>& keyframeDictionaryVector, ExceptionState& exceptionState)
84 {
85 RefPtrWillBeRawPtr<AnimationEffect> effect = EffectInput::convert(&eleme nt, keyframeDictionaryVector, exceptionState);
86 if (exceptionState.hadException())
87 return 0;
88 ASSERT(effect);
89 return animateInternal(element, effect.release(), Timing());
90 }
91
92 static WillBeHeapVector<RefPtrWillBeMember<AnimationPlayer> > getAnimationPl ayers(Element& element) 75 static WillBeHeapVector<RefPtrWillBeMember<AnimationPlayer> > getAnimationPl ayers(Element& element)
93 { 76 {
94 WillBeHeapVector<RefPtrWillBeMember<AnimationPlayer> > animationPlayers; 77 WillBeHeapVector<RefPtrWillBeMember<AnimationPlayer> > animationPlayers;
95 78
96 if (!element.hasActiveAnimations()) 79 if (!element.hasActiveAnimations())
97 return animationPlayers; 80 return animationPlayers;
98 81
99 for (const auto& player : element.document().timeline().getAnimationPlay ers()) { 82 for (const auto& player : element.document().timeline().getAnimationPlay ers()) {
100 ASSERT(player->source()); 83 ASSERT(player->source());
101 if (toAnimation(player->source())->target() == element && (player->s ource()->isCurrent() || player->source()->isInEffect())) 84 if (toAnimation(player->source())->target() == element && (player->s ource()->isCurrent() || player->source()->isInEffect()))
102 animationPlayers.append(player); 85 animationPlayers.append(player);
103 } 86 }
104 return animationPlayers; 87 return animationPlayers;
105 } 88 }
106 89
107 private: 90 private:
108 static AnimationPlayer* animateInternal(Element& element, PassRefPtrWillBeRa wPtr<AnimationEffect> effect, const Timing& timing) 91 static AnimationPlayer* animateInternal(Element& element, PassRefPtrWillBeRa wPtr<AnimationEffect> effect, const Timing& timing)
109 { 92 {
110 RefPtrWillBeRawPtr<Animation> animation = Animation::create(&element, ef fect, timing); 93 RefPtrWillBeRawPtr<Animation> animation = Animation::create(&element, ef fect, timing);
111 return element.document().timeline().play(animation.get()); 94 return element.document().timeline().play(animation.get());
112 } 95 }
113 }; 96 };
114 97
115 } // namespace blink 98 } // namespace blink
116 99
117 #endif // ElementAnimation_h 100 #endif // ElementAnimation_h
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